<If condition="CurrentLevelAreaId==279169">
<LogMessage questId="273790" stepId="43" output=" CHEST FARM BEGIN " />
<!-- First Chest Location -->
<TrinityOOCToggle SetTrue="false" />
<If condition="ActorExistsAt(285382, 377, 125, -66, 5)">
<MoveTo questId="1" x="377" y="125" z="-66" pathPrecision="8" />
<TrinityInteract questID="1" snoid="285382" />
</If>
<If condition="ActorExistsAt(289796, 380, 97, -66, 5)">
<MoveTo questId="1" x="380" y="97" z="-66" pathPrecision="8" />
<WaitTimer questId="1" stepId="1" waitTime="50" />
<TrinityInteract questID="1" snoid="289796" />
<WaitTimer questId="1" stepId="1" waitTime="50" />
<MoveTo questId="1" x="363" y="125" z="-66" pathPrecision="10" />
</If>
<If condition="not ActorExistsAt(289796, 380, 97, -66, 5)">
<MoveTo questId="1" x="434" y="143" z="-66" pathPrecision="8" />
<WaitTimer questId="1" stepId="1" waitTime="50" />
<TrinityInteract questID="1" snoid="289796" />
<WaitTimer questId="1" stepId="1" waitTime="50" />
<If condition="ActorExistsAt(289795, 416, 156, -66, 5)">
<MoveTo questId="1" x="416" y="156" z="-66" pathPrecision="8" />
<TrinityInteract questID="1" snoid="289795" />
</If>
<MoveTo questId="1" x="384" y="162" z="-66" pathPrecision="10" />
</If>
<TrinityOOCToggle SetTrue="true" />
<!-- RUN SAFE UP -->
<MoveTo questId="1" x="281" y="201" z="-66" pathPrecision="10" />
<If condition="ActorExistsAt(285382, 268, 207, -66, 5)">
<TrinityOOCToggle SetTrue="false" />
<MoveTo questId="1" x="268" y="207" z="-66" pathPrecision="8" />
<TrinityInteract questID="1" snoid="285382" />
<MoveTo questId="1" x="309" y="263" z="-42" pathPrecision="10" />
<TrinityOOCToggle SetTrue="true" />
</If>
<!-- Second Chest Location -->
<MoveTo questId="1" x="399" y="324" z="-26" pathPrecision="10" />
<If condition="ActorExistsAt(285382, 406, 345, -26, 5)">
<MoveTo questId="1" x="406" y="345" z="-26" pathPrecision="8" />
<TrinityInteract questID="1" snoid="285382" />
</If>
<MoveTo questId="1" x="415" y="366" z="-26" pathPrecision="2" />
<If condition="ActorExistsAt(289796, 455, 368, -26, 5)">
<TrinityOOCToggle SetTrue="false" />
<If condition="ActorExistsAt(285382, 418, 385, -26, 5)">
<MoveTo questId="1" x="418" y="385" z="-26" pathPrecision="8" />
<TrinityInteract questID="1" snoid="285382" />
</If>
<MoveTo questId="1" x="455" y="368" z="-26" pathPrecision="8" />
<WaitTimer questId="1" stepId="1" waitTime="50" />
<TrinityInteract questID="1" snoid="289796" />
<WaitTimer questId="1" stepId="1" waitTime="50" />
<MoveTo questId="1" x="400" y="395" z="-26" pathPrecision="10" />
<TrinityOOCToggle SetTrue="true" />
</If>
<If condition="not ActorExistsAt(289796, 455, 368, -26, 5)">
<If condition="ActorExistsAt(285382, 418, 385, -26, 5)">
<MoveTo questId="1" x="418" y="385" z="-26" pathPrecision="8" />
<TrinityInteract questID="1" snoid="285382" />
<MoveTo questId="1" x="400" y="395" z="-26" pathPrecision="10" />
</If>
<If condition="not ActorExistsAt(285382, 418, 385, -26, 5)">
<MoveTo questId="1" x="400" y="395" z="-26" pathPrecision="10" />
</If>
</If>
<!-- Third/Fourth Chests -->
<MoveTo questId="1" x="388" y="602" z="0" pathPrecision="10" />
<TrinityOOCToggle SetTrue="false" />
<ToggleTargeting questId="1" combat="False" looting="False" lootRadius="0" killRadius="0"/>
<!--
<If condition="ActorExistsAt(289795, 390, 595, 0, 5)">
<MoveTo questId="1" x="390" y="595" z="0" pathPrecision="4" />
<TrinityInteract questID="1" snoid="289795" />
</If>
-->
<If condition="ActorExistsAt(289796, 372, 621, 0, 5)">
<MoveTo questId="1" x="372" y="621" z="0" pathPrecision="8" />
<WaitTimer questId="1" stepId="1" waitTime="50" />
<TrinityInteract questID="1" snoid="289796" />
<WaitTimer questId="1" stepId="1" waitTime="50" />
</If>
<If condition="ActorExistsAt(285382, 396, 629, 0, 5)">
<MoveTo questId="1" x="396" y="629" z="0" pathPrecision="8" />
<TrinityInteract questID="1" snoid="285382" />
</If>
<If condition="ActorExistsAt(289795, 404, 636, 0, 5)">
<MoveTo questId="1" x="404" y="636" z="0" pathPrecision="8" />
<TrinityInteract questID="1" snoid="289795" />
</If>
<If condition="ActorExistsAt(289796, 394, 651, 0, 5)">
<MoveTo questId="1" x="394" y="651" z="0" pathPrecision="8" />
<WaitTimer questId="1" stepId="1" waitTime="50" />
<TrinityInteract questID="1" snoid="289796" />
<WaitTimer questId="1" stepId="1" waitTime="50" />
</If>
<ToggleTargeting questId="1" combat="False" looting="True" lootRadius="200" killRadius="0"/>
<MoveTo questId="1" x="420" y="614" z="0" pathPrecision="2" />
<WaitTimer questId="1" waitTime="1000" />
<!-- Using TownPortal -->
<UseTownPortal questId="1" />
<WaitTimer questId="1" stepId="1" waitTime="100" />
</If>