steffokeffo
New Member
- Joined
- Apr 9, 2014
- Messages
- 108
im at 65-67 GPH and i've never experienced any 42002 errors. ever.
Maybe you're lucky,but I'm staying below 60 to be safe-Ghoms way better anyway once you are geared 4lph last 24 hrs since I upped MF to 90im at 65-67 GPH and i've never experienced any 42002 errors. ever.
WD T6 9-12 secs stats gone down but still okI check it out and but didn't notice anyone was getting that many lph. Do you mind tell me with what char and what difficulty and how long it takes to kill him??
Look at my post up above. and compare differences. Mine works beautifully.
Did they nerf the chest loot table or sth? I'm at 291 legs and not a single set item on my crusader
16:42:53.267 INFO Logger [Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="A5" questId="273408" stepId="3" worldId="291941"
16:42:53.268 DEBUG Logger [Trinity] (destination=<390, 120, -65.99998>, which is 5.241357 distance away)
16:42:53.269 DEBUG TrinityDebug [Trinity] Generated Unstuck position x="358" y="152" z="-66" distance=45.0 rayCast=5 navObsticle=0
16:43:02.540 DEBUG Logger [Trinity] Clearing old route and trying new path find to: <390, 120, -65.99998>
16:43:08.684 INFO Logger [Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="A5" questId="273408" stepId="3" worldId="291941"
16:43:08.685 DEBUG Logger [Trinity] (destination=<390, 120, -65.99998>, which is 5.944025 distance away)
16:43:08.685 DEBUG TrinityDebug [Trinity] Generated Unstuck position x="365" y="158" z="-66" distance=45.0 rayCast=6 navObsticle=0
16:43:17.776 DEBUG Logger [Trinity] Clearing old route and trying new path find to: <390, 120, -65.99998>
16:43:23.942 INFO Logger [Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="A5" questId="273408" stepId="3" worldId="291941"
change the code from #1 post
Code:if (Player.Position.Distance(CurrentTarget.Position) > [COLOR="#FF0000"]2f)[/COLOR] { if (!isMoving || DateTime.UtcNow.Subtract(PlayerMover.TimeLastUsedPlayerMover).TotalMilliseconds > 500) { ZetaDia.Me.Movement.MoveActor(CurrentTarget.Position); PlayerMover.TimeLastUsedPlayerMover = DateTime.UtcNow; } } else { iInteractAttempts = HandleItemInRange(); }
in this
Code:if (Player.Position.Distance(CurrentTarget.Position) > [COLOR="#FF0000"]4f)[/COLOR] { if (!isMoving || DateTime.UtcNow.Subtract(PlayerMover.TimeLastUsedPlayerMover).TotalMilliseconds > 500) { ZetaDia.Me.Movement.MoveActor(CurrentTarget.Position); PlayerMover.TimeLastUsedPlayerMover = DateTime.UtcNow; } } else { iInteractAttempts = HandleItemInRange(); }
Trinity/Combat/HandleTarget
otherwise use the exact settings from #1 post in this thread
for better runs only loot legendaries