EasyProger
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- Joined
- Dec 15, 2012
- Messages
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i have 3 time this error and lost 2 hero on hardcode .... im have unlimited license and wtf ? why im die with this error ? why you cannot create safe algoritm -> if session invalid bot kill everything and teleporting to city ... its so hard ? (((((( realy dont undestand
here log
here log
Code:
22:51:26.499 INFO Logger [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 34 nodes in 12ms
22:51:26.664 DEBUG DefaultNavigationProvider Generating path to SkeletonArcher_F 34 yds Elite=False LoS=False HP=0,93 Dir=N - <577.7203, 834.0278, 10.1>
22:51:26.674 DEBUG DefaultNavigationProvider Successfully generated path from {X=334,Y=245} to {X=334,Y=231} in 00:00:00.0048075 with 2(2) hops
22:51:26.989 DEBUG DefaultNavigationProvider Client path generated.
22:51:26.990 DEBUG DefaultNavigationProvider Generated path to <577.7203, 834.0278, 10.1> (SkeletonArcher_F 34 yds Elite=False LoS=False HP=0,93 Dir=N) with 2 hops.
22:51:43.274 INFO MainWindow Session is invalid!
22:51:43.279 ERROR Logger [Trinity] Error in HandleTarget: Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed! Cannot lookup attribute: LoopingAnimationEndTime
в Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD )
в Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
в Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
в Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
в Trinity.Combat.Abilities.MonkCombat.CanCastRecurringPower() в c:\box\db-rifts\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:строка 777
в Trinity.Combat.Abilities.MonkCombat.IsTempestRushReady() в c:\box\db-rifts\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:строка 731
в Trinity.Combat.Abilities.MonkCombat.MaintainTempestRush() в c:\box\db-rifts\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:строка 814
в Trinity.Combat.Abilities.MonkCombat.RunOngoingPowers() в c:\box\db-rifts\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:строка 785
в Trinity.Trinity.HandleTarget() в c:\box\db-rifts\Plugins\Trinity\Combat\HandleTarget.cs:строка 124
22:51:43.280 ERROR BotMain Exception during bot tick.
Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed! Cannot lookup attribute: LoopingAnimationEndTime
в Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD )
в Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
в Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
в Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
в Trinity.Combat.Abilities.MonkCombat.CanCastRecurringPower() в c:\box\db-rifts\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:строка 777
в Trinity.Combat.Abilities.MonkCombat.IsTempestRushReady() в c:\box\db-rifts\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:строка 731
в Trinity.Combat.Abilities.MonkCombat.MaintainTempestRush() в c:\box\db-rifts\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:строка 814
в Trinity.Combat.Abilities.MonkCombat.RunOngoingPowers() в c:\box\db-rifts\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:строка 785
в Trinity.Trinity.GetRunStatus(RunStatus status) в c:\box\db-rifts\Plugins\Trinity\Combat\HandleTarget.cs:строка 41
в Trinity.Trinity.HandleTarget() в c:\box\db-rifts\Plugins\Trinity\Combat\HandleTarget.cs:строка 363
в Trinity.Helpers.BotManager.<MainCombatTask>b__4(Object ret) в c:\box\db-rifts\Plugins\Trinity\Helpers\BotManager.cs:строка 83
в Zeta.TreeSharp.Action.RunAction(Object context)
в Zeta.TreeSharp.Action..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.Decorator..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.Bot.Coroutines.CoroutineCompositeExtensions..()
--- Конец трассировка стека из предыдущего расположения, где возникло исключение ---
в System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
в System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
в System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
в Trinity.Helpers.BotManager.<MainCombatTask>d__8.MoveNext() в c:\box\db-rifts\Plugins\Trinity\Helpers\BotManager.cs:строка 83
--- Конец трассировка стека из предыдущего расположения, где возникло исключение ---
в System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
в System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
в Zeta.Bot.ActionRunCoroutine....()
--- Конец трассировки внутреннего стека исключений ---
в Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
в Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
в Buddy.Coroutines.Coroutine.Resume()
в Zeta.Bot.ActionRunCoroutine.Run(Object context)
в Zeta.TreeSharp.Action.RunAction(Object context)
в Zeta.TreeSharp.Action..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.Common.HookExecutor.Run(Object context)
в Zeta.TreeSharp.Action.RunAction(Object context)
в Zeta.TreeSharp.Action..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.Bot.BotMain.()
22:51:43.395 INFO BotMain Stopping the bot.