There is a second OOC toggle under Crusader. I turned that off and it is working now. Thanks so much!
Guys im getting an "error 316611: There was a problem creating the game" anyone else experiencing this?
I have to manually resume the game or it just sits there saying creating game but nothing happens.
Yeah I was just looking through the back end of Trinity myself and found it. Really should do a town check on it as it's buggy as all hell in town.
Updating main page to reflect required second setting change.
EDIT - Just wondering what kind of movement speed you see when all those buffs are popped? The numbers on it looked like you would just fly through when the three are stacked.
From what I remember that's the error when you try to create a game you don't have access to. Did you kill Maltheal already in campaign mode?
With all 3, it sits at 255% for a brief moment. After disabling the OOC in the crusader panel, it hasn't missed the second chest anymore. Been watching it since I posted. I also had to edit the crusaderCombat file to spam Laws of Hope since it wasn't working with the 28 Trinity.
I wonder if those errors are captured by blizzard.
how high i should set container open range?6?
btw i ran atm with near maxed mf gear^^ 2 legs in 10min
Monk right? Give me a list of all the buff style ones and I will add the missing ones in so at least you get it some of the time.
if (ZetaDia.Me.ActorClass == Zeta.Game.ActorClass.DemonHunter)
{
[INDENT]if (isAvailable(SNOPower.DemonHunter_Preparation) && Trinity.Player.SecondaryResource <= 15 && Trinity.TimeSinceUse(SNOPower.DemonHunter_Preparation) >= 1000)[/INDENT]
[INDENT]{[/INDENT]
[INDENT][INDENT]ZetaDia.Me.UsePower(SNOPower.DemonHunter_Preparation, Trinity.Player.Position, Trinity.CurrentWorldDynamicId, -1);[/INDENT][/INDENT]
[INDENT]}[/INDENT]
[INDENT]if (isAvailable(SNOPower.DemonHunter_SmokeScreen))[/INDENT]
[INDENT]{[/INDENT]
[INDENT][INDENT]ZetaDia.Me.UsePower(SNOPower.DemonHunter_SmokeScreen, Trinity.Player.Position, Trinity.CurrentWorldDynamicId, -1);[/INDENT][/INDENT]
[INDENT]}[/INDENT]
[INDENT]if (isAvailable(SNOPower.DemonHunter_Vault))[/INDENT]
[INDENT]{[/INDENT]
[INDENT][INDENT]ZetaDia.Me.UsePower(SNOPower.DemonHunter_Vault, Trinity.Player.Position, Trinity.CurrentWorldDynamicId, -1);[/INDENT][/INDENT]
[INDENT]}[/INDENT]
}
I get this too, and yes, I DID close demonbuddy before doing the steps.Still getting this error. Playing a WD and copied both OOC toggle files into the trinity/xmltags folder.
System.Exception: Element TrinityOOCToggle is not supported. Please check your XML and try again. (<TrinityOOCToggle SetTrue="false" />) Line 27
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
Don't know if any dh's out there find need this.. Add this segment to the section with wizard/wd/crusader vastly increased my GPH (55 to 65 on avg)
Code:if (ZetaDia.Me.ActorClass == Zeta.Game.ActorClass.DemonHunter) { [INDENT]if (isAvailable(SNOPower.DemonHunter_Preparation) && Trinity.Player.SecondaryResource <= 15 && Trinity.TimeSinceUse(SNOPower.DemonHunter_Preparation) >= 1000)[/INDENT] [INDENT]{[/INDENT] [INDENT][INDENT]ZetaDia.Me.UsePower(SNOPower.DemonHunter_Preparation, Trinity.Player.Position, Trinity.CurrentWorldDynamicId, -1);[/INDENT][/INDENT] [INDENT]}[/INDENT] [INDENT]if (isAvailable(SNOPower.DemonHunter_SmokeScreen))[/INDENT] [INDENT]{[/INDENT] [INDENT][INDENT]ZetaDia.Me.UsePower(SNOPower.DemonHunter_SmokeScreen, Trinity.Player.Position, Trinity.CurrentWorldDynamicId, -1);[/INDENT][/INDENT] [INDENT]}[/INDENT] [INDENT]if (isAvailable(SNOPower.DemonHunter_Vault))[/INDENT] [INDENT]{[/INDENT] [INDENT][INDENT]ZetaDia.Me.UsePower(SNOPower.DemonHunter_Vault, Trinity.Player.Position, Trinity.CurrentWorldDynamicId, -1);[/INDENT][/INDENT] [INDENT]}[/INDENT] }
Additional settings under the DemonHunter tab in trinity is:
Spam smoke screen (checked)
Preparation Out of Combat (checked)
When to use vault (checked)
I'm using prep with invigoration and was fortunate enough to get a pair of spite/revenge..