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Siege Camp Chest Runner V2.1 - Fast Legs & No Gear Required

Wow how do you get so high tps?

I am at 20....
i wonder if thats what crashes my game , when i play i seem to all of a sudden start to lag till it stops and then the game crashes, how do you see your fps and how do you fix it if its high
 
can anyone with the "old" files can confirm, that this is still working in general, e.g. the chests are there and they do drop stuff?
-cheers
 
# Barb Build #

Sprint; Marathon
War Cry; Charge! ( MUST, So bot can spam Sprint)
Wrath Of The Beserker; Arreat's Wail

Passives;

Unforgiving
Boon Of Bul-Kathos
Animosity


And for Paragon lvls;

+25% Movement Speed
+10% CDR
+250 Resist
+10% RCR (Resource Cost Reduction)


You can probably get more run speed with movement speed on boots ;)


Enjoy!


- Dark
 
can anyone with the "old" files can confirm, that this is still working in general, e.g. the chests are there and they do drop stuff?
-cheers
I can confirm that the old trinity and 2.1 version work with the new DB
it took some time but what i did was make delete all but the plugin and profiles folder,then i extracte the new DB in to a dif folder deleted the plugins folder and copied the rest into the old folder, seems like a pain but its the only think i could do to get it to work
 
Downloaded .408 and new Trinity 1.2.28 and QT 1.53xxx (the ones that are in the first post) but after 5 min it always says that "Demonbuddy.exe is not working anymore and need to be closed"
Skornita said use .361 but how do u use it after the patch ?
 
Downloaded .408 and new Trinity 1.2.28 and QT 1.53xxx (the ones that are in the first post) but after 5 min it always says that "Demonbuddy.exe is not working anymore and need to be closed"
Skornita said use .361 but how do u use it after the patch ?
.361 does work.... prior to the patch we were using the beta, it sounds like you are having issues that many others are posting on the support forums, maybe post your logs there and wait to see what there out come is, doesnt sound profile related
 
Just thought I'd post an update.

Almost 24 hours now since I've been running it, part of which was with 100% legendary buff.

On softcore ("normal"), still at 0.5 legendaries/hour
On hardcore it's at 2.88/hour.

RNG, I suppose.

Just wanted to let you know it's still worth doing.
Why you botting on normal?
 
# Barb Build #

Sprint; Marathon
War Cry; Charge! ( MUST, So bot can spam Sprint)
Wrath Of The Beserker; Arreat's Wail

Passives;

Unforgiving
Boon Of Bul-Kathos
Animosity


And for Paragon lvls;

+25% Movement Speed
+10% CDR
+250 Resist
+10% RCR (Resource Cost Reduction)


You can probably get more run speed with movement speed on boots ;)


Enjoy!


- Dark


You realise there is 25% movement speed hard cap:) ?
 
I'm botting on t6 (both hardcore and softcore)
By "normal", I meant softcore (i.e where you can die as many times as you want - as opposed to hardcore, where your char can only die once).



There isn't. I'm at perma 55%.

There is on items+paragon u can get higher movemnt speed from skills but cant go over 25% on items+paragon
 
the cap of movement speed is 25%

you can get more only with special legendary items or with specialskills like sprint

but there is no hardcap

i can do 167% moovement speed with my dh for example
 
Last edited:
screenshot in town?

its because of your skills or smthing
CAP ITEMS+PARAGON POINTS is 25%

so stop lie

Witch doctor passive fierce loyalty + a summon with you gives you a perma +30% movement speed until you hit combat, which you dont. Doing it right now :) (so its because of a skill ofc :) )
 
@Kevin Spacey

How can we use OOC for any class during route? Actually i would like to see OOC ON everytime during start of route- finish of route. Cause my source and cooldown are enough to support fulltime OOC.

Here is ToggleOOC script;

Code:
using System;
using System.Collections.Generic;
using System.Linq;
using Trinity.Technicals;
using Zeta.Bot.Profile;
using Zeta.TreeSharp;
using Zeta.Game;
using Zeta.Game.Internals.Actors;
using Zeta.XmlEngine;
using Action = Zeta.TreeSharp.Action;

namespace Trinity.XmlTags
{
    /// <summary>
    /// TrinityOOCToggle will turn OOC movement on or off. To set true: SetTrue = "true"
    /// </summary>
    [XmlElement("TrinityOOCToggle")]
    class TrinityOOCToggle : ProfileBehavior
    {
        private bool isDone;
        public override bool IsDone
        {
            get { return isDone; }
        }

        [XmlAttribute("SetTrue")]
        public bool onOff { get; set; }

        protected override Composite CreateBehavior()
        {
            return new Action(ret => ToggleOOC());
        }

        private void ToggleOOC()
        {
            if (onOff)
            {
                if (ZetaDia.Me.ActorClass == Zeta.Game.ActorClass.Witchdoctor && isAvailable(SNOPower.Witchdoctor_Hex))
                {
                    if (isAvailable(SNOPower.Witchdoctor_Horrify))
                    {
                        ZetaDia.Me.UsePower(SNOPower.Witchdoctor_Horrify, Trinity.Player.Position, Trinity.CurrentWorldDynamicId, -1);
                    }
                    if (isAvailable(SNOPower.Witchdoctor_SpiritWalk))
                    {
                        ZetaDia.Me.UsePower(SNOPower.Witchdoctor_SpiritWalk, Trinity.Player.Position, Trinity.CurrentWorldDynamicId, -1);
                    }
                    ZetaDia.Me.UsePower(SNOPower.Witchdoctor_Hex, Trinity.Player.Position, Trinity.CurrentWorldDynamicId, -1);
                }
                if (ZetaDia.Me.ActorClass == Zeta.Game.ActorClass.Wizard)
                {
                    if (isAvailable(SNOPower.Wizard_MirrorImage))
                    {
                        ZetaDia.Me.UsePower(SNOPower.Wizard_MirrorImage, Trinity.Player.Position, Trinity.CurrentWorldDynamicId, -1);
                    }
                    if (isAvailable(SNOPower.Wizard_SlowTime))
                    {
                        ZetaDia.Me.UsePower(SNOPower.Wizard_SlowTime, Trinity.Player.Position, Trinity.CurrentWorldDynamicId, -1);
                    }
                }
                if (ZetaDia.Me.ActorClass == Zeta.Game.ActorClass.Crusader)
                {
                    if (isAvailable(SNOPower.X1_Crusader_AkaratsChampion))
                    {
                        ZetaDia.Me.UsePower(SNOPower.X1_Crusader_AkaratsChampion, Trinity.Player.Position, Trinity.CurrentWorldDynamicId, -1);
                    }
                    if (isAvailable(SNOPower.X1_Crusader_LawsOfHope2))
                    {
                        ZetaDia.Me.UsePower(SNOPower.X1_Crusader_LawsOfHope2, Trinity.Player.Position, Trinity.CurrentWorldDynamicId, -1);
                    }
                    if (isAvailable(SNOPower.X1_Crusader_SteedCharge))
                    {
                        ZetaDia.Me.UsePower(SNOPower.X1_Crusader_SteedCharge, Trinity.Player.Position, Trinity.CurrentWorldDynamicId, -1);
                    }
                }
                if (ZetaDia.Me.ActorClass == Zeta.Game.ActorClass.DemonHunter)
                {
                    if (isAvailable(SNOPower.DemonHunter_Preparation) && Trinity.Player.SecondaryResource <= 15 && Trinity.TimeSinceUse(SNOPower.DemonHunter_Preparation) >= 1000)
                    {
                        ZetaDia.Me.UsePower(SNOPower.DemonHunter_Preparation, Trinity.Player.Position, Trinity.CurrentWorldDynamicId, -1);
                    }

                    if (isAvailable(SNOPower.DemonHunter_SmokeScreen))
                    {
                        ZetaDia.Me.UsePower(SNOPower.DemonHunter_SmokeScreen, Trinity.Player.Position, Trinity.CurrentWorldDynamicId, -1);
                    }

                    if (isAvailable(SNOPower.DemonHunter_Vault))
                    {
                        ZetaDia.Me.UsePower(SNOPower.DemonHunter_Vault, Trinity.Player.Position, Trinity.CurrentWorldDynamicId, -1);
                    }
                }
                Trinity.Settings.Combat.Misc.AllowOOCMovement = true;
                Technicals.Logger.LogNormal("Turned OOC on.");
            }
            else if (!onOff)
            {
                if (ZetaDia.Me.ActorClass == Zeta.Game.ActorClass.Barbarian)
 
Last edited:
I don't need to screenshot anything in town, although I can do it.
Someone above has already explained it.

25% from paragon.
30% from fierce loyalty (passive). Also applies in town, in case you're interested. Go test it on a WD and you'll see.

anyway...

http://oi59.tinypic.com/11maxi0.jpg

Do something about that anger and stop being aggressive, I have nothing to gain by lying.

tried running this with my which doctor only problem is it didnt use fierce loyalty cause it wouldnt summon any pets just used the speed skills, would not summon pets
 
First of all I want to thank you for a great profile which brought me some great legendaries.

What I have noticed recently, it sometimes has difficulty looting behind the 2nd chest. (sometimes) Any one else have the same issue?

while writing a reply got another legendary behind the chest again

ps i appologise for not reading the second post carefully. will try to make adjustments now)
 
Last edited:
Loving this legendary drop buff
Code:
===== Misc Statistics =====
Total tracking time: 7h 0m 1s
Total games (approx): 405 [57.8499984741211 per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 1325 
Items dropped by ilvl: 

Items dropped by quality: 
- Legendary: 42 [6 per hour] 

===== Item PICKUP Statistics =====
Items picked up by quality: 
- Legendary: 42 [6 per hour]

===== End Of Report =====
 
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