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Simcraft Implemented, a Raidbot Derivate with Integrated Combat

As of right now, Warlock functionality isnt really implemented. Kane is in the process of leveling his lock so that he can have a character on which to test the warlock stuff.

I pushed a new build, Warlock stuff should kinda work ^^
I had to rewrite the Aura System from scratch since you can't trust hnorbuddy :p
 
So does anyone have the fix for the unhandled exception error?

I load HB --> select singular --> select simc botbase and hit start --> profile selector box pops up and then I get the error. No profiles show up
 
Tappedout ... Kane dropped an update a couple of days ago that addressed this. Grab the newest version from the git repository and see if it fixes it for you.
 
Changing current profile to Empty Profile
<15:31>:Compiling Action Lists
<15:31>:Line 32,68 : 'Simcraft.SimcraftImpl' does not contain a definition for 'active' and no extension method 'active' accepting a first argument of type 'Simcraft.SimcraftImpl' could be found (are you missing a using directive or an assembly reference?) - line c:\Users\Administrator\AppData\Local\Temp\jrmlkmrj.0.cs(32,68) : error CS1061: 'Simcraft.SimcraftImpl' does not contain a definition for 'active' and no extension method 'active' accepting a first argument of type 'Simcraft.SimcraftImpl' could be found (are you missing a using directive or an assembly reference?)

Simcraft Impl doesnt work on the chinese? client
 
So does anyone have the fix for the unhandled exception error?

I load HB --> select singular --> select simc botbase and hit start --> profile selector box pops up and then I get the error. No profiles show up

Unhandled Exception is not a good description, You need to update to the newest version and send me:

  1. The complete error message (click on details if theres a popup)
  2. The Log from Honorbuddy\Logs\Realm - Char
  3. The affected profile
  4. A Description of when the error pops up

Otherwise i need to guess
 
Tappedout ... Kane dropped an update a couple of days ago that addressed this. Grab the newest version from the git repository and see if it fixes it for you.


I already did that, I have fresh installed hb, downloaded simc over, nothing works. on fresh install it worked once and that was it.
 
I pushed a new build, Warlock stuff should kinda work ^^
I had to rewrite the Aura System from scratch since you can't trust hnorbuddy :p

Just tried it out on my lock and most of it seemed to work, except it wasn't casting Dooom or Corruption. I fixed the issue by removing the "cycle_targets=1" from the action line. Did you do something in one of the past updates that could have broken cycle targets functionality?
 
Unhandled Exception is not a good description, You need to update to the newest version and send me:

  1. The complete error message (click on details if theres a popup)
  2. The Log from Honorbuddy\Logs\Realm - Char
  3. The affected profile
  4. A Description of when the error pops up

Otherwise i need to guess

View attachment 14880 2015-03-14 17.06.txt


I can't select a profile, that is when the error appears. I have fresh installed HB & Simc from your link on page 1 - If I am not mistaken this was posted a few pages back.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.InvalidOperationException: Sequence contains no matching element



at System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)
at Simcraft.APL.AplAction.as_use_item_t() in c:\Users\Jon\Desktop\Honor\Bots\simpl-master\APL\AplAction.cs:line 268
at Simcraft.APL.AplAction.ParseAction() in c:\Users\Jon\Desktop\Honor\Bots\simpl-master\APL\AplAction.cs:line 178
at Simcraft.APL.ActionPrioriyList.FromString(String s) in c:\Users\Jon\Desktop\Honor\Bots\simpl-master\APL\ActionPrioriyList.cs:line 75
at Simcraft.SimcraftImpl.GenerateApls(String folder) in c:\Users\Jon\Desktop\Honor\Bots\simpl-master\SimcraftTop.cs:line 364
at Simcraft.ProfileSelector.OnShown(EventArgs e) in c:\Users\Jon\Desktop\Honor\Bots\simpl-master\ProfileSelector.cs:line 31
at System.Windows.Forms.Form.CallShownEvent()
at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbacks()


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************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 
Last edited:
I can't select a profile, that is when the error appears. I have fresh installed HB & Simc from your link on page 1 - If I am not mistaken this was posted a few pages back.

One of the profiles in the folder uses trinkets but does not define which trinkets its using, remove all trinket lines from the profiles you want to use.
 
Just tried it out on my lock and most of it seemed to work, except it wasn't casting Dooom or Corruption. I fixed the issue by removing the "cycle_targets=1" from the action line. Did you do something in one of the past updates that could have broken cycle targets functionality?

I did change how he determines how many targets are active, try the new version and see if it changes things.

The issue i had was that it was using hellfire once there were several mobs around the target as warlock is ranged class but hellfire is a melee ranged spell.

/E: Changed it again as i had just switched around < and >, should work for all spells with sane range values like Hellfire. Spells with crazy ranges like Immolation Aura may be buggy though.
 
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Guys, when posting log put it in spoiler ( [ spoiler ]YOUR LOG[ /spoiler ] without spaces ) or on pastebin, to make thread easier to read, please :D.

No offense /hug
 
Last edited:
Is there anyway someone can make a BM file to mimic this

yiDM18n.jpg
 
Last edited:
Has anyone made a Marksmanship rotation? I saw BM/Surv - I would attempt it but I suck at coding and don't know the slightest bit
 
you can do whatever priority you want to with this. you just need to take 5 minutes to learn the syntax and then create the .simc file. easy peasy.

so would you be so kindest to make one, or teach us so we can learn
 
it works fine with my hunter and paladin just don't work with my shaman. I don't think it's the language problem.
 
Credit: captainsubtext

hunter="1-Hunter_BM_Custom"
level=100
race=orc
role=attack
position=ranged_back
talents=0001333
spec=beast_mastery
summon_pet=spirit_beast

hotkeys+=/hotkey_barrage,none,X

#add your on use trinket name here and remove #
#actions+=/use_item,name=xxxxxxxxxxxx,if=cooldowns_enabled

actions+=/stampede,if=(buff.bloodlust.remains>0|buff.focus_fire.remains>0)&cooldowns_enabled
actions+=/focus_fire,five_stacks=1
actions+=/focus_fire,if=((buff.focus_fire.remains<=0)&(cooldown.bestial_wrath.remains<2))|((buff.focus_fire.remains<=0)& buff.stampede.remains>0)
actions+=/dire_beast
actions+=/bestial_wrath,if=focus>30&(buff.bestial_wrath.remains<=0)

actions+=/call_action_list,name=aoe,if=active_enemies>1&aoe_enabled

actions+=/kill_command
actions+=/a_murder_of_crows
actions+=/kill_shot,if=focus.time_to_max>gcd
actions+=/kill_shot,cycle_targets=1,max_cycle_targets=3,if=target.health.pct<20
actions+=/focusing_shot,if=focus<50
actions+=/barrage,if=hotkey_barrage
actions+=/cobra_shot,if=buff.pre_steady_focus.up&(14+cast_regen)<=focus.deficit
actions+=/glaive_toss
actions+=/powershot,if=focus.time_to_max>cast_time
actions+=/arcane_shot,if=(buff.thrill_of_the_hunt.react&focus>35)|buff.bestial_wrath.remains>0
actions+=/arcane_shot,if=(focus>=75)
#actions+=/aspect_of_the_cheetah,if=(!buff.aspect_of_the_cheetah.up)&moving
actions+=/cobra_shot


actions.aoe+=/multishot,if=(pet.buff.beast_cleave.remains<=0)&active_enemies>2
actions.aoe+=/barrage,if=hotkey_barrage
actions.aoe+=/cobra_shot,if=buff.pre_steady_focus.up&(14+cast_regen)<=focus.deficit
actions.aoe+=/explosive_trap
actions.aoe+=/kill_command
actions.aoe+=/multishot,if=(pet.buff.beast_cleave.remains<=0)&active_enemies>1
actions.aoe+=/a_murder_of_crows
actions.aoe+=/kill_shot,if=focus.time_to_max>gcd
actions.aoe+=/kill_shot,cycle_targets=1,max_cycle_targets=10,if=target.health.pct<20
actions.aoe+=/focusing_shot,if=focus<50
actions.aoe+=/glaive_toss
actions.aoe+=/powershot,if=focus.time_to_max>cast_time
actions.aoe+=/cobra_shot,if=active_enemies>5
actions.aoe+=/arcane_shot,if=(buff.thrill_of_the_hunt.react&focus>35)|buff.bestial_wrath.remains>0
actions.aoe+=/arcane_shot,if=(focus>=75)
#actions.aoe+=/aspect_of_the_cheetah,if=(!buff.aspect_of_the_cheetah.up)&moving
actions.aoe+=/cobra_shot

#add your on use trinket here and remove #
#trinket1=xxxxxxxxxxxx,id=xxxxxxxxx
#trinket2=xxxxxxxxxxxx,id=xxxxxxxxx

I personally use a variant of this.

dont work for me. :confused:
 
yea like i said i use a variant of the BM code. So here is the one I use.
Most of the Credit = captainsubtext
EDIT: For some reason when i post it in here it spaces out some words so make sure to fix that.

hunter="BM_Custom"
level=100
race=orc
role=attack
position=ranged_back
talents=0001333
spec=beast_mastery
summon_pet=cat

actions+=/focus_fire,five_stacks=1
actions+=/focus_fire,if=((buff.focus_fire.remains<=0)&(cooldown.bestial_wrath.remains<2))|((buff.focus_fire.remains<=0)&buff.stampede.remains>0)
actions+=/dire_beast
actions+=/bestial_wrath,if=focus>30&(buff.bestial_wrath.remains<=0)

actions+=/call_action_list,name=aoe,if=active_enemies>1&aoe_enabled

#single target
actions+=/kill_command
actions+=/a_murder_of_crows
actions+=/kill_shot,if=target.health.pct<20
actions+=/focusing_shot,if=focus<50
actions+=/barrage
actions+=/cobra_shot,if=buff.pre_steady_focus.up&(14+cast_regen)<=focus.deficit
actions+=/glaive_toss
actions+=/powershot,if=focus.time_to_max>cast_time
actions+=/arcane_shot,if=(focus>=75)
actions+=/aspect_of_the_cheetah,if=(!buff.aspect_of_the_cheetah.up)&moving
actions+=/cobra_shot

#AOE
actions.aoe+=/multishot,if=(pet.buff.beast_cleave.remains<=0)&active_enemies>2
actions.aoe+=/barrage
actions.aoe+=/cobra_shot,if=buff.pre_steady_focus.up&(14+cast_regen)<=focus.deficit
actions.aoe+=/explosive_trap
actions.aoe+=/kill_command
actions.aoe+=/multishot,if=(pet.buff.beast_cleave.remains<=0)&active_enemies>1
actions.aoe+=/a_murder_of_crows
actions.aoe+=/kill_shot,if=target.health.pct<20
actions.aoe+=/focusing_shot,if=focus<50
actions.aoe+=/glaive_toss
actions.aoe+=/powershot,if=focus.time_to_max>cast_time
actions.aoe+=/arcane_shot,if=(focus>=90)
actions.aoe+=/aspect_of_the_cheetah,if=(!buff.aspect_of_the_cheetah.up)&moving
actions.aoe+=/cobra_shot

dont work for me.:confused:
 
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