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Siege Camp Chest Runner V2.1 - Fast Legs & No Gear Required

Thanks for the quick response, it's working fine now. Sucks that our only form/s of movement speed don't work. (The second being Law of Hope - Wings of Angels, due to Trinity not allowing you to activate it until you go under a maximum 99% of hp.)

Try this mate, im using this, Currently at 58 GPH.

Remove steed charge from your skill bar, put in, Akarat Champion with hasteful rune. start the bot, then use a coin or something to stuck it at Akarat champion skill, will be faster from 1 - 2 chest, can actually speed up alot in terms that.

It wont activate the skill in town, once game start, it will tp to the map, from there, akarat champion will activate and u will be running from 1 - 3 chest if its not picking any rare or gem or gold, with 55% movement speed. which is also same as barb!
 
you are using the profile from here not the beta right? and also you are using wormhole rune for teleport?

i will try reinstall.

LE: also guys... do you know any place where i can rly farm the MS bracers? :( can't seems to get them even at kadala after 500+ shards

Yeah I always use my latest profile. No particular place to farm for them just run those chests. They have a pretty low drop chance though. Think I have seen 3x since ROS, while getting tons of gondo gear.
 
Try this mate, im using this, Currently at 58 GPH.

Remove steed charge from your skill bar, put in, Akarat Champion with hasteful rune. start the bot, then use a coin or something to stuck it at Akarat champion skill, will be faster from 1 - 2 chest, can actually speed up alot in terms that.

It wont activate the skill in town, once game start, it will tp to the map, from there, akarat champion will activate and u will be running from 1 - 3 chest if its not picking any rare or gem or gold, with 55% movement speed. which is also same as barb!

That's one hell of a hotfix. LOL

If you just want to spam one button press it's super easy to setup using AutoHotKey. Any ex-CM wizards will know what that is :P.
 
also guys... do you know any place where i can rly farm the MS bracers? :( can't seems to get them even at kadala after 500+ shards

I got my pair from doing this so yea.

Edit: Done a fresh install for this latest update, 394 beta, .27 trinity, latest everything.

Teleport is now working great, it's shoved my gph up 6, however sleek shell is no longer casted.
 
Last edited:
I got my pair from doing this so yea.

Edit: Done a fresh install for this latest update, 394 beta, .27 trinity, latest everything.

Teleport is now working great, it's shoved my gph up 6, however sleek shell is no longer casted.

Sorry it wouldn't be yet, just checked the commit log for Trinity and its not officially released. rrrix has already coded it in though and I have been using the latest developer build and it works perfectly. Only thing I am going to suggest to him is to put a check in for teleport cooldown because it is really a waste to be teleporting while you got sleek skin going.

If you wanna see some of the behind the scenes stuff:

https://www.assembla.com/code/unifiedtrinity/git/commits
 
That's one hell of a hotfix. LOL

If you just want to spam one button press it's super easy to setup using AutoHotKey. Any ex-CM wizards will know what that is :P.

My poor crusader is doing 48 gph previously, with this coin thingy, im doing 58 now, its better and faster and moar! and we gonna wait awhile while u hotfix it, because everything if i wanna refresh this page or etc, i gonna remove the coin :P
 
Sorry it wouldn't be yet, just checked the commit log for Trinity and its not officially released. rrrix has already coded it in though and I have been using the latest developer build and it works perfectly. Only thing I am going to suggest to him is to put a check in for teleport cooldown because it is really a waste to be teleporting while you got sleek skin going.

If you wanna see some of the behind the scenes stuff:

https://www.assembla.com/code/unifiedtrinity/git/commits

Anyway to have monk dash whenever available, then Tempest Rush whenever dashing is not available? I try to use Tempest Rush, but when it is out of spirit, the bot gets stuck right away.

====
===== Misc Statistics =====
Total tracking time: 0h 25m 41s
Total deaths: 0 [0.00 per hour]
Total games (approx): 22 [51.37 per hour]
Total XP gained: 0.00 million [0.00 million per hour]
Total Gold gained: 261.11 Thousand [609.64 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 71 [165.77 per hour]

Items dropped by quality:
- White: 3 [7.00 per hour] {4.23 %}
- Magic: 60 [140.09 per hour] {84.51 %}
- Rare: 4 [9.34 per hour] {5.63 %}
- Legendary: 4 [9.34 per hour] {5.63 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 4 [9.34 per hour]

Items picked up by quality:
- Legendary: 4 [9.34 per hour] {100.00 %}

Gem Pickups:
Total gems: 3 [7.00 per hour]
- Topaz: 1 [2.33 per hour] {33.33 %}
- Amethyst: 1 [2.33 per hour] {33.33 %}
- Emerald: 1 [2.33 per hour] {33.33 %}
===== End Of Report =====


This does not include another 6 legs in the previous 20 minutes testing phases. So to sum up I had 10 leg per an hour. Seems like I found this profile right when RNGod is happy with me.
 
Last edited:
Is there any way to make it so that my DH casts chakram shield when the run starts? I had many pairs of firewalkers but never had a use for them until now and I currently don't own a pair :(.. love your work though thanks for this great profile!
 
My poor crusader is doing 48 gph previously, with this coin thingy, im doing 58 now, its better and faster and moar! and we gonna wait awhile while u hotfix it, because everything if i wanna refresh this page or etc, i gonna remove the coin :P

I'm gonna leave it up to rrrix. He knows his code a couple orders of magnitude better then me. The work he does for this community is simply amazing. I have suggested my tiered approach and if he implements something like this I can easily roll it into the profile for you guys.

http://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/160556-tiered-ooc-management.html#post1494864
 
I may be retarded, but I don't get what I'm doing wrong...
Please help me out :)

System.Exception: Element TrinityOOCToggle is not supported. Please check your XML and try again. (<TrinityOOCToggle SetTrue="false" />) Line 27
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
I may be retarded, but I don't get what I'm doing wrong...
Please help me out :)

System.Exception: Element TrinityOOCToggle is not supported. Please check your XML and try again. (<TrinityOOCToggle SetTrue="false" />) Line 27
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)

You forgot to copy in the toggle, EZUpdater has recently been run and got rid of it, or you copied it into the wrong folder.
 
So is this one any better then the old chest runner?

The crude one?

Try it and get back to us.

But as a point of reference this is the code in crude that handles movement:

Code:
<If condition="CurrentWorldId == 291941">
<TrinityMoveTo questId="1" x="369.057" y="112.6642" z="-65.8" pathPrecision="30"/>
<TrinityMoveTo questId="1" x="426.882" y="132.4008" z="-65" pathPrecision="30"/>
<TrinityMoveTo questId="1" x="450.1925" y="365.2542" z="-25" pathPrecision="30"/>
<TrinityMoveTo questId="1" x="412.0142" y="643.5609" z="0.1965284" pathPrecision="30"/>
<TrinityMoveTo questId="1" x="432.8545" y="615.9977" z="0.1965284" pathPrecision="30"/>
</If>

And this is mine:

Code:
<If condition="CurrentLevelAreaId==279169">
	<LogMessage questId="273790" stepId="43" output=" CHEST FARM BEGIN " />
	
	<!-- First Chest Location -->
	<TrinityOOCToggle SetTrue="false" />
	<If condition="ActorExistsAt(285382, 377, 125, -66, 5)">
		<MoveTo questId="1" x="377" y="125" z="-66" pathPrecision="8" />
		<TrinityInteract questID="1" snoid="285382" />
	</If>
	<If condition="ActorExistsAt(289796, 380, 97, -66, 5)">
		<MoveTo questId="1" x="380" y="97" z="-66" pathPrecision="8" />
    <WaitTimer questId="1" stepId="1" waitTime="50" />
		<TrinityInteract questID="1" snoid="289796" />
    <WaitTimer questId="1" stepId="1" waitTime="50" />
		<MoveTo questId="1" x="363" y="125" z="-66" pathPrecision="10" />
	</If>
	<If condition="not ActorExistsAt(289796, 380, 97, -66, 5)">
		<MoveTo questId="1" x="434" y="143" z="-66" pathPrecision="8" />
    <WaitTimer questId="1" stepId="1" waitTime="50" />
		<TrinityInteract questID="1" snoid="289796" />
    <WaitTimer questId="1" stepId="1" waitTime="50" />
		<If condition="ActorExistsAt(289795, 416, 156, -66, 5)">
			<MoveTo questId="1" x="416" y="156" z="-66" pathPrecision="8" />
			<TrinityInteract questID="1" snoid="289795" />
		</If>
		<MoveTo questId="1" x="384" y="162" z="-66" pathPrecision="10" />
	</If>
	<TrinityOOCToggle SetTrue="true" />
	
	<!-- RUN SAFE UP -->
	<MoveTo questId="1" x="281" y="201" z="-66" pathPrecision="10" />
	<If condition="ActorExistsAt(285382, 268, 207, -66, 5)">
		<TrinityOOCToggle SetTrue="false" />
		<MoveTo questId="1" x="268" y="207" z="-66" pathPrecision="8" />
		<TrinityInteract questID="1" snoid="285382" />
		<MoveTo questId="1" x="309" y="263" z="-42" pathPrecision="10" />
		<TrinityOOCToggle SetTrue="true" />
	</If>
	
	<!-- Second Chest Location -->
	<MoveTo questId="1" x="399" y="324" z="-26" pathPrecision="10" />
	<If condition="ActorExistsAt(285382, 406, 345, -26, 5)">
		<MoveTo questId="1" x="406" y="345" z="-26" pathPrecision="8" />
		<TrinityInteract questID="1" snoid="285382" />	
	</If>
	<MoveTo questId="1" x="415" y="366" z="-26" pathPrecision="2" />
	<If condition="ActorExistsAt(289796, 455, 368, -26, 5)">
		<TrinityOOCToggle SetTrue="false" />
		<If condition="ActorExistsAt(285382, 418, 385, -26, 5)">
			<MoveTo questId="1" x="418" y="385" z="-26" pathPrecision="8" />
			<TrinityInteract questID="1" snoid="285382" />
		</If>
		<MoveTo questId="1" x="455" y="368" z="-26" pathPrecision="8" />
    <WaitTimer questId="1" stepId="1" waitTime="50" />
		<TrinityInteract questID="1" snoid="289796" />
    <WaitTimer questId="1" stepId="1" waitTime="50" />
		<MoveTo questId="1" x="400" y="395" z="-26" pathPrecision="10" />
		<TrinityOOCToggle SetTrue="true" />
	</If>
	<If condition="not ActorExistsAt(289796, 455, 368, -26, 5)">
		<If condition="ActorExistsAt(285382, 418, 385, -26, 5)">
			<MoveTo questId="1" x="418" y="385" z="-26" pathPrecision="8" />
			<TrinityInteract questID="1" snoid="285382" />
			<MoveTo questId="1" x="400" y="395" z="-26" pathPrecision="10" />
		</If>
		<If condition="not ActorExistsAt(285382, 418, 385, -26, 5)">
			<MoveTo questId="1" x="400" y="395" z="-26" pathPrecision="10" />
		</If>
	</If>

	<!-- Third/Fourth Chests -->
	<MoveTo questId="1" x="388" y="602" z="0" pathPrecision="10" />
	<TrinityOOCToggle SetTrue="false" />
	<ToggleTargeting questId="1" combat="False" looting="False" lootRadius="0" killRadius="0"/>
	<!--
	<If condition="ActorExistsAt(289795, 390, 595, 0, 5)">
		<MoveTo questId="1" x="390" y="595" z="0" pathPrecision="4" />
		<TrinityInteract questID="1" snoid="289795" />
	</If>
	-->
	<If condition="ActorExistsAt(289796, 372, 621, 0, 5)">
		<MoveTo questId="1" x="372" y="621" z="0" pathPrecision="8" />
    <WaitTimer questId="1" stepId="1" waitTime="50" />
		<TrinityInteract questID="1" snoid="289796" />
    <WaitTimer questId="1" stepId="1" waitTime="50" />
	</If>
	<If condition="ActorExistsAt(285382, 396, 629, 0, 5)">
		<MoveTo questId="1" x="396" y="629" z="0" pathPrecision="8" />
		<TrinityInteract questID="1" snoid="285382" />
	</If>
	<If condition="ActorExistsAt(289795, 404, 636, 0, 5)">
		<MoveTo questId="1" x="404" y="636" z="0" pathPrecision="8" />
		<TrinityInteract questID="1" snoid="289795" />
	</If>
	<If condition="ActorExistsAt(289796, 394, 651, 0, 5)">
		<MoveTo questId="1" x="394" y="651" z="0" pathPrecision="8" />
    <WaitTimer questId="1" stepId="1" waitTime="50" />
		<TrinityInteract questID="1" snoid="289796" />
    <WaitTimer questId="1" stepId="1" waitTime="50" />
	</If>
	<ToggleTargeting questId="1" combat="False" looting="True" lootRadius="200" killRadius="0"/>
	<MoveTo questId="1" x="420" y="614" z="0" pathPrecision="2" />
	<WaitTimer questId="1" waitTime="1000" />
	
	<!-- Using TownPortal -->
	<UseTownPortal questId="1" />
	<WaitTimer questId="1" stepId="1" waitTime="100" />
</If>
 
Last edited:
I must be the most unlucky guy, after 3 hours I have had no legendaries at 48 GPH

EDIT: As I wrote this one dropped!
 
I must be the most unlucky guy, after 3 hours I have had no legendaries at 48 GPH

EDIT: As I wrote this one dropped!

Dry spell, have had plenty of those. Actually in one right now but I just reset my tracking time about an hour ago and have only gotten one so far.

We had a guy earlier that got a 10LPH the first hour running this area.
 
This works amazing thank you for this profile! 4.70 Leg/h, 53 games/h (I added instant disconnect)
 
Last edited:
Try it and get back to us.

But as a point of reference this is the code in crude that handles movement:

Code:
<If condition="CurrentWorldId == 291941">
<TrinityMoveTo questId="1" x="369.057" y="112.6642" z="-65.8" pathPrecision="30"/>
<TrinityMoveTo questId="1" x="426.882" y="132.4008" z="-65" pathPrecision="30"/>
<TrinityMoveTo questId="1" x="450.1925" y="365.2542" z="-25" pathPrecision="30"/>
<TrinityMoveTo questId="1" x="412.0142" y="643.5609" z="0.1965284" pathPrecision="30"/>
<TrinityMoveTo questId="1" x="432.8545" y="615.9977" z="0.1965284" pathPrecision="30"/>
</If>

And this is mine:

Code:
<If condition="CurrentLevelAreaId==279169">
	<LogMessage questId="273790" stepId="43" output=" CHEST FARM BEGIN " />
	
	<!-- First Chest Location -->
	<TrinityOOCToggle SetTrue="false" />
	<If condition="ActorExistsAt(285382, 377, 125, -66, 5)">
		<MoveTo questId="1" x="377" y="125" z="-66" pathPrecision="8" />
		<TrinityInteract questID="1" snoid="285382" />
	</If>
	<If condition="ActorExistsAt(289796, 380, 97, -66, 5)">
		<MoveTo questId="1" x="380" y="97" z="-66" pathPrecision="8" />
    <WaitTimer questId="1" stepId="1" waitTime="50" />
		<TrinityInteract questID="1" snoid="289796" />
    <WaitTimer questId="1" stepId="1" waitTime="50" />
		<MoveTo questId="1" x="363" y="125" z="-66" pathPrecision="10" />
	</If>
	<If condition="not ActorExistsAt(289796, 380, 97, -66, 5)">
		<MoveTo questId="1" x="434" y="143" z="-66" pathPrecision="8" />
    <WaitTimer questId="1" stepId="1" waitTime="50" />
		<TrinityInteract questID="1" snoid="289796" />
    <WaitTimer questId="1" stepId="1" waitTime="50" />
		<If condition="ActorExistsAt(289795, 416, 156, -66, 5)">
			<MoveTo questId="1" x="416" y="156" z="-66" pathPrecision="8" />
			<TrinityInteract questID="1" snoid="289795" />
		</If>
		<MoveTo questId="1" x="384" y="162" z="-66" pathPrecision="10" />
	</If>
	<TrinityOOCToggle SetTrue="true" />
	
	<!-- RUN SAFE UP -->
	<MoveTo questId="1" x="281" y="201" z="-66" pathPrecision="10" />
	<If condition="ActorExistsAt(285382, 268, 207, -66, 5)">
		<TrinityOOCToggle SetTrue="false" />
		<MoveTo questId="1" x="268" y="207" z="-66" pathPrecision="8" />
		<TrinityInteract questID="1" snoid="285382" />
		<MoveTo questId="1" x="309" y="263" z="-42" pathPrecision="10" />
		<TrinityOOCToggle SetTrue="true" />
	</If>
	
	<!-- Second Chest Location -->
	<MoveTo questId="1" x="399" y="324" z="-26" pathPrecision="10" />
	<If condition="ActorExistsAt(285382, 406, 345, -26, 5)">
		<MoveTo questId="1" x="406" y="345" z="-26" pathPrecision="8" />
		<TrinityInteract questID="1" snoid="285382" />	
	</If>
	<MoveTo questId="1" x="415" y="366" z="-26" pathPrecision="2" />
	<If condition="ActorExistsAt(289796, 455, 368, -26, 5)">
		<TrinityOOCToggle SetTrue="false" />
		<If condition="ActorExistsAt(285382, 418, 385, -26, 5)">
			<MoveTo questId="1" x="418" y="385" z="-26" pathPrecision="8" />
			<TrinityInteract questID="1" snoid="285382" />
		</If>
		<MoveTo questId="1" x="455" y="368" z="-26" pathPrecision="8" />
    <WaitTimer questId="1" stepId="1" waitTime="50" />
		<TrinityInteract questID="1" snoid="289796" />
    <WaitTimer questId="1" stepId="1" waitTime="50" />
		<MoveTo questId="1" x="400" y="395" z="-26" pathPrecision="10" />
		<TrinityOOCToggle SetTrue="true" />
	</If>
	<If condition="not ActorExistsAt(289796, 455, 368, -26, 5)">
		<If condition="ActorExistsAt(285382, 418, 385, -26, 5)">
			<MoveTo questId="1" x="418" y="385" z="-26" pathPrecision="8" />
			<TrinityInteract questID="1" snoid="285382" />
			<MoveTo questId="1" x="400" y="395" z="-26" pathPrecision="10" />
		</If>
		<If condition="not ActorExistsAt(285382, 418, 385, -26, 5)">
			<MoveTo questId="1" x="400" y="395" z="-26" pathPrecision="10" />
		</If>
	</If>

	<!-- Third/Fourth Chests -->
	<MoveTo questId="1" x="388" y="602" z="0" pathPrecision="10" />
	<TrinityOOCToggle SetTrue="false" />
	<ToggleTargeting questId="1" combat="False" looting="False" lootRadius="0" killRadius="0"/>
	<!--
	<If condition="ActorExistsAt(289795, 390, 595, 0, 5)">
		<MoveTo questId="1" x="390" y="595" z="0" pathPrecision="4" />
		<TrinityInteract questID="1" snoid="289795" />
	</If>
	-->
	<If condition="ActorExistsAt(289796, 372, 621, 0, 5)">
		<MoveTo questId="1" x="372" y="621" z="0" pathPrecision="8" />
    <WaitTimer questId="1" stepId="1" waitTime="50" />
		<TrinityInteract questID="1" snoid="289796" />
    <WaitTimer questId="1" stepId="1" waitTime="50" />
	</If>
	<If condition="ActorExistsAt(285382, 396, 629, 0, 5)">
		<MoveTo questId="1" x="396" y="629" z="0" pathPrecision="8" />
		<TrinityInteract questID="1" snoid="285382" />
	</If>
	<If condition="ActorExistsAt(289795, 404, 636, 0, 5)">
		<MoveTo questId="1" x="404" y="636" z="0" pathPrecision="8" />
		<TrinityInteract questID="1" snoid="289795" />
	</If>
	<If condition="ActorExistsAt(289796, 394, 651, 0, 5)">
		<MoveTo questId="1" x="394" y="651" z="0" pathPrecision="8" />
    <WaitTimer questId="1" stepId="1" waitTime="50" />
		<TrinityInteract questID="1" snoid="289796" />
    <WaitTimer questId="1" stepId="1" waitTime="50" />
	</If>
	<ToggleTargeting questId="1" combat="False" looting="True" lootRadius="200" killRadius="0"/>
	<MoveTo questId="1" x="420" y="614" z="0" pathPrecision="2" />
	<WaitTimer questId="1" waitTime="1000" />
	
	<!-- Using TownPortal -->
	<UseTownPortal questId="1" />
	<WaitTimer questId="1" stepId="1" waitTime="100" />
</If>

I will :)

Got 56 Games per hour with the crude one, will see what I can get with this :)
 
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