Thanks for the report, this has recently been re-found by a tester and has been reported.
The issue will be listed below. I have already spent 3+ days testing, using logger messages, Visualizer, Unit dumps, etc.
A couple of F.Y.I.s:
Ulianas is set to always wait for the CoE Cold rotation for maximizing DPS.
- This means you're not casting it as often as it's on cooldown.
- I have done extensive testing with that off and found that it makes the "Single Elite" issue more prevalent, but generally SSS is cast more often.
Ulianas is set to not cast SSS until there are units around with with EP applied to them (isEPReady in .cs file).
- This means SSS might be on cooldown but no EP units exist (that the bot sees)
- It is built this way to prevent wasting your SSS when you don't need it.
There is a HealthPercentage check that will cast SSS if it can be when your health hits 35% [default value].
- It ignores the normal requirements to cast when this happens (It's in OffensivePower with a direct power return).
- Unfortunately if you're avoiding, this won't always be cast when health drops that low. And often you're avoiding when that happens.
These are all cases that might cause SSS to not cast when you want it.
A simple solution to this is to use MADSTONE which removes the "is EP Applied to enemy" requirement.
After all my testing, here is what I have found:
Single Elite Issue:
This is not actually a "Single Elite" issue.
- If you raise your GR up high enough to where high HP trash doesn't die from your first SSS, you will see they have the same issue.
- Reason you do not notice those: most trash at moderate GRs die from the first SSS.
- As far as I can prove, the real issue is:
- "Any enemies that have EP applied by the EP explosion and don't die from your initial Seven Sided Strike won't have SSS cast on them"
When the bot uses the third strike from your generator to apply EP, the bot sees those units as having the Exploding Palm debuff. This fulfills the requirements to then use SSS when not using Madstone. You can see this for yourself by opening up the Visualizer in the Trinity tab, and clicking on an enemy in the Visualizer that had it applied. The debuff will show in the window.
When you wear Gungdo gear bracers, EP explosion applies EP to enemies who didnt already have it. When EP explosion is applying EP, it is not always recognized by the bot as having the Exploding Palm debuff, which again, is a requisite for using SSS when not using Madstone.
This is compounded when the game will not let you re-apply the regular EP debuff to enemies who already have the EP Explosion debuff.
You now have an enemy that will not be seen as having EP applied to it, and you cannot re-apply it so SSS does not get cast.
I was able to find an SNOPOWER that appears to be the one when EP is applied by the explosion, but to this point my experimental fixes have failed.
Again, my suggestion for now would be to use Madstone, or perhaps try without Gungdo gear on.