Hey bsod, I did look at TheBrodieMan's profiles for the farm, and it does work very well. But to adjust mine with some of his code would not be right, it is far different from mine and I don't like the idea of robbing someone's work.Have you given the broadieman collection a go Thumped? Would be interested to see what you think of how it deals with plot 3 and 4. I have a good idea that somehow he made his own mesh for the area.
I have talked with thebrodieman, and he gave me the go ahead to use pieces of his code. So if you look in the WIP folder of the SVN, there are 3 brand new profiles.
Test them out please.
New functions thanks again to thebrodieman, whatever you have planted it will harvest the plant what you have selected to plant.
Example:
You have grown Songbells and you are running 002_Sharecropper_Enigma, the profile will harvest the songbells then plant Enigmas.
BE WARNED: if you restart a profile, it will uproot everything you put down and replant.
IF you have run any of these profiles to the point that some or all crops are planted, then run the profile again it will UPROOT everything and replant.
Still one know issue: Seed bag counter is still not working, so you will have to delete your bag when it gets to less than 5 counts at start of profile.
So if you run the profiles 2 days in a row, you will be left with a seed bag with only 2 in it, delete it before you start the profile.
Thanks again to thebrodieman,
Thumped
If you have a plant that is "Growing" then yeah it will uproot it. Mine normally runs out after planting the first 2 rows (run the farm 3 times/3days on the last day it will only have 2 charges of seeds)if you stop and restart no errors, from my testing, but at that point there are no Growing plants anyway. I normally purchase 3-4 once a week and let it roll.Works perfect still thanks thumped, I do think it was almost better before with no uprooting though, right now if there is a problem and the profile has to be resumed half way through, it would mean wasting time and two seed bag charges (for example).
If I understand correctly, if it runs out of seed charges, it should detect that, buy seeds and then resume without uprooting, but what if you have to stop/start the process half way through? It will just go and uproot what you have growing already?
I think that's the behaviour anyway, as it seems that way with the broadieman's profiles.
As for the interrupt, do combat routines have control over interupting in a vehicle? I know they will interupt using class abilities, but not sure if its possible in a vehicle.
I have talked with thebrodieman, and he gave me the go ahead to use pieces of his code. So if you look in the WIP folder of the SVN, there are 3 brand new profiles.
Test them out please.
New functions thanks again to thebrodieman, whatever you have planted it will harvest the plant what you have selected to plant.
Example:
You have grown Songbells and you are running 002_Sharecropper_Enigma, the profile will harvest the songbells then plant Enigmas.
BE WARNED: if you restart a profile, it will uproot everything you put down and replant.
IF you have run any of these profiles to the point that some or all crops are planted, then run the profile again it will UPROOT everything and replant.
Still one know issue: Seed bag counter is still not working, so you will have to delete your bag when it gets to less than 5 counts at start of profile.
So if you run the profiles 2 days in a row, you will be left with a seed bag with only 2 in it, delete it before you start the profile.
Thanks again to thebrodieman,
Thumped
It was not what I intended but that's what I ended up with, for the seed bags.edit: If you start the profile with a seed pack that contains 4 charges, the bot will stop after planting area 4 with the reason it's out of the item. Not sure if this is working as intended, but it should just go finish its cleanup as everything is already planted.
I know its recommended not to run with any addons, but is it possible to edit the profiles so they work with ElvUi? The problem is an incompatibility with a macro I think. "UseActionButton 1" or something similar.
Who says I'm sane?!?! lolHi, Bsod,
I know ElvUI is a *beautiful* interface, but it is a known conflict with the HBcore, itself.
[post=1292171]HelpDesk: Programs that Interfere with BosslandGmbH Products[/post]
The problems are caused at the HBcore level, and there is nothing sane a profile writer can do to 'help this out'.
cheers,
chinajade
For elvui, i just manually edit the script to replace the normal action button1 with the elvui one.
Also, the mogu pumpkin profile is wrong. It's because the mogu pumpkin bag id isn't correct. wowhead has it wrong as well! The correct ID is - 85153.
Thanks for this great profile.
/click OverrideActionBarButton1
/click ElvUI_Bar1Button1
Thanks, those two profiles have been fixed on the SVN.Has wrong id for bag of Mogu Pumpkin seed, and quits when it cannot buy the bag, should be 85153.
Similarly, id for bag of striped melon seed should be 89849.
Replacing these in the scripts causes them to work fine.
Thanks.