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Siege Camp Chest Runner V2.1 - Fast Legs & No Gear Required

Its running smooth on season. Running on a Crusader, without max movement speed.

===== Misc Statistics =====
Total tracking time: 14h 49m 42s
Total deaths: 0 [0,00 per hour]
Total games (approx): 0 [0,00 per hour]
Total games joined: 906 [61,10 per hour]
Total XP gained: 0 [0,00 million per hour]
Total Gold gained: -2683,91 Thousand [-181,00 Thousand per hour]


===== Item DROP Statistics =====
Items:
Total items dropped: 4045 [272,79 per hour]


Items dropped by quality:
- White: 103 [6,95 per hour] {2,55 %}
- Magic: 3416 [230,37 per hour] {84,45 %}
- Rare: 428 [28,86 per hour] {10,58 %}
- Legendary: 98 [6,61 per hour] {2,42 %}
 
tried running this profile and its not working correctly... if i dont turn chests on it runs to the chest and does not open them, if i turn open chests on then it opens them takes 3 steps and goes back to open them again.
i tried putting the toggleooc in the trinity folder, and also tried making a xmltag folder and putting it in there neither works.
using current DB and trinity any ideas let me know
 
what I did is to check "Open the chest", and set the open chest range to 10. It will solve back and forth issue.
 
tried running this profile and its not working correctly... if i dont turn chests on it runs to the chest and does not open them, if i turn open chests on then it opens them takes 3 steps and goes back to open them again.
i tried putting the toggleooc in the trinity folder, and also tried making a xmltag folder and putting it in there neither works.
using current DB and trinity any ideas let me know


try this post, works wonders.

https://www.thebuddyforum.com/demon...-beta-417-trinity-1-9-8-a-10.html#post1622680

G
 
Can anyone help me out here? being new isnt too much fun.
1.Open Plugins\QuestTools\ProfileTags\Depreciated folder, delete TrinityInteract.cs
No problem with this step at all done with ease.
2.Copy TrinityInteract.cs, TrinityOOCToggle.cs in attachments to Plugins\Trinity folder.

Its this step that I have a problem with, am i supposed to create a new folder named "Plugins"?
I've tried doing this multiple times still getting an error that looks like this.

System.Exception: Element TrinityOOCToggle is not supported. Please check your XML and try again. (<TrinityOOCToggle SetTrue="false" />) Line 27
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)

Any help would be greatly appreciated.

EDIT: I've dragged TrinityInteract.cs, TrinityOOCToggle.cs into my trinity folder and still the same error.
 
Last edited:
Can anyone help me out here? being new isnt too much fun.
1.Open Plugins\QuestTools\ProfileTags\Depreciated folder, delete TrinityInteract.cs
No problem with this step at all done with ease.
2.Copy TrinityInteract.cs, TrinityOOCToggle.cs in attachments to Plugins\Trinity folder.

Its this step that I have a problem with, am i supposed to create a new folder named "Plugins"?
I've tried doing this multiple times still getting an error that looks like this.

System.Exception: Element TrinityOOCToggle is not supported. Please check your XML and try again. (<TrinityOOCToggle SetTrue="false" />) Line 27
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)

Any help would be greatly appreciated.

EDIT: I've dragged TrinityInteract.cs, TrinityOOCToggle.cs into my trinity folder and still the same error.

I get this error occasionally, and then I remember that I haven't actually logged into the game. You have to have the game open before you start fiddling around with options. If this still doesn't work then I'm out of ideas. This error happens to me when I don't start the game up, but do start DemonBuddy up.
 
I get this error occasionally, and then I remember that I haven't actually logged into the game. You have to have the game open before you start fiddling around with options. If this still doesn't work then I'm out of ideas. This error happens to me when I don't start the game up, but do start DemonBuddy up.

Unfortunately Demonbuddy will just exit if you do not have Diablo open . Thanks for the advice though!
 
Can anyone help me out here? being new isnt too much fun.
1.Open Plugins\QuestTools\ProfileTags\Depreciated folder, delete TrinityInteract.cs
No problem with this step at all done with ease.
2.Copy TrinityInteract.cs, TrinityOOCToggle.cs in attachments to Plugins\Trinity folder.

Its this step that I have a problem with, am i supposed to create a new folder named "Plugins"?
I've tried doing this multiple times still getting an error that looks like this.

System.Exception: Element TrinityOOCToggle is not supported. Please check your XML and try again. (<TrinityOOCToggle SetTrue="false" />) Line 27
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)

Any help would be greatly appreciated.

EDIT: I've dragged TrinityInteract.cs, TrinityOOCToggle.cs into my trinity folder and still the same error.
Exactly the same problem, reinstalled DemonBuddy couple of times, tried couple of different files.
Nothing seems to work, will post if find solution.
 
Exactly the same problem, reinstalled DemonBuddy couple of times, tried couple of different files.
Nothing seems to work, will post if find solution.

i dled the newst db (no beta)

created a folder "XmlTags" in \Plugins\Trinity\
then only copy "TrinityOOCToggle.cs" to the "XmlTags" folder

disabled "use movement spells our of combat" in tinity


no problems for me
 
I keep getting the failed to create game error does anybody know how to fix this i am kinda new sorry for if its a dumb question
 
how can i edit the profile so it loots decaying racks? i know its not the most efficient farm if i have it like that but i need white items for materials =(
 
i tryed that, enabled it to loot all containers aswell so i did some searching thru the forums and it turns out the profile is somehow blacklisting it
 
Can anyone help me out here? being new isnt too much fun.
1.Open Plugins\QuestTools\ProfileTags\Depreciated folder, delete TrinityInteract.cs
No problem with this step at all done with ease.
2.Copy TrinityInteract.cs, TrinityOOCToggle.cs in attachments to Plugins\Trinity folder.

Its this step that I have a problem with, am i supposed to create a new folder named "Plugins"?
I've tried doing this multiple times still getting an error that looks like this.

System.Exception: Element TrinityOOCToggle is not supported. Please check your XML and try again. (<TrinityOOCToggle SetTrue="false" />) Line 27
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)

Any help would be greatly appreciated.

EDIT: I've dragged TrinityInteract.cs, TrinityOOCToggle.cs into my trinity folder and still the same error.

I was having this exact same problem non-stop for quite a while. I believe I found the solution.

1. Uninstall your existing DB and do a brand new, clean install.
2. *IMPORTANT* Delete your entire DB folder and all existing profiles, plugins, etc.
3. Manually install new Trinity + QuestTools (override existing)
4. Put TrinityInteract.cs in Plugins/Trinity, and TrinityOOCToggle.cs in a new "XmlTags" Folder in Plugins/Trinity
5. Go to Plugins/QuestTools/ProfileTags/Depreciated and delete "TrinityInteract.cs"

Manually deleting my old DB folder during the new installation is really what fixed things for me though. Hope this helps!
 
bot is getting stuck in town when inventory is full, what can i do to fix this? it's really frustrating.
 
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