Shifting out roots costs a GCD, which is why I do it as little as possible. At the moment it will shift out of roots/freezes, IF our target is out of melee range. If you have some more snares you would like it to shift out of, please justify.This is amazing for PvP that's really all that needs to be said.
The only improvement I could suggest would be more consistent shifting out of roots. It looked like it was doing it every now and then but it's really hard to tell with so much going on.
Indeed, instead it is a sloppily created Spells.bin -_-.I was just writing my own CC and was having a very hard time to getting skull bash and ravage after pounce to work. It looks like it wasn't my sloppy coding after all. I noticed you had problems with both as well.