Honestly. Why is there no option to apply the same set of rules to multiple pokemon.... you do know there is more than 150 of them now. Having to individually set logic rules is very tedious and time consuming. Imagine how easy it would be to select multiple pokemon at once and then going through the settings for them. Why wasn't this implemented from the beginning.... its only common sense.
You can use the replace function tho. I replaces all selected Pokémon f.e. from Catch into Do Not Catch.Honestly. Why is there no option to apply the same set of rules to multiple pokemon.... you do know there is more than 150 of them now. Having to individually set logic rules is very tedious and time consuming. Imagine how easy it would be to select multiple pokemon at once and then going through the settings for them. Why wasn't this implemented from the beginning.... its only common sense.
Gen 2 is coming!
With the release of 80+ new pokes, the NecridLogic has been updated. This file is intended for use with players who's poke-storage is the standard 250 but can be modified for use with players with a larger storage ability.
You can download from: http://tiny.cc/necrid_u14
All Gen1/Gen2 pokes are caught, none are ignored (some are ignored if their IV is under 75 - this is reduce the number of "junk" caught).
All Gen1/Gen2 pokes that can evolve, are evolved if their IV is 95 or over. If they are under 95, they are transferred.
All Gen1/Gen2 final-form pokes keep the best IV of each.
All Gen1 pokes that evolve into Gen2 pokes have a spare set aside so you can do a high-IV evolve when ready.
Rare and powerful pokes from Gen1 and Gen2 have no keep limit, to allow you to micromanage exactly how you want these.
All Gen1 pokes that evolve into Gen2 pokes have a spare set aside so you can do a high-IV evolve when ready.
Please provide feedback if any logic seems of, or if you feel it can be improved.
Bonus files!
- If you want a completely blank file that lets you add all rules from scratch: http://tiny.cc/necrid_empty
- If you want to go into pure eggmode, but still want to look out for rares: http://tiny.cc/necrid_eggmode
This logic set is a good start for you if you are new to Pokéfarmer - it works really well with new accounts, but with older accounts when you first start it, it will do a lot of clean up work.
If you want to protect something from being transferred, set that Pokémon to a favourite either on your phone or by starting PF without my logic.
Ok, so this will evolve all base > stage 1 Pokémon.
If it can't evolve, it will transfer.
It will evolve stage 1 > stage 2 if IV > 90 - else it will transfer but keep 1 highest IV.
For most of the stage 2 Pokémon, it will keep 1 - apart from some of the ubers like Golem, Charizard, Alakazam, Poliwrath etc, it will keep 2 (some 3) of the highest IV.
I've told it to catch > keep 1 of highest IV of Magikarp but nothing else, due to the candy amount required (you probably want a perfect Gyarados)
I've set all legendaries (including gen2) to catch (do not transfer) no other rules.
I've also set all gen2 released Pokémon to catch (do not transfer) no other rules.
I'm seeing nearly triple XP/HR with this evolving set up.
To use this, download the .txt file below.
Open the file in Notepad and click File > Save As in the File name: section, name the file and append ".json" and set Save as type: to All Files (*.*) (image below) and then click Save
View attachment 217408
You can import this .json file in PokéFarmer in Settings > Logic Rules > Import... (bottom middle) and then choose the file you saved earlier.
Once imported, you can tweak it to your hearts content.
View attachment 217733
Code:[U][/U][B]0.2[/B] Fixed issue with Weepinbell if CP > 90 Evolve Changed to Weepinbell if IV > 90 Evolve
Gen 2 is coming!
With the release of 80+ new pokes, the NecridLogic has been updated. This file is intended for use with players who's poke-storage is the standard 250 but can be modified for use with players with a larger storage ability.
You can download from: http://tiny.cc/necrid_u14
All Gen1/Gen2 pokes are caught, none are ignored (some are ignored if their IV is under 75 - this is reduce the number of "junk" caught).
All Gen1/Gen2 pokes that can evolve, are evolved if their IV is 95 or over. If they are under 95, they are transferred.
All Gen1/Gen2 final-form pokes keep the best IV of each.
All Gen1 pokes that evolve into Gen2 pokes have a spare set aside so you can do a high-IV evolve when ready.
Rare and powerful pokes from Gen1 and Gen2 have no keep limit, to allow you to micromanage exactly how you want these.
All Gen1 pokes that evolve into Gen2 pokes have a spare set aside so you can do a high-IV evolve when ready.
Please provide feedback if any logic seems of, or if you feel it can be improved.
Bonus files!
- If you want a completely blank file that lets you add all rules from scratch: http://tiny.cc/necrid_empty
- If you want to go into pure eggmode, but still want to look out for rares: http://tiny.cc/necrid_eggmode