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Simple daggerspell grinder + deathwalk

I might be doing something wrong but when I try to change it I get this error
'ArcheBuddy.Bot.Classes.PartyMember' is a 'type' but is used like a 'variable'

I'm struggling to stay awake right now...
but try this

Code:
                if(obj.type == BotTypes.Npc && isAttackable(obj) && (obj.firstHitter == null || obj.firstHitter == me || obj.firstHitter.isPartyMember()) && isAlive(obj) && me.dist(obj) < dist && zone.ObjInZone(obj)

and now i'm going to bed
 
Thank you very much for this! I got it working, but am having one issue...

It will follow the GPS path I create just fine until it gets into a situation where more than one monster is attacking me. After it kills them both, it will stop following the path. It will still move to approach nearby monsters, but it stands idle otherwise and no longer follows the path. Any idea on what's going wrong?
 
I think it's a limitation of the current GPS, however I'll have a look into it.
 
I think it's a limitation of the current GPS, however I'll have a look into it.

I've also found that it stops navigating once it reaches the last point in the GPS route. Even after I restart the game and ArcheBuddy it will not move along the path again. If I make a new path and load it, the plugin will follow it until the last point then stop again. Since fully restarting the game doesn't change anything I'm guessing the issue lies with the .db3 file itself. It's as if it's one time use only. Is there some way to link the last point to the first point of the route to keep it running in a circular fashion? Could there possibly be some kind of GPS command to reset its position to the first point in the route?
 
the death run is basically designed to run from the nui, point A, to the area where it's farming mobs, point B - I've never had an issue with it doing so, even over the course of multiple deaths
 
i cant figure out how to add this i follow the directions on the main page but there are 2 codes. so which one do i use how do i do it
 
I like to farm in pvp zones... It would be great, if the plugin would react on player attacks and fight back. it could gather some honor that way and looks less botish.
 
I'm having problems trying to compile this.

Code:
Archebud\Plugins\SystemGutted\GuttedGrinder.cs(16,18) : error CS0246: The type or namespace name 'Main' could not be found (are you missing a using directive or an assembly reference?)
 
Last edited:
Как сделать чтобы после смерти бот бежал на место где умер?
 
Code:
if((mpp() > 40 && hpp() > 70) || getAggroMobs().Count > 0)
                        {
                        bestMob = GetBestNearestMob(zone);
                        }
Подскажите как добавить если мп меньше 40 чтобы юзал скил Музицирование по мп не 100:confused:
 
I'm having problems trying to compile this.

Code:
Archebud\Plugins\SystemGutted\GuttedGrinder.cs(16,18) : error CS0246: The type or namespace name 'Main' could not be found (are you missing a using directive or an assembly reference?)

Having the exactly same issue, tried compiling both sets of codes you have listen but get the same error, can someone please help us to fix/figure this out?
 
what code and where should i add it so it can use Whole Grain Soup when mp is less than 80% ?
 
Systemshock could you maybe add a cancel mount function when it's attacked? and get it back out later? is this possible?
 
Systemshock could you maybe add a cancel mount function when it's attacked? and get it back out later? is this possible?
should be possible, the questing plugin dose it too...
 
compile main.cs file first. then compile GutterGrinder.cs. this was what worked for me
 
plugin is not working for me anymore since the downtime this night. am i the only one?
 
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