When you load the MM simc, in the HB console, does it print out anything related to "spell not found: ***" or anything of that nature? The MM profile I posted is what I use and it works just fine for me.
Currently Using BotBase : Simcraft Impl
<21:17>:Compiling Action Lists
<21:17>:Invalid Spell: dire_beast , skipping.
<21:17>:Invalid Spell: kill_command , skipping.
<21:17>:Invalid Spell: a_murder_of_crows , skipping.
<21:17>:Invalid Spell: kill_shot , skipping.
<21:17>:Invalid Spell: glaive_toss , skipping.
<21:17>:Invalid Spell: cobra_shot , skipping.
<21:17>:Invalid Spell: kill_command , skipping.
<21:17>:Invalid Spell: a_murder_of_crows , skipping.
<21:17>:Invalid Spell: kill_shot , skipping.
<21:17>:Invalid Spell: explosive_trap , skipping.
<21:17>:Invalid Spell: glaive_toss , skipping.
<21:17>:Invalid Spell: cobra_shot , skipping.
<21:17>:New Apl: Beastmaster_shineey
<21:17>:Invalid Spell: chimaera_shot , skipping.
<21:17>:Invalid Spell: kill_shot , skipping.
<21:17>:Invalid Spell: a_murder_of_crows , skipping.
<21:17>:Invalid Spell: dire_beast , skipping.
<21:17>:Invalid Spell: glaive_toss , skipping.
<21:17>:Invalid Spell: steady_shot , skipping.
<21:17>:Invalid Spell: aimed_shot , skipping.
<21:17>:Invalid Spell: steady_shot , skipping.
<21:17>:New Apl: Marksman_shineey
using Styx;
using Styx.Common;
namespace Simcraft
{
public class SimcraftRota
{
private static SimcraftImpl simc{get { return SimcraftImpl.inst; }}
#region Marksman_shineey
[Behavior(WoWClass.Hunter, WoWSpec.None, WoWContext.PvE)]
public static void GenerateHunterMarksmanshipPvEBehavior()
{
//actions+=/chimaera_shot
//actions+=/kill_shot
simc.actions += simc.Cast("rapid_fire",_if => (simc.hkvar("hotkey_rapid_fire")),"simc.hkvar("hotkey_rapid_fire")");
simc.actions += simc.Cast("stampede",_if => ((simc.buff.rapid_fire.up||simc.buff.bloodlust.up||simc.target.time_to_die<=25)&&simc.cooldowns_enabled),"(simc.buff.rapid_fire.up||simc.buff.bloodlust.up||simc.target.time_to_die<=25)&&simc.cooldowns_enabled");
simc.actions += simc.CallActionList("careful_aim",_if => (simc.buff.careful_aim.up),"simc.buff.careful_aim.up");
simc.actions += simc.Cast("explosive_trap",_if => (simc.active_enemies>1&&simc.aoe_enabled),"simc.active_enemies>1&&simc.aoe_enabled");
//actions+=/a_murder_of_crows
//actions+=/dire_beast
//actions+=/glaive_toss
simc.actions += simc.Cast("powershot",_if => (simc.cast_regen<simc.focus.deficit),"simc.cast_regen<simc.focus.deficit");
simc.actions += simc.Cast("barrage",_if => (simc.hkvar("hotkey_barrage")&&simc.active_enemies>1&&simc.aoe_enabled),"simc.hkvar("hotkey_barrage")&&simc.active_enemies>1&&simc.aoe_enabled");
//# Pool max focus for rapid fire so we can spam AimedShot with Careful Aim buff
simc.actions += simc.Cast("steady_shot",_if => (simc.focus.deficit*simc.cast_time/(14+simc.cast_regen)>simc.cooldown.rapid_fire.remains),"simc.focus.deficit*simc.cast_time/(14+simc.cast_regen)>simc.cooldown.rapid_fire.remains");
simc.actions += simc.Cast("focusing_shot",_if => (simc.focus.deficit*simc.cast_time/(50+simc.cast_regen)>simc.cooldown.rapid_fire.remains&&simc.focus<100),"simc.focus.deficit*simc.cast_time/(50+simc.cast_regen)>simc.cooldown.rapid_fire.remains&&simc.focus<100");
//# Cast a second shot for steady focus if that won't cap us.
simc.actions += simc.Cast("steady_shot",_if => (simc.buff.pre_steady_focus.up&&(14+simc.cast_regen+simc.action.aimed_shot.cast_regen)<=simc.focus.deficit),"simc.buff.pre_steady_focus.up&&(14+simc.cast_regen+simc.action.aimed_shot.cast_regen)<=simc.focus.deficit");
simc.actions += simc.Cast("multishot",_if => (simc.active_enemies>6&&simc.aoe_enabled),"simc.active_enemies>6&&simc.aoe_enabled");
simc.actions += simc.Cast("aimed_shot",_if => (simc.talent.focusing_shot.enabled),"simc.talent.focusing_shot.enabled");
simc.actions += simc.Cast("aimed_shot",_if => (simc.focus+simc.cast_regen>=85),"simc.focus+simc.cast_regen>=85");
simc.actions += simc.Cast("aimed_shot",_if => (simc.buff.thrill_of_the_hunt.up&&simc.focus+simc.cast_regen>=65),"simc.buff.thrill_of_the_hunt.up&&simc.focus+simc.cast_regen>=65");
//# Allow FS to over-cap by 10 if we have nothing else to do
simc.actions += simc.Cast("focusing_shot",_if => (50+simc.cast_regen-10<simc.focus.deficit),"50+simc.cast_regen-10<simc.focus.deficit");
//actions+=/steady_shot
simc.actions["careful_aim"] += simc.Cast("glaive_toss",_if => (simc.active_enemies>2&&simc.aoe_enabled),"simc.active_enemies>2&&simc.aoe_enabled");
simc.actions["careful_aim"] += simc.Cast("powershot",_if => (simc.active_enemies>1&&simc.cast_regen<simc.focus.deficit&&simc.aoe_enabled),"simc.active_enemies>1&&simc.cast_regen<simc.focus.deficit&&simc.aoe_enabled");
simc.actions["careful_aim"] += simc.Cast("barrage",_if => (simc.active_enemies>1&&simc.hkvar("hotkey_barrage")&&simc.aoe_enabled),"simc.active_enemies>1&&simc.hkvar("hotkey_barrage")&&simc.aoe_enabled");
//actions.careful_aim+=/aimed_shot
simc.actions["careful_aim"] += simc.Cast("focusing_shot",_if => (50+simc.cast_regen<simc.focus.deficit),"50+simc.cast_regen<simc.focus.deficit");
//actions.careful_aim+=/steady_shot
SimcraftImpl.Write("Behaviors created !");
}
#endregion
}
}
<21:17>:-------------------------------------------------------------------------
<21:17>:Buff: rapid_fire id: 3045
<21:17>:Buff: bloodlust id: 2825
<21:17>:Buff: careful_aim id: 34483
<21:17>:Couldnt find Buff: pre_steady_focus
<21:17>:Buff: thrill_of_the_hunt id: 34720
<21:17>:-------------------------------------------------------------------------
<21:17>:Talent: focusing_shot - Disabled id: 163485
<21:17>:-------------------------------------------------------------------------
<21:17>:Created Spell: rapid_fire ex:1 r:6.5 c:0 clt:0 dur:15 ct:1 id: 3045
<21:17>:Created Spell: stampede ex:1 r:45.6781234741211 c:0 clt:0 dur:40 ct:1 id: 121818
<21:17>:Created Spell: explosive_trap ex:1 r:45.6781234741211 c:0 clt:0 dur:0 ct:1 id: 13813
<21:17>:Created Spell: powershot ex:2.25 r:400 c:0 clt:0 dur:0 ct:2.25 id: 109259
<21:17>:Created Spell: barrage ex:3 r:45.6781234741211 c:0 clt:3 dur:3 ct:3 id: 120360
<21:17>:Created Spell: steady_shot ex:1.838 r:45.6781234741211 c:0 clt:0 dur:0 ct:1.838 id: 56641
<21:17>:Created Spell: focusing_shot ex:2.5 r:400 c:0 clt:0 dur:0 ct:2.5 id: 163485
<21:17>:Created Spell: multishot ex:1 r:45.6781234741211 c:0 clt:0 dur:0 ct:1 id: 2643
<21:17>:Created Spell: aimed_shot ex:1 r:45.6781234741211 c:0 clt:0 dur:0 ct:1 id: 19434
<21:17>:Created Spell: glaive_toss ex:1 r:400 c:0 clt:0 dur:15 ct:1 id: 117050
<21:17>:-------------------------------------------------------------------------
<21:17>:Behaviors created !
<21:17>:Clicking: <5519.187, 4529.561, 131.7183> 196
<21:18>:Clicking: <5519.187, 4529.561, 131.7183> 442