PriorityCR
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- Joined
- Feb 26, 2015
- Messages
- 108
is this the priority with 2/4 set bonus or none?
I'm with two parts.
is this the priority with 2/4 set bonus or none?
I'm with two parts.
Mine does exactly that. Barrage goes off for me on CD, it never delays it for me in aoe situations. This routine follows Azortharion's guide pretty much to the Tee. Like I said before it parsing in the 90% pretty much on all fights for me.
This is the exact routine that I use.
Code:hunter="BM_Custom" level=100 race=orc role=attack position=ranged_back talents=0001333 spec=beast_mastery summon_pet=cat hotkeys+=/hotkey_stamp,none,G hotkeys+=/hotkey_barrage,none,X actions+=/stampede,if=hotkey_stamp actions+=/use_item,name=beating_heart_of_the_mountain,if=cooldowns_enabled actions+=/focus_fire,five_stacks=1 actions+=/focus_fire,if=((buff.focus_fire.remains<=0)&(cooldown.bestial_wrath.remains<2))|((buff.focus_fire.remains<=0)&buff.stampede.remains>0) actions+=/dire_beast actions+=/bestial_wrath,if=focus>30&(buff.bestial_wrath.remains<=0) actions+=/call_action_list,name=aoe,if=active_enemies>1&aoe_enabled #single target actions+=/kill_command actions+=/a_murder_of_crows actions+=/kill_shot,if=target.health.pct<20 actions+=/focusing_shot,if=focus<50 actions+=/barrage,if=hotkey_barrage actions+=/cobra_shot,if=buff.pre_steady_focus.up&(14+cast_regen)<=focus.deficit actions+=/glaive_toss actions+=/powershot,if=focus.time_to_max>cast_time actions+=/arcane_shot,if=(buff.thrill_of_the_hunt.react&focus>35)|buff.bestial_wrath.remains>0 actions+=/arcane_shot,if=(focus>=75) actions+=/cobra_shot #AOE actions.aoe+=/multishot,if=(pet.buff.beast_cleave.remains<=0)&active_enemies>2 actions.aoe+=/barrage,if=hotkey_barrage actions.aoe+=/cobra_shot,if=buff.pre_steady_focus.up&(14+cast_regen)<=focus.deficit actions.aoe+=/explosive_trap actions.aoe+=/kill_command actions.aoe+=/multishot,if=(pet.buff.beast_cleave.remains<=0)&active_enemies>1 actions.aoe+=/a_murder_of_crows actions.aoe+=/kill_shot,if=target.health.pct<20 actions.aoe+=/focusing_shot,if=focus<50 actions.aoe+=/glaive_toss actions.aoe+=/powershot,if=focus.time_to_max>cast_time actions.aoe+=/arcane_shot,if=(buff.thrill_of_the_hunt.react&focus>35)|buff.bestial_wrath.remains>0 actions.aoe+=/arcane_shot,if=(focus>=75) actions.aoe+=/cobra_shot trinket1=beating_heart_of_the_mountain,id=113931,bonus_id=566
Arms warrior not working. Tried the one from the profile pack and tried one I simmed myself. Didn't work. This is what I got See the end of this message for details on invoking just-in-time (JIT) debuggi - Pastebin.com
Not sure whats wrong with yours when I log in, i press x and it tells me in the chat that barrage is enabled. It works for me.What do I need to do to get my aoe working and to where it shows me its enabled or disabled? I tried to enable it and I set it as X but on the training dummy I didn't see a single barrage go off?
EDIT: Just tested it on Grull and I am still having to manually cast it??
Not sure whats wrong with yours when I log in, i press x and it tells me in the chat that barrage is enabled. It works for me.
1. Download Simcraft Bot
2. Unzip file to honorbuddy bot folder
3. Create profile folder in main honorbuddy folder
4. Copy the routine
5. Create a new text document using notepad in the profile folder
6. Name this new file BM_Custom.simc
7. Open up the BM_custom file and past the routine.
8. Start wow
9. log in to character
10. start honorbuddy
11. select simcraft bot
12. press start
13. select BM_Custom when the profile selector pops up.
wolfrain62 said:
K, I created one just need to test it and see if it works.@wolfrain62, could you develop a survival routine following this context :?
Survival
The all-encompassing priority takes precedence over anything Which regardless of target count:
Serpent Sting on all targets. This is done through Arcane / Multi-Shotting as appropriate.
Stampede (used the many times the possible During the fight)
Single-target:
- Explosive Shot (Lock and Load proc OR / AND if the buff is not up 4pc)
- Arcane Shot (If Thrill of the Hunt AND 75% + Multistrike)
- Explosive Shot
- Black Arrow
- Barrage / Glaive Toss / Powershot
- Arcane Shot (dump excess focus)
- Cobra Shot (generate more focus)
2 targets:
- Explosive Shot (Lock and Load proc OR / AND if the buff is not up 4pc)
- Barrage
- Arcane Shot (If Thrill of the Hunt AND 75% + Multistrike)
- Explosive Shot
- Black Arrow
- Explosive Trap
- Glaive Toss / Powershot
- Arcane Shot (dump excess focus)
- Cobra Shot (generate more focus)
3 targets (and above):
- Explosive Shot (Lock and Load proc OR / AND if the buff is not up 4pc)
- Barrage
- Multi-Shot (If Thrill of the Hunt AND 75% + Multistrike)
- Explosive Shot
- Black Arrow
- Explosive Trap
- Glaive Toss / Powershot
- Multi-Shot (dump excess focus)
- Cobra Shot (generate more focus)
Notes:
Multi-Shot replaces Arcane Shot at 3 targets and above.
For bursty AoE pulls like trashpacks and Darmac Pack Beasts, spam Multi-Shot and win.
It is advantageous to weave Arcane Shots in between Lock and Load procs ONLY When You have 75% Multistrike.
Also could add a hotkey_opener opening, which is not made with BM?
Survival
Pre-cast Glaive Toss if used.
- On-uses / racials + Explosive Shot
- Stampede
- Arcane Shot (replace with Multi-Shot if> 1 targets)
- Black Arrow
- Explosive Shot (LNL)
- Arcane Torrent (racial belf)
- Proceed
I tried to adapt a routine, but it was very bad. Help me if you can. Thank U
hunter="Hunter_SV_CUSTOM"
level=100
race=orc
role=attack
position=ranged_back
talents=0003332
spec=survival
hotkeys+=/hotkey_stamp,none,G
hotkeys+=/hotkey_barrage,none,X
actions+=/stampede,if=hotkey_stamp
actions+=/use_item,name=beating_heart_of_the_mountain
actions+=/arcane_torrent,if=focus.deficit>=30
actions+=/blood_fury
actions+=/berserking
actions+=/call_action_list,name=aoe,if=active_enemies>2
actions+=/call_action_list,name=cleave,if=active_enemies>1
#single target
actions+=/explosive_shot,if=buff.lock_and_load.react
actions+=/arcane_shot,if=buff.thrill_of_the_hunt.react&dot.serpent_sting.remains<3
actions+=/explosive_shot
actions+=/black_arrow,if=cooldown.explosive_shot.remains>2&!ticking|target.time_to_die>5
actions+=/glaive_toss
actions+=/powershot,if=focus.time_to_max>cast_time
actions+=/barrage,if=hotkey_barrage
actions+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit
actions+=/arcane_shot,if=focus>=80|talent.focusing_shot.enabled
actions+=/focusing_shot
actions+=/cobra_shot
#aoe 2 Targets
actions.cleave+=/explosive_shot,if=buff.lock_and_load.react
actions.cleave+=/barrage,if=hotkey_barrage
actions.cleave+=/arcane_shot,cycle_targets=1,if=buff.thrill_of_the_hunt.react&dot.serpent_sting.remains<12
actions.cleave+=/explosive_shot
actions.cleave+=/black_arrow,if=cooldown.explosive_shot.remains>2&!ticking|target.time_to_die>5
actions.cleave+=/explosive_trap
actions.cleave+=/glaive_toss
actions.cleave+=/powershot,if=focus.time_to_max>cast_time
actions.cleave+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit
actions.cleave+=/arcane_shot,cycle_targets=1,if=focus>=70&dot.serpent_sting.remains<12|talent.focusing_shot.enabled&dot.serpent_sting.remains<12
actions.cleave+=/focusing_shot
actions.cleave+=/cobra_shot
#aoe 3+
actions.aoe+=/explosive_shot,if=buff.lock_and_load.react
actions.aoe+=/barrage,if=hotkey_barrage
actions.aoe+=/multishot,if=buff.thrill_of_the_hunt.react
actions.aoe+=/explosive_shot
actions.aoe+=/black_arrow,if=cooldown.explosive_shot.remains>2&!ticking|target.time_to_die>5
actions.aoe+=/explosive_trap
actions.aoe+=/glaive_toss
actions.aoe+=/powershot,if=focus.time_to_max>cast_time
actions.aoe+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit
actions.aoe+=/multishot,if=focus>=70|talent.focusing_shot.enabled
actions.aoe+=/focusing_shot
actions.aoe+=/cobra_shot
trinket1=beating_heart_of_the_mountain,id=113931,bonus_id=566
K, here it is tested it and it works great. Can not create the opener tho because I do not know how to make it cast arcane shot only once (it will just spam it if i created the opener)
Code:hunter="Hunter_SV_CUSTOM" level=100 race=orc role=attack position=ranged_back talents=0003332 spec=survival hotkeys+=/hotkey_stamp,none,G hotkeys+=/hotkey_barrage,none,X actions+=/stampede,if=hotkey_stamp actions+=/use_item,name=beating_heart_of_the_mountain actions+=/arcane_torrent,if=focus.deficit>=30 actions+=/blood_fury actions+=/berserking actions+=/call_action_list,name=aoe,if=active_enemies>2 actions+=/call_action_list,name=cleave,if=active_enemies>1 #single target actions+=/explosive_shot,if=buff.lock_and_load.react actions+=/arcane_shot,if=buff.thrill_of_the_hunt.react&dot.serpent_sting.remains<3 actions+=/explosive_shot actions+=/black_arrow,if=cooldown.explosive_shot.remains>2&!ticking|target.time_to_die>5 actions+=/glaive_toss actions+=/powershot,if=focus.time_to_max>cast_time actions+=/barrage,if=hotkey_barrage actions+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit actions+=/arcane_shot,if=focus>=80|talent.focusing_shot.enabled actions+=/focusing_shot actions+=/cobra_shot #aoe 2 Targets actions.cleave+=/explosive_shot,if=buff.lock_and_load.react actions.cleave+=/barrage,if=hotkey_barrage actions.cleave+=/arcane_shot,cycle_targets=1,if=buff.thrill_of_the_hunt.react&dot.serpent_sting.remains<12 actions.cleave+=/explosive_shot actions.cleave+=/black_arrow,if=cooldown.explosive_shot.remains>2&!ticking|target.time_to_die>5 actions.cleave+=/explosive_trap actions.cleave+=/glaive_toss actions.cleave+=/powershot,if=focus.time_to_max>cast_time actions.cleave+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit actions.cleave+=/arcane_shot,cycle_targets=1,if=focus>=70&dot.serpent_sting.remains<12|talent.focusing_shot.enabled&dot.serpent_sting.remains<12 actions.cleave+=/focusing_shot actions.cleave+=/cobra_shot #aoe 3+ actions.aoe+=/explosive_shot,if=buff.lock_and_load.react actions.aoe+=/barrage,if=hotkey_barrage actions.aoe+=/multishot,if=buff.thrill_of_the_hunt.react actions.aoe+=/explosive_shot actions.aoe+=/black_arrow,if=cooldown.explosive_shot.remains>2&!ticking|target.time_to_die>5 actions.aoe+=/explosive_trap actions.aoe+=/glaive_toss actions.aoe+=/powershot,if=focus.time_to_max>cast_time actions.aoe+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit actions.aoe+=/multishot,if=focus>=70|talent.focusing_shot.enabled actions.aoe+=/focusing_shot actions.aoe+=/cobra_shot trinket1=beating_heart_of_the_mountain,id=113931,bonus_id=566
# opener
actions+=/use_item,name=beating_heart_of_the_mountain,if=hotkey_opener
actions+=/explosive_shot,if=hotkey_opener
actions+=/stampede,if=hotkey_opener
actions+=/black_arrow,if=hotkey_opener
actions+=/arcane_shot,if=hotkey_opener&time<5 [COLOR="#FF0000"]or 6[/COLOR]
actions+=/multi_shot,if=active_enemies>1&hotkey_opener
actions+=/explosive_shot,if=buff.lock_and_load.react&hotkey_opener
#add your racials "actions+=/racial_spell_name,if=hotkey_opener"
#press opener hotkey to disable and continue with regular rotation
actions+=/call_action_list,name=opener,if=time<10 or lower
actions.opener+=/use_item,name=beating_heart_of_the_mountain
actions.opener+=/explosive_shot
actions.opener+=/stampede
actions.opener+=/arcane_shot,if=time<5
actions.opener+=/multi_shot,if=active_enemies>1&time<6
actions.opener+=/black_arrow
actions.opener+=/explosive_shot,if=buff.lock_and_load.react
#add your racials "actions+=/racial_spell_name,if=hotkey_opener"
hunter="Hunter_SV_wolf"
level=100
race=orc
role=attack
position=ranged_back
talents=0003333
spec=survival
#choose your own keybinds for this
[COLOR="#FF0000"]hotkeys+=/hotkey_barrage,shift,X
hotkeys+=/hotkey_two,shift,T
hotkeys+=/hotkey_three,shift,Z[/COLOR]
actions+=/use_item,name=beating_heart_of_the_mountain
actions+=/call_action_list,name=opener,if=time<6
actions+=/call_action_list,name=cleave,if=active_enemies>1&hotkey_two
actions+=/call_action_list,name=aoe,if=active_enemies>2&hotkey_three
#opener
actions.opener+=/use_item,name=beating_heart_of_the_mountain
actions.opener+=/explosive_shot
actions.opener+=/arcane_shot,if=time<2
actions.opener+=/multi_shot,if=active_enemies>1&time<4
actions.opener+=/black_arrow
actions.opener+=/explosive_shot,if=buff.lock_and_load.react
#add your racials "actions+=/racial_spell_name,if=hotkey_opener"
#single target
actions+=/explosive_shot,if=buff.lock_and_load.react
actions+=/arcane_shot,if=buff.thrill_of_the_hunt.react&dot.serpent_sting.remains<3
actions+=/explosive_shot
actions+=/black_arrow,if=cooldown.explosive_shot.remains>2&!ticking|target.time_to_die>5
actions+=/glaive_toss
actions+=/powershot,if=focus.time_to_max>cast_time
actions+=/barrage,if=hotkey_barrage
actions+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit
actions+=/arcane_shot,if=buff.thrill_of_the_hunt.react|buff.oglethorpes_missile_splitter.react&focus>30
actions+=/arcane_shot,if=focus>=70|talent.focusing_shot.enabled
actions+=/focusing_shot
actions+=/cobra_shot
#aoe 2 Targets
actions.cleave+=/explosive_shot,if=buff.lock_and_load.react
actions.cleave+=/barrage,if=hotkey_barrage
actions.cleave+=/arcane_shot,cycle_targets=1,if=buff.thrill_of_the_hunt.react&dot.serpent_sting.remains<12
actions.cleave+=/explosive_shot
actions.cleave+=/black_arrow,if=cooldown.explosive_shot.remains>2&!ticking|target.time_to_die>5
actions.cleave+=/explosive_trap
actions.cleave+=/multishot,if=buff.thrill_of_the_hunt.react&focus>50&cast_regen<=focus.deficit|dot.serpent_sting.remains<=5&active_enemies>2
actions.cleave+=/glaive_toss
actions.cleave+=/powershot,if=focus.time_to_max>cast_time
actions.cleave+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit
actions.cleave+=/arcane_shot,cycle_targets=1,if=focus>=70&dot.serpent_sting.remains<12|talent.focusing_shot.enabled&dot.serpent_sting.remains<12
actions.cleave+=/focusing_shot
actions.cleave+=/cobra_shot
#aoe 3+
actions.aoe+=/explosive_shot,if=buff.lock_and_load.react
actions.aoe+=/barrage,if=hotkey_barrage
actions.aoe+=/multishot,if=buff.thrill_of_the_hunt.react
actions.aoe+=/explosive_shot
actions.aoe+=/black_arrow,if=cooldown.explosive_shot.remains>2&!ticking|target.time_to_die>5
actions.aoe+=/explosive_trap
actions.aoe+=/multishot,if=buff.thrill_of_the_hunt.react&focus>50&cast_regen<=focus.deficit|dot.serpent_sting.remains<=5&active_enemies>2
actions.aoe+=/glaive_toss
actions.aoe+=/powershot,if=focus.time_to_max>cast_time
actions.aoe+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit
actions.aoe+=/multishot,if=focus>=70|talent.focusing_shot.enabled
actions.aoe+=/focusing_shot
actions.aoe+=/cobra_shot
trinket1=beating_heart_of_the_mountain,id=113931,bonus_id=566
When I'm using cobrashot. The routine does not use the Arcaneshot the right way. I get the proc Toth, and yet he does not use the AS. CS is casting.K, here it is tested it and it works great. Can not create the opener tho because I do not know how to make it cast arcane shot only once (it will just spam it if i created the opener)
Code:hunter="Hunter_SV_CUSTOM" level=100 race=orc role=attack position=ranged_back talents=0003332 spec=survival hotkeys+=/hotkey_stamp,none,G hotkeys+=/hotkey_barrage,none,X actions+=/stampede,if=hotkey_stamp actions+=/use_item,name=beating_heart_of_the_mountain actions+=/arcane_torrent,if=focus.deficit>=30 actions+=/blood_fury actions+=/berserking actions+=/call_action_list,name=aoe,if=active_enemies>2 actions+=/call_action_list,name=cleave,if=active_enemies>1 #single target actions+=/explosive_shot,if=buff.lock_and_load.react actions+=/arcane_shot,if=buff.thrill_of_the_hunt.react&dot.serpent_sting.remains<3 actions+=/explosive_shot actions+=/black_arrow,if=cooldown.explosive_shot.remains>2&!ticking|target.time_to_die>5 actions+=/glaive_toss actions+=/powershot,if=focus.time_to_max>cast_time actions+=/barrage,if=hotkey_barrage actions+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit actions+=/arcane_shot,if=focus>=80|talent.focusing_shot.enabled actions+=/focusing_shot actions+=/cobra_shot #aoe 2 Targets actions.cleave+=/explosive_shot,if=buff.lock_and_load.react actions.cleave+=/barrage,if=hotkey_barrage actions.cleave+=/arcane_shot,cycle_targets=1,if=buff.thrill_of_the_hunt.react&dot.serpent_sting.remains<12 actions.cleave+=/explosive_shot actions.cleave+=/black_arrow,if=cooldown.explosive_shot.remains>2&!ticking|target.time_to_die>5 actions.cleave+=/explosive_trap actions.cleave+=/glaive_toss actions.cleave+=/powershot,if=focus.time_to_max>cast_time actions.cleave+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit actions.cleave+=/arcane_shot,cycle_targets=1,if=focus>=70&dot.serpent_sting.remains<12|talent.focusing_shot.enabled&dot.serpent_sting.remains<12 actions.cleave+=/focusing_shot actions.cleave+=/cobra_shot #aoe 3+ actions.aoe+=/explosive_shot,if=buff.lock_and_load.react actions.aoe+=/barrage,if=hotkey_barrage actions.aoe+=/multishot,if=buff.thrill_of_the_hunt.react actions.aoe+=/explosive_shot actions.aoe+=/black_arrow,if=cooldown.explosive_shot.remains>2&!ticking|target.time_to_die>5 actions.aoe+=/explosive_trap actions.aoe+=/glaive_toss actions.aoe+=/powershot,if=focus.time_to_max>cast_time actions.aoe+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit actions.aoe+=/multishot,if=focus>=70|talent.focusing_shot.enabled actions.aoe+=/focusing_shot actions.aoe+=/cobra_shot trinket1=beating_heart_of_the_mountain,id=113931,bonus_id=566
When I'm using cobrashot. The routine does not use the Arcaneshot the right way. I get the proc Toth, and yet he does not use the AS. CS is casting.
actions+=/arcane_shot,if=buff.thrill_of_the_hunt.react|buff.oglethorpes_missile_splitter.react&focus>30
Add this linebefore cobra shot.Code:actions+=/arcane_shot,if=buff.thrill_of_the_hunt.react|buff.oglethorpes_missile_splitter.react&focus>30
Maybe this could work for opener :
Code:# opener actions+=/use_item,name=beating_heart_of_the_mountain,if=hotkey_opener actions+=/explosive_shot,if=hotkey_opener actions+=/stampede,if=hotkey_opener actions+=/black_arrow,if=hotkey_opener actions+=/arcane_shot,if=hotkey_opener&time<5 [COLOR="#FF0000"]or 6[/COLOR] actions+=/multi_shot,if=active_enemies>1&hotkey_opener actions+=/explosive_shot,if=buff.lock_and_load.react&hotkey_opener #add your racials "actions+=/racial_spell_name,if=hotkey_opener" #press opener hotkey to disable and continue with regular rotation
or without keybind
Code:actions+=/call_action_list,name=opener,if=time<10 or lower actions.opener+=/use_item,name=beating_heart_of_the_mountain actions.opener+=/explosive_shot actions.opener+=/stampede actions.opener+=/arcane_shot,if=time<5 actions.opener+=/multi_shot,if=active_enemies>1&time<6 actions.opener+=/black_arrow actions.opener+=/explosive_shot,if=buff.lock_and_load.react #add your racials "actions+=/racial_spell_name,if=hotkey_opener"
And a bit modified wolf's profile :
Code:hunter="Hunter_SV_wolf" level=100 race=orc role=attack position=ranged_back talents=0003333 spec=survival #choose your own keybinds for this [COLOR="#FF0000"]hotkeys+=/hotkey_barrage,shift,X hotkeys+=/hotkey_two,shift,T hotkeys+=/hotkey_three,shift,Z[/COLOR] actions+=/use_item,name=beating_heart_of_the_mountain actions+=/call_action_list,name=opener,if=time<6 actions+=/call_action_list,name=cleave,if=active_enemies>1&hotkey_two actions+=/call_action_list,name=aoe,if=active_enemies>2&hotkey_three #opener actions.opener+=/use_item,name=beating_heart_of_the_mountain actions.opener+=/explosive_shot actions.opener+=/arcane_shot,if=time<2 actions.opener+=/multi_shot,if=active_enemies>1&time<4 actions.opener+=/black_arrow actions.opener+=/explosive_shot,if=buff.lock_and_load.react #add your racials "actions+=/racial_spell_name,if=hotkey_opener" #single target actions+=/explosive_shot,if=buff.lock_and_load.react actions+=/arcane_shot,if=buff.thrill_of_the_hunt.react&dot.serpent_sting.remains<3 actions+=/explosive_shot actions+=/black_arrow,if=cooldown.explosive_shot.remains>2&!ticking|target.time_to_die>5 actions+=/glaive_toss actions+=/powershot,if=focus.time_to_max>cast_time actions+=/barrage,if=hotkey_barrage actions+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit actions+=/arcane_shot,if=buff.thrill_of_the_hunt.react|buff.oglethorpes_missile_splitter.react&focus>30 actions+=/arcane_shot,if=focus>=70|talent.focusing_shot.enabled actions+=/focusing_shot actions+=/cobra_shot #aoe 2 Targets actions.cleave+=/explosive_shot,if=buff.lock_and_load.react actions.cleave+=/barrage,if=hotkey_barrage actions.cleave+=/arcane_shot,cycle_targets=1,if=buff.thrill_of_the_hunt.react&dot.serpent_sting.remains<12 actions.cleave+=/explosive_shot actions.cleave+=/black_arrow,if=cooldown.explosive_shot.remains>2&!ticking|target.time_to_die>5 actions.cleave+=/explosive_trap actions.cleave+=/multishot,if=buff.thrill_of_the_hunt.react&focus>50&cast_regen<=focus.deficit|dot.serpent_sting.remains<=5&active_enemies>2 actions.cleave+=/glaive_toss actions.cleave+=/powershot,if=focus.time_to_max>cast_time actions.cleave+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit actions.cleave+=/arcane_shot,cycle_targets=1,if=focus>=70&dot.serpent_sting.remains<12|talent.focusing_shot.enabled&dot.serpent_sting.remains<12 actions.cleave+=/focusing_shot actions.cleave+=/cobra_shot #aoe 3+ actions.aoe+=/explosive_shot,if=buff.lock_and_load.react actions.aoe+=/barrage,if=hotkey_barrage actions.aoe+=/multishot,if=buff.thrill_of_the_hunt.react actions.aoe+=/explosive_shot actions.aoe+=/black_arrow,if=cooldown.explosive_shot.remains>2&!ticking|target.time_to_die>5 actions.aoe+=/explosive_trap actions.aoe+=/multishot,if=buff.thrill_of_the_hunt.react&focus>50&cast_regen<=focus.deficit|dot.serpent_sting.remains<=5&active_enemies>2 actions.aoe+=/glaive_toss actions.aoe+=/powershot,if=focus.time_to_max>cast_time actions.aoe+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit actions.aoe+=/multishot,if=focus>=70|talent.focusing_shot.enabled actions.aoe+=/focusing_shot actions.aoe+=/cobra_shot trinket1=beating_heart_of_the_mountain,id=113931,bonus_id=566