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Share your Behaviors with the Community!

HatchingEgg

Active Member
Joined
Jul 29, 2016
Messages
378
Hey Community,

we've introduced a new awesome way to deal with Pokemon in your Pokemon Storage. You can setup rules to decide what should happen to your Pokemon.

iekKIHI.png


After updating to our newest version old setting are automatically converted to that rule system. Starting with this you can edit them and configure as you wish. You can even export and share these Rules with friends.

Feel free to post your favorite Rules here.
 
StandardSet - Rare Collector by Necrid

Outdated! Please see post #44!

Original Text:
[HIDE]Not able to upload a .json file directly. You can download the StandardSet-RareCollector file at: http://tiny.cc/NecridStandards
Simply go to LOGIC > IMPORT and choose this file to set your logic rules to ignore junk, catch+transfer most things, keep rares.

Evolved: None, this setup is to gather max candies and max stardust, and collect rares that you'll power up using that candy and dust. Any evolutions will need to be manually done. This is not a Mass-Exp configuration.

Ignored:
- Pidgey - Rattata - Caterpie - Weedle - Spearow

Keeps All:
- Venusaur - Charizard - Blastoise - Arcanine - Alakazam - Machamp - Golem - Gengar - Gyarados - Lapras - Vaporeon - Jolteon - Flareon
- Snorlax - Dratini - Dragonite - Articuno - Zapdos - Moltres - Mew - Mewtwo

All Others - Catches and Transfers, keeping 1 with the highest IV.
[/HIDE]
 
Last edited:
Cant upload or i would. Says file error when trying to upload this type of file using normal or simplified method on the loader.
 
Good Starter

This logic set is a good start for you if you are new to Pokéfarmer - it works really well with new accounts, but with older accounts when you first start it, it will do a lot of clean up work.

If you want to protect something from being transferred, set that Pokémon to a favourite either on your phone or by starting PF without my logic.

Ok, so this will evolve all base > stage 1 Pokémon.

If it can't evolve, it will transfer.

It will evolve stage 1 > stage 2 if IV > 90 - else it will transfer but keep 1 highest IV.

For most of the stage 2 Pokémon, it will keep 1 - apart from some of the ubers like Golem, Charizard, Alakazam, Poliwrath etc, it will keep 2 (some 3) of the highest IV.

I've told it to catch > keep 1 of highest IV of Magikarp but nothing else, due to the candy amount required (you probably want a perfect Gyarados)

I've set all legendaries (including gen2) to catch (do not transfer) no other rules.

I've also set all gen2 released Pokémon to catch (do not transfer) no other rules.

I'm seeing nearly triple XP/HR with this evolving set up.


To use this, download the .txt file below.
Open the file in Notepad and click File > Save As in the File name: section, name the file and append ".json" and set Save as type: to All Files (*.*) (image below) and then click Save

Untitled.png


You can import this .json file in PokéFarmer in Settings > Logic Rules > Import... (bottom middle) and then choose the file you saved earlier.

Once imported, you can tweak it to your hearts content.

View attachment VegaNovus 0.2.txt

Code:
[U][/U][B]0.2[/B]
Fixed issue with Weepinbell if CP > 90 Evolve
Changed to Weepinbell if IV > 90 Evolve
 
Last edited:
is there a way to do a " all " rules

Ex : all pokemon below 2000 cp and above 80 IV is transfered

all pokemon above 2000 cp and 80 IV, do not transfer?
 
It'd be great to have the evolve rule be based on candies.

I generally mass horde pidgeys and then do a mass evolve and so set up a rule to catch but evolve if count > 25 thinking the count for evolve would be candies but I realise it means if I have caught more than 25 pidgeys then evolve one... not really what I want.
 
It'd be great to have the evolve rule be based on candies.

I generally mass horde pidgeys and then do a mass evolve and so set up a rule to catch but evolve if count > 25 thinking the count for evolve would be candies but I realise it means if I have caught more than 25 pidgeys then evolve one... not really what I want.


This is already posted in suggestions and afaik, HE is aware of it.
 
"If it can't evolve, it will transfer."

Transfer does not work for me. Thx for help!
 
I currently have a pretty sweet setup running with quite a lot of specific data for all standard pokemon, not transferring any last-phase pokemon and avoiding trash.
I am unable to upload it tho as my .exe crashes as soon as I try to export the .json file, which is quite strange.
 
I set the majority of them to

Catch __(Name of Pokemon)__ if IV >= 95

And its catching everything. Did I do something wrong?
 
And I also turn on the "Send to Professor" in the app?

Thx for help again
 
Suggestion and Question

Love the new customizable feature. One thing I would like to see is the ability to combine requirements for transfer. For example, being able to keep 3 of the highest IV but also transferring anything below 90IV. If I only do transfer below 90IV, I might end up with 8 of them with 90+ IVs haha, and keeping the 3 highest means my 3 highest might have IVs of 12, 24, and 30.

EDIT: Just saw you can add more than one event for each behaviour, so this suggestion already exists. Woo! Awesome!

One question: I'm using the system that someone posted earlier, where it evolves everything when possible, and for 3 stage evos, it only evolves the middle one when it has 90IVs or more. But since the first stage evos take less candy, that means it will never gain enough candy to evolve the middle stages, because it will always evolve the first stages when it gets the lower amount of candy, and it has to keep catching those first stages (in most cases) to generate more candy. So is there a way to reserve candy when I have a second stage with 90IVs ready to evolve, and only evolve the first stages when no such second stage pokemon is available?
 
Last edited:
This is exactly the same problem I have. I want to set almost all Pokemon to
CATCH ONLY IF IV >= 95
But as described here = this always just catches all IV
I have tried multiple rules adding "DO NOT CATCH < 95" as well and it either catches all or doesn't catch any depending on the order. It is as if IV logic doesn't work for (catch)/(do not catch) rules.

I set the majority of them to

Catch __(Name of Pokemon)__ if IV >= 95

And its catching everything. Did I do something wrong?
 
Evolving

One thing I've noticed is that when you start the bot, any pokemon you have that have an "evolve" rule, it tries to evolve instantly. So the first 3 minutes of the bot running are "Evolving X failed. No more resources." over and over haha. Would like it to not automatically evolve the second the bot starts, maybe that rule doesn't kick in until pokemon of that species is caught?
 
Hi Guys,

Just sharing my Logic Rules.

Catch all Pokemon.
Transfer caught Pokemon below or equal 80 IV
Keep 2 Highest CP
Keep 2 Highest IV

*NOTE* I couldnt upload the .json file so I copied and pasted into a .txt file.

View attachment 217504

I imported your logic, but now all my mokemons with low iv but high cv are transfered!
Even my kangashkan...
 
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