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Simcraft Implemented, a Raidbot Derivate with Integrated Combat

Mine does exactly that. Barrage goes off for me on CD, it never delays it for me in aoe situations. This routine follows Azortharion's guide pretty much to the Tee. Like I said before it parsing in the 90% pretty much on all fights for me.

This is the exact routine that I use.
Code:
hunter="BM_Custom"
level=100
race=orc
role=attack
position=ranged_back
talents=0001333
spec=beast_mastery
summon_pet=cat

hotkeys+=/hotkey_stamp,none,G
hotkeys+=/hotkey_barrage,none,X

actions+=/stampede,if=hotkey_stamp
actions+=/use_item,name=beating_heart_of_the_mountain,if=cooldowns_enabled
actions+=/focus_fire,five_stacks=1
actions+=/focus_fire,if=((buff.focus_fire.remains<=0)&(cooldown.bestial_wrath.remains<2))|((buff.focus_fire.remains<=0)&buff.stampede.remains>0)
actions+=/dire_beast
actions+=/bestial_wrath,if=focus>30&(buff.bestial_wrath.remains<=0)

actions+=/call_action_list,name=aoe,if=active_enemies>1&aoe_enabled

#single target
actions+=/kill_command
actions+=/a_murder_of_crows
actions+=/kill_shot,if=target.health.pct<20
actions+=/focusing_shot,if=focus<50
actions+=/barrage,if=hotkey_barrage
actions+=/cobra_shot,if=buff.pre_steady_focus.up&(14+cast_regen)<=focus.deficit
actions+=/glaive_toss
actions+=/powershot,if=focus.time_to_max>cast_time
actions+=/arcane_shot,if=(buff.thrill_of_the_hunt.react&focus>35)|buff.bestial_wrath.remains>0
actions+=/arcane_shot,if=(focus>=75)
actions+=/cobra_shot

#AOE
actions.aoe+=/multishot,if=(pet.buff.beast_cleave.remains<=0)&active_enemies>2
actions.aoe+=/barrage,if=hotkey_barrage
actions.aoe+=/cobra_shot,if=buff.pre_steady_focus.up&(14+cast_regen)<=focus.deficit
actions.aoe+=/explosive_trap
actions.aoe+=/kill_command
actions.aoe+=/multishot,if=(pet.buff.beast_cleave.remains<=0)&active_enemies>1
actions.aoe+=/a_murder_of_crows
actions.aoe+=/kill_shot,if=target.health.pct<20
actions.aoe+=/focusing_shot,if=focus<50
actions.aoe+=/glaive_toss
actions.aoe+=/powershot,if=focus.time_to_max>cast_time
actions.aoe+=/arcane_shot,if=(buff.thrill_of_the_hunt.react&focus>35)|buff.bestial_wrath.remains>0
actions.aoe+=/arcane_shot,if=(focus>=75)
actions.aoe+=/cobra_shot

trinket1=beating_heart_of_the_mountain,id=113931,bonus_id=566


What do I need to do to get my aoe working and to where it shows me its enabled or disabled? I tried to enable it and I set it as X but on the training dummy I didn't see a single barrage go off?

EDIT: Just tested it on Grull and I am still having to manually cast it??
 
Last edited:
Arms warrior not working. Tried the one from the profile pack and tried one I simmed myself. Didn't work. This is what I got See the end of this message for details on invoking just-in-time (JIT) debuggi - Pastebin.com

If youre getting a compile error, then there is something wrong with the .simc file youre using (commands that don't exist/commas where they shouldn't be, etc)

Try making one yourself by copy/pasting some of the code at a time and finding when the error is thrown (i've never been able to determine what was wrong just by reading the JIT output)
 
What do I need to do to get my aoe working and to where it shows me its enabled or disabled? I tried to enable it and I set it as X but on the training dummy I didn't see a single barrage go off?

EDIT: Just tested it on Grull and I am still having to manually cast it??
Not sure whats wrong with yours when I log in, i press x and it tells me in the chat that barrage is enabled. It works for me.
 
Some new profiles have been posted for ya Kane. Keep supporting this guys work or he will disappear. :(
 
Not sure whats wrong with yours when I log in, i press x and it tells me in the chat that barrage is enabled. It works for me.

yeah no matter what I do it never works I have made fresh installs and everything. What exactly do I need to do step by step?

EDIT: I just made a new HB fresh install and only got simcraft and profiles and still nothing lol I have got to be doing something wrong
 
Last edited:
1. Download Simcraft Bot
2. Unzip file to honorbuddy bot folder
3. Create profile folder in main honorbuddy folder
4. Copy the routine
5. Create a new text document using notepad in the profile folder
6. Name this new file BM_Custom.simc
7. Open up the BM_custom file and past the routine.
8. Start wow
9. log in to character
10. start honorbuddy
11. select simcraft bot
12. press start
13. select BM_Custom when the profile selector pops up.
 
1. Download Simcraft Bot
2. Unzip file to honorbuddy bot folder
3. Create profile folder in main honorbuddy folder
4. Copy the routine
5. Create a new text document using notepad in the profile folder
6. Name this new file BM_Custom.simc
7. Open up the BM_custom file and past the routine.
8. Start wow
9. log in to character
10. start honorbuddy
11. select simcraft bot
12. press start
13. select BM_Custom when the profile selector pops up.



Does it matter that I changed it to Hunter_BM_BEST


also this is my config is this good?
9s38XSp.jpg
 
Last edited:
Nope it does not. It should still work. Since you have G as aoe not sure if you changed the one in the routine since G is for stampede that may be an issue. I personally use shift x for cooldowns, shift z for aoe and alt x for execution.
 
wolfrain62 said:

@wolfrain62, could you develop a survival routine following this context :?

Survival

The all-encompassing priority takes precedence over anything Which regardless of target count:
Serpent Sting on all targets. This is done through Arcane / Multi-Shotting as appropriate.
Stampede (used the many times the possible During the fight)

Single-target:
  1. Explosive Shot (Lock and Load proc OR / AND if the buff is not up 4pc)
  2. Arcane Shot (If Thrill of the Hunt AND 75% + Multistrike)
  3. Explosive Shot
  4. Black Arrow
  5. Barrage / Glaive Toss / Powershot
  6. Arcane Shot (dump excess focus)
  7. Cobra Shot (generate more focus)


2 targets:
  1. Explosive Shot (Lock and Load proc OR / AND if the buff is not up 4pc)
  2. Barrage
  3. Arcane Shot (If Thrill of the Hunt AND 75% + Multistrike)
  4. Explosive Shot
  5. Black Arrow
  6. Explosive Trap
  7. Glaive Toss / Powershot
  8. Arcane Shot (dump excess focus)
  9. Cobra Shot (generate more focus)


3 targets (and above):
  1. Explosive Shot (Lock and Load proc OR / AND if the buff is not up 4pc)
  2. Barrage
  3. Multi-Shot (If Thrill of the Hunt AND 75% + Multistrike)
  4. Explosive Shot
  5. Black Arrow
  6. Explosive Trap
  7. Glaive Toss / Powershot
  8. Multi-Shot (dump excess focus)
  9. Cobra Shot (generate more focus)


Notes:
Multi-Shot replaces Arcane Shot at 3 targets and above.
For bursty AoE pulls like trashpacks and Darmac Pack Beasts, spam Multi-Shot and win.
It is advantageous to weave Arcane Shots in between Lock and Load procs ONLY When You have 75% Multistrike.

Also could add a hotkey_opener opening, which is not made with BM?

Survival

Pre-cast Glaive Toss if used.
  1. On-uses / racials + Explosive Shot
  2. Stampede
  3. Arcane Shot (replace with Multi-Shot if> 1 targets)
  4. Black Arrow
  5. Explosive Shot (LNL)
  6. Arcane Torrent (racial belf)
  7. Proceed


I tried to adapt a routine, but it was very bad. Help me if you can. Thank U
 
@wolfrain62, could you develop a survival routine following this context :?

Survival

The all-encompassing priority takes precedence over anything Which regardless of target count:
Serpent Sting on all targets. This is done through Arcane / Multi-Shotting as appropriate.
Stampede (used the many times the possible During the fight)

Single-target:
  1. Explosive Shot (Lock and Load proc OR / AND if the buff is not up 4pc)
  2. Arcane Shot (If Thrill of the Hunt AND 75% + Multistrike)
  3. Explosive Shot
  4. Black Arrow
  5. Barrage / Glaive Toss / Powershot
  6. Arcane Shot (dump excess focus)
  7. Cobra Shot (generate more focus)


2 targets:
  1. Explosive Shot (Lock and Load proc OR / AND if the buff is not up 4pc)
  2. Barrage
  3. Arcane Shot (If Thrill of the Hunt AND 75% + Multistrike)
  4. Explosive Shot
  5. Black Arrow
  6. Explosive Trap
  7. Glaive Toss / Powershot
  8. Arcane Shot (dump excess focus)
  9. Cobra Shot (generate more focus)


3 targets (and above):
  1. Explosive Shot (Lock and Load proc OR / AND if the buff is not up 4pc)
  2. Barrage
  3. Multi-Shot (If Thrill of the Hunt AND 75% + Multistrike)
  4. Explosive Shot
  5. Black Arrow
  6. Explosive Trap
  7. Glaive Toss / Powershot
  8. Multi-Shot (dump excess focus)
  9. Cobra Shot (generate more focus)


Notes:
Multi-Shot replaces Arcane Shot at 3 targets and above.
For bursty AoE pulls like trashpacks and Darmac Pack Beasts, spam Multi-Shot and win.
It is advantageous to weave Arcane Shots in between Lock and Load procs ONLY When You have 75% Multistrike.

Also could add a hotkey_opener opening, which is not made with BM?

Survival

Pre-cast Glaive Toss if used.
  1. On-uses / racials + Explosive Shot
  2. Stampede
  3. Arcane Shot (replace with Multi-Shot if> 1 targets)
  4. Black Arrow
  5. Explosive Shot (LNL)
  6. Arcane Torrent (racial belf)
  7. Proceed


I tried to adapt a routine, but it was very bad. Help me if you can. Thank U
K, I created one just need to test it and see if it works.
 
K, here it is tested it and it works great. Can not create the opener tho because I do not know how to make it cast arcane shot only once (it will just spam it if i created the opener)

Code:
hunter="Hunter_SV_CUSTOM"
level=100
race=orc
role=attack
position=ranged_back
talents=0003332
spec=survival

hotkeys+=/hotkey_stamp,none,G
hotkeys+=/hotkey_barrage,none,X

actions+=/stampede,if=hotkey_stamp
actions+=/use_item,name=beating_heart_of_the_mountain
actions+=/arcane_torrent,if=focus.deficit>=30
actions+=/blood_fury
actions+=/berserking

actions+=/call_action_list,name=aoe,if=active_enemies>2
actions+=/call_action_list,name=cleave,if=active_enemies>1

#single target
actions+=/explosive_shot,if=buff.lock_and_load.react
actions+=/arcane_shot,if=buff.thrill_of_the_hunt.react&dot.serpent_sting.remains<3
actions+=/explosive_shot
actions+=/black_arrow,if=cooldown.explosive_shot.remains>2&!ticking|target.time_to_die>5
actions+=/glaive_toss
actions+=/powershot,if=focus.time_to_max>cast_time
actions+=/barrage,if=hotkey_barrage
actions+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit
actions+=/arcane_shot,if=focus>=80|talent.focusing_shot.enabled
actions+=/focusing_shot
actions+=/cobra_shot

#aoe 2 Targets
actions.cleave+=/explosive_shot,if=buff.lock_and_load.react
actions.cleave+=/barrage,if=hotkey_barrage
actions.cleave+=/arcane_shot,cycle_targets=1,if=buff.thrill_of_the_hunt.react&dot.serpent_sting.remains<12
actions.cleave+=/explosive_shot
actions.cleave+=/black_arrow,if=cooldown.explosive_shot.remains>2&!ticking|target.time_to_die>5
actions.cleave+=/explosive_trap
actions.cleave+=/glaive_toss
actions.cleave+=/powershot,if=focus.time_to_max>cast_time
actions.cleave+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit
actions.cleave+=/arcane_shot,cycle_targets=1,if=focus>=70&dot.serpent_sting.remains<12|talent.focusing_shot.enabled&dot.serpent_sting.remains<12
actions.cleave+=/focusing_shot
actions.cleave+=/cobra_shot

#aoe 3+
actions.aoe+=/explosive_shot,if=buff.lock_and_load.react
actions.aoe+=/barrage,if=hotkey_barrage
actions.aoe+=/multishot,if=buff.thrill_of_the_hunt.react
actions.aoe+=/explosive_shot
actions.aoe+=/black_arrow,if=cooldown.explosive_shot.remains>2&!ticking|target.time_to_die>5
actions.aoe+=/explosive_trap
actions.aoe+=/glaive_toss
actions.aoe+=/powershot,if=focus.time_to_max>cast_time
actions.aoe+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit
actions.aoe+=/multishot,if=focus>=70|talent.focusing_shot.enabled
actions.aoe+=/focusing_shot
actions.aoe+=/cobra_shot

trinket1=beating_heart_of_the_mountain,id=113931,bonus_id=566
 
Last edited:
K, here it is tested it and it works great. Can not create the opener tho because I do not know how to make it cast arcane shot only once (it will just spam it if i created the opener)

Code:
hunter="Hunter_SV_CUSTOM"
level=100
race=orc
role=attack
position=ranged_back
talents=0003332
spec=survival

hotkeys+=/hotkey_stamp,none,G
hotkeys+=/hotkey_barrage,none,X

actions+=/stampede,if=hotkey_stamp
actions+=/use_item,name=beating_heart_of_the_mountain
actions+=/arcane_torrent,if=focus.deficit>=30
actions+=/blood_fury
actions+=/berserking

actions+=/call_action_list,name=aoe,if=active_enemies>2
actions+=/call_action_list,name=cleave,if=active_enemies>1

#single target
actions+=/explosive_shot,if=buff.lock_and_load.react
actions+=/arcane_shot,if=buff.thrill_of_the_hunt.react&dot.serpent_sting.remains<3
actions+=/explosive_shot
actions+=/black_arrow,if=cooldown.explosive_shot.remains>2&!ticking|target.time_to_die>5
actions+=/glaive_toss
actions+=/powershot,if=focus.time_to_max>cast_time
actions+=/barrage,if=hotkey_barrage
actions+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit
actions+=/arcane_shot,if=focus>=80|talent.focusing_shot.enabled
actions+=/focusing_shot
actions+=/cobra_shot

#aoe 2 Targets
actions.cleave+=/explosive_shot,if=buff.lock_and_load.react
actions.cleave+=/barrage,if=hotkey_barrage
actions.cleave+=/arcane_shot,cycle_targets=1,if=buff.thrill_of_the_hunt.react&dot.serpent_sting.remains<12
actions.cleave+=/explosive_shot
actions.cleave+=/black_arrow,if=cooldown.explosive_shot.remains>2&!ticking|target.time_to_die>5
actions.cleave+=/explosive_trap
actions.cleave+=/glaive_toss
actions.cleave+=/powershot,if=focus.time_to_max>cast_time
actions.cleave+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit
actions.cleave+=/arcane_shot,cycle_targets=1,if=focus>=70&dot.serpent_sting.remains<12|talent.focusing_shot.enabled&dot.serpent_sting.remains<12
actions.cleave+=/focusing_shot
actions.cleave+=/cobra_shot

#aoe 3+
actions.aoe+=/explosive_shot,if=buff.lock_and_load.react
actions.aoe+=/barrage,if=hotkey_barrage
actions.aoe+=/multishot,if=buff.thrill_of_the_hunt.react
actions.aoe+=/explosive_shot
actions.aoe+=/black_arrow,if=cooldown.explosive_shot.remains>2&!ticking|target.time_to_die>5
actions.aoe+=/explosive_trap
actions.aoe+=/glaive_toss
actions.aoe+=/powershot,if=focus.time_to_max>cast_time
actions.aoe+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit
actions.aoe+=/multishot,if=focus>=70|talent.focusing_shot.enabled
actions.aoe+=/focusing_shot
actions.aoe+=/cobra_shot

trinket1=beating_heart_of_the_mountain,id=113931,bonus_id=566

Thank you, Wolf. Very good routine. It worked fine on single target. I made minor adjustments to best CD's control.

AOE and Cleave are running at the same time. When I have more than 2 targets both functions are activated. I tried to change, but got no result. Gave error.

actions+=/call_action_list,name=aoe,if=active_enemies>2&aoe_enabled
actions+=/call_action_list,name=cleave,if=active_enemies>1&aoe_disabled

How to fix?

Thanks again.
 
Maybe this could work for opener :

Code:
# opener

actions+=/use_item,name=beating_heart_of_the_mountain,if=hotkey_opener
actions+=/explosive_shot,if=hotkey_opener
actions+=/stampede,if=hotkey_opener
actions+=/black_arrow,if=hotkey_opener
actions+=/arcane_shot,if=hotkey_opener&time<5  [COLOR="#FF0000"]or 6[/COLOR]
actions+=/multi_shot,if=active_enemies>1&hotkey_opener
actions+=/explosive_shot,if=buff.lock_and_load.react&hotkey_opener
#add your racials "actions+=/racial_spell_name,if=hotkey_opener"
#press opener hotkey to disable and continue with regular rotation

or without keybind

Code:
actions+=/call_action_list,name=opener,if=time<10 or lower
actions.opener+=/use_item,name=beating_heart_of_the_mountain
actions.opener+=/explosive_shot
actions.opener+=/stampede
actions.opener+=/arcane_shot,if=time<5
actions.opener+=/multi_shot,if=active_enemies>1&time<6
actions.opener+=/black_arrow
actions.opener+=/explosive_shot,if=buff.lock_and_load.react
#add your racials "actions+=/racial_spell_name,if=hotkey_opener"

And a bit modified wolf's profile :

Code:
hunter="Hunter_SV_wolf"
level=100
race=orc
role=attack
position=ranged_back
talents=0003333
spec=survival

#choose your own keybinds for this
[COLOR="#FF0000"]hotkeys+=/hotkey_barrage,shift,X
hotkeys+=/hotkey_two,shift,T
hotkeys+=/hotkey_three,shift,Z[/COLOR]
actions+=/use_item,name=beating_heart_of_the_mountain

actions+=/call_action_list,name=opener,if=time<6
actions+=/call_action_list,name=cleave,if=active_enemies>1&hotkey_two
actions+=/call_action_list,name=aoe,if=active_enemies>2&hotkey_three

#opener
actions.opener+=/use_item,name=beating_heart_of_the_mountain
actions.opener+=/explosive_shot
actions.opener+=/arcane_shot,if=time<2
actions.opener+=/multi_shot,if=active_enemies>1&time<4
actions.opener+=/black_arrow
actions.opener+=/explosive_shot,if=buff.lock_and_load.react
#add your racials "actions+=/racial_spell_name,if=hotkey_opener"

#single target
actions+=/explosive_shot,if=buff.lock_and_load.react
actions+=/arcane_shot,if=buff.thrill_of_the_hunt.react&dot.serpent_sting.remains<3
actions+=/explosive_shot
actions+=/black_arrow,if=cooldown.explosive_shot.remains>2&!ticking|target.time_to_die>5
actions+=/glaive_toss
actions+=/powershot,if=focus.time_to_max>cast_time
actions+=/barrage,if=hotkey_barrage
actions+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit
actions+=/arcane_shot,if=buff.thrill_of_the_hunt.react|buff.oglethorpes_missile_splitter.react&focus>30
actions+=/arcane_shot,if=focus>=70|talent.focusing_shot.enabled
actions+=/focusing_shot
actions+=/cobra_shot

#aoe 2 Targets
actions.cleave+=/explosive_shot,if=buff.lock_and_load.react
actions.cleave+=/barrage,if=hotkey_barrage
actions.cleave+=/arcane_shot,cycle_targets=1,if=buff.thrill_of_the_hunt.react&dot.serpent_sting.remains<12
actions.cleave+=/explosive_shot
actions.cleave+=/black_arrow,if=cooldown.explosive_shot.remains>2&!ticking|target.time_to_die>5
actions.cleave+=/explosive_trap
actions.cleave+=/multishot,if=buff.thrill_of_the_hunt.react&focus>50&cast_regen<=focus.deficit|dot.serpent_sting.remains<=5&active_enemies>2
actions.cleave+=/glaive_toss
actions.cleave+=/powershot,if=focus.time_to_max>cast_time
actions.cleave+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit
actions.cleave+=/arcane_shot,cycle_targets=1,if=focus>=70&dot.serpent_sting.remains<12|talent.focusing_shot.enabled&dot.serpent_sting.remains<12
actions.cleave+=/focusing_shot
actions.cleave+=/cobra_shot

#aoe 3+
actions.aoe+=/explosive_shot,if=buff.lock_and_load.react
actions.aoe+=/barrage,if=hotkey_barrage
actions.aoe+=/multishot,if=buff.thrill_of_the_hunt.react
actions.aoe+=/explosive_shot
actions.aoe+=/black_arrow,if=cooldown.explosive_shot.remains>2&!ticking|target.time_to_die>5
actions.aoe+=/explosive_trap
actions.aoe+=/multishot,if=buff.thrill_of_the_hunt.react&focus>50&cast_regen<=focus.deficit|dot.serpent_sting.remains<=5&active_enemies>2
actions.aoe+=/glaive_toss
actions.aoe+=/powershot,if=focus.time_to_max>cast_time
actions.aoe+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit
actions.aoe+=/multishot,if=focus>=70|talent.focusing_shot.enabled
actions.aoe+=/focusing_shot
actions.aoe+=/cobra_shot

trinket1=beating_heart_of_the_mountain,id=113931,bonus_id=566
 
Last edited:
K, here it is tested it and it works great. Can not create the opener tho because I do not know how to make it cast arcane shot only once (it will just spam it if i created the opener)

Code:
hunter="Hunter_SV_CUSTOM"
level=100
race=orc
role=attack
position=ranged_back
talents=0003332
spec=survival

hotkeys+=/hotkey_stamp,none,G
hotkeys+=/hotkey_barrage,none,X

actions+=/stampede,if=hotkey_stamp
actions+=/use_item,name=beating_heart_of_the_mountain
actions+=/arcane_torrent,if=focus.deficit>=30
actions+=/blood_fury
actions+=/berserking

actions+=/call_action_list,name=aoe,if=active_enemies>2
actions+=/call_action_list,name=cleave,if=active_enemies>1

#single target
actions+=/explosive_shot,if=buff.lock_and_load.react
actions+=/arcane_shot,if=buff.thrill_of_the_hunt.react&dot.serpent_sting.remains<3
actions+=/explosive_shot
actions+=/black_arrow,if=cooldown.explosive_shot.remains>2&!ticking|target.time_to_die>5
actions+=/glaive_toss
actions+=/powershot,if=focus.time_to_max>cast_time
actions+=/barrage,if=hotkey_barrage
actions+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit
actions+=/arcane_shot,if=focus>=80|talent.focusing_shot.enabled
actions+=/focusing_shot
actions+=/cobra_shot

#aoe 2 Targets
actions.cleave+=/explosive_shot,if=buff.lock_and_load.react
actions.cleave+=/barrage,if=hotkey_barrage
actions.cleave+=/arcane_shot,cycle_targets=1,if=buff.thrill_of_the_hunt.react&dot.serpent_sting.remains<12
actions.cleave+=/explosive_shot
actions.cleave+=/black_arrow,if=cooldown.explosive_shot.remains>2&!ticking|target.time_to_die>5
actions.cleave+=/explosive_trap
actions.cleave+=/glaive_toss
actions.cleave+=/powershot,if=focus.time_to_max>cast_time
actions.cleave+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit
actions.cleave+=/arcane_shot,cycle_targets=1,if=focus>=70&dot.serpent_sting.remains<12|talent.focusing_shot.enabled&dot.serpent_sting.remains<12
actions.cleave+=/focusing_shot
actions.cleave+=/cobra_shot

#aoe 3+
actions.aoe+=/explosive_shot,if=buff.lock_and_load.react
actions.aoe+=/barrage,if=hotkey_barrage
actions.aoe+=/multishot,if=buff.thrill_of_the_hunt.react
actions.aoe+=/explosive_shot
actions.aoe+=/black_arrow,if=cooldown.explosive_shot.remains>2&!ticking|target.time_to_die>5
actions.aoe+=/explosive_trap
actions.aoe+=/glaive_toss
actions.aoe+=/powershot,if=focus.time_to_max>cast_time
actions.aoe+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit
actions.aoe+=/multishot,if=focus>=70|talent.focusing_shot.enabled
actions.aoe+=/focusing_shot
actions.aoe+=/cobra_shot

trinket1=beating_heart_of_the_mountain,id=113931,bonus_id=566
When I'm using cobrashot. The routine does not use the Arcaneshot the right way. I get the proc Toth, and yet he does not use the AS. CS is casting.
 
When I'm using cobrashot. The routine does not use the Arcaneshot the right way. I get the proc Toth, and yet he does not use the AS. CS is casting.

Add this line
Code:
actions+=/arcane_shot,if=buff.thrill_of_the_hunt.react|buff.oglethorpes_missile_splitter.react&focus>30
before cobra shot.
 
Add this line
Code:
actions+=/arcane_shot,if=buff.thrill_of_the_hunt.react|buff.oglethorpes_missile_splitter.react&focus>30
before cobra shot.

thanks, rimdab. Work fine. :)

Maybe this could work for opener :

Code:
# opener

actions+=/use_item,name=beating_heart_of_the_mountain,if=hotkey_opener
actions+=/explosive_shot,if=hotkey_opener
actions+=/stampede,if=hotkey_opener
actions+=/black_arrow,if=hotkey_opener
actions+=/arcane_shot,if=hotkey_opener&time<5  [COLOR="#FF0000"]or 6[/COLOR]
actions+=/multi_shot,if=active_enemies>1&hotkey_opener
actions+=/explosive_shot,if=buff.lock_and_load.react&hotkey_opener
#add your racials "actions+=/racial_spell_name,if=hotkey_opener"
#press opener hotkey to disable and continue with regular rotation

or without keybind

Code:
actions+=/call_action_list,name=opener,if=time<10 or lower
actions.opener+=/use_item,name=beating_heart_of_the_mountain
actions.opener+=/explosive_shot
actions.opener+=/stampede
actions.opener+=/arcane_shot,if=time<5
actions.opener+=/multi_shot,if=active_enemies>1&time<6
actions.opener+=/black_arrow
actions.opener+=/explosive_shot,if=buff.lock_and_load.react
#add your racials "actions+=/racial_spell_name,if=hotkey_opener"

And a bit modified wolf's profile :

Code:
hunter="Hunter_SV_wolf"
level=100
race=orc
role=attack
position=ranged_back
talents=0003333
spec=survival

#choose your own keybinds for this
[COLOR="#FF0000"]hotkeys+=/hotkey_barrage,shift,X
hotkeys+=/hotkey_two,shift,T
hotkeys+=/hotkey_three,shift,Z[/COLOR]
actions+=/use_item,name=beating_heart_of_the_mountain

actions+=/call_action_list,name=opener,if=time<6
actions+=/call_action_list,name=cleave,if=active_enemies>1&hotkey_two
actions+=/call_action_list,name=aoe,if=active_enemies>2&hotkey_three

#opener
actions.opener+=/use_item,name=beating_heart_of_the_mountain
actions.opener+=/explosive_shot
actions.opener+=/arcane_shot,if=time<2
actions.opener+=/multi_shot,if=active_enemies>1&time<4
actions.opener+=/black_arrow
actions.opener+=/explosive_shot,if=buff.lock_and_load.react
#add your racials "actions+=/racial_spell_name,if=hotkey_opener"

#single target
actions+=/explosive_shot,if=buff.lock_and_load.react
actions+=/arcane_shot,if=buff.thrill_of_the_hunt.react&dot.serpent_sting.remains<3
actions+=/explosive_shot
actions+=/black_arrow,if=cooldown.explosive_shot.remains>2&!ticking|target.time_to_die>5
actions+=/glaive_toss
actions+=/powershot,if=focus.time_to_max>cast_time
actions+=/barrage,if=hotkey_barrage
actions+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit
actions+=/arcane_shot,if=buff.thrill_of_the_hunt.react|buff.oglethorpes_missile_splitter.react&focus>30
actions+=/arcane_shot,if=focus>=70|talent.focusing_shot.enabled
actions+=/focusing_shot
actions+=/cobra_shot

#aoe 2 Targets
actions.cleave+=/explosive_shot,if=buff.lock_and_load.react
actions.cleave+=/barrage,if=hotkey_barrage
actions.cleave+=/arcane_shot,cycle_targets=1,if=buff.thrill_of_the_hunt.react&dot.serpent_sting.remains<12
actions.cleave+=/explosive_shot
actions.cleave+=/black_arrow,if=cooldown.explosive_shot.remains>2&!ticking|target.time_to_die>5
actions.cleave+=/explosive_trap
actions.cleave+=/multishot,if=buff.thrill_of_the_hunt.react&focus>50&cast_regen<=focus.deficit|dot.serpent_sting.remains<=5&active_enemies>2
actions.cleave+=/glaive_toss
actions.cleave+=/powershot,if=focus.time_to_max>cast_time
actions.cleave+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit
actions.cleave+=/arcane_shot,cycle_targets=1,if=focus>=70&dot.serpent_sting.remains<12|talent.focusing_shot.enabled&dot.serpent_sting.remains<12
actions.cleave+=/focusing_shot
actions.cleave+=/cobra_shot

#aoe 3+
actions.aoe+=/explosive_shot,if=buff.lock_and_load.react
actions.aoe+=/barrage,if=hotkey_barrage
actions.aoe+=/multishot,if=buff.thrill_of_the_hunt.react
actions.aoe+=/explosive_shot
actions.aoe+=/black_arrow,if=cooldown.explosive_shot.remains>2&!ticking|target.time_to_die>5
actions.aoe+=/explosive_trap
actions.aoe+=/multishot,if=buff.thrill_of_the_hunt.react&focus>50&cast_regen<=focus.deficit|dot.serpent_sting.remains<=5&active_enemies>2
actions.aoe+=/glaive_toss
actions.aoe+=/powershot,if=focus.time_to_max>cast_time
actions.aoe+=/cobra_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<5&(14+cast_regen)<=focus.deficit
actions.aoe+=/multishot,if=focus>=70|talent.focusing_shot.enabled
actions.aoe+=/focusing_shot
actions.aoe+=/cobra_shot

trinket1=beating_heart_of_the_mountain,id=113931,bonus_id=566

I'll test and return to the feedback.
 
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