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Simcraft Implemented, a Raidbot Derivate with Integrated Combat

hey kane is there anyway we can make like extra files like Hunter_BM_T17HAOE.simc and like Hunter_BM_T17HSingleTarget.simc
 
Last night mid furnace raid fight the botbase derped out on me and was spamming you cant do that yet. i hit Stop ad start and same thing on my BM hunter no logs as im at work checking threads. but i will post a log tonight when i run again :)

on a side note i know you had talked about this spitting out an actual routine to use with other botbases ETC. Is this in the near future?
I had same issue on dummy last night, but didnt have time to check whats wrong, gonna do it tonight.

yeah I think it has to do when stampede gets popped because that's usually when it does it to me
 
hey kane is there anyway we can make like extra files like Hunter_BM_T17HAOE.simc and like Hunter_BM_T17HSingleTarget.simc

Sure, just make a new file that ends with .simc

There should be a line like

warlock="Warlock_Demonology_T17H"

Inside the profile, that is the profile Name as it will show up in the profile selection screen
 
Not working for me, i have no clue why.

Clean install of HB, Botbase and Profiles
Class: WW monk
HB: v2.5.13042.771
Bot: Simcraft Imp - Github version downloaded on 4th March, 18:30
Profiles: Default zip, downloaded in first post.

Im not sure what im doing wrong, maybe its issue on my end, but no matter what i try i cant get it to work.
Log attached
 

Attachments

Not working for me, i have no clue why.

Clean install of HB, Botbase and Profiles
Class: WW monk
HB: v2.5.13042.771
Bot: Simcraft Imp - Github version downloaded on 4th March, 18:30
Profiles: Default zip, downloaded in first post.

Im not sure what im doing wrong, maybe its issue on my end, but no matter what i try i cant get it to work.
Log attached

Dont worry man, there might be something badly wrong with the monk coding right now
 
yeah I think it has to do when stampede gets popped because that's usually when it does it to me

It is definitely due to stampede - If you want you can edit the lines so when you see like action+ stampede just delete that line of code so you can pop it accordingly, you can also do this with potions so it doesn't use them when it wants
 
removed stampede and added actions+=/stampede,if=cooldowns_enabled|target.time_to_die<=120

Seemed to be amazing last night in raid. I was hitting sim numbers and top 5 DPS :) Only 21 actions is what i ended up with for BM hunter
 
removed stampede and added actions+=/stampede,if=cooldowns_enabled|target.time_to_die<=120

Seemed to be amazing last night in raid. I was hitting sim numbers and top 5 DPS :) Only 21 actions is what i ended up with for BM hunter

Simcraft sometimes uses incredibly complex lines to push out that extra 0,1% Dps if you know how exactly the next few seconds are gonna look, its best to remove these lines and replace by simpler ones like you did :)
However i would not use target.time_to_die in critical situations, its fine to check for uncritical things like if you should still apply a dot to an add but not for anything major.
Since in reality unlike in simcraft you do not know when the mob is going to die
 
Simcraft sometimes uses incredibly complex lines to push out that extra 0,1% Dps if you know how exactly the next few seconds are gonna look, its best to remove these lines and replace by simpler ones like you did :)
However i would not use target.time_to_die in critical situations, its fine to check for uncritical things like if you should still apply a dot to an add but not for anything major.
Since in reality unlike in simcraft you do not know when the mob is going to die

I wondered how HB new my target time to die. I figured it was taking HP of mob and overall DPS of raid and doing the math in the background and saying mob should die in approximately 190 seconds from now. I will have just leave as use with Cooldowns than :)
 
how does this work exactly? I have the selected botbase and I've downloaded the profiles folder, but I can't seem to get the profiles to show up.
 
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