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session invalid

EasyProger

New Member
Joined
Dec 15, 2012
Messages
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i have 3 time this error and lost 2 hero on hardcode .... im have unlimited license and wtf ? why im die with this error ? why you cannot create safe algoritm -> if session invalid bot kill everything and teleporting to city ... its so hard ? (((((( realy dont undestand

here log

Code:
22:51:26.499 INFO  Logger [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 34 nodes in 12ms
22:51:26.664 DEBUG DefaultNavigationProvider Generating path to SkeletonArcher_F 34 yds Elite=False LoS=False HP=0,93 Dir=N - <577.7203, 834.0278, 10.1>
22:51:26.674 DEBUG DefaultNavigationProvider Successfully generated path from {X=334,Y=245} to {X=334,Y=231} in 00:00:00.0048075 with 2(2) hops
22:51:26.989 DEBUG DefaultNavigationProvider Client path generated.
22:51:26.990 DEBUG DefaultNavigationProvider Generated path to <577.7203, 834.0278, 10.1> (SkeletonArcher_F 34 yds Elite=False LoS=False HP=0,93 Dir=N) with 2 hops.
22:51:43.274 INFO  MainWindow Session is invalid!
22:51:43.279 ERROR Logger [Trinity] Error in HandleTarget: Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed! Cannot lookup attribute: LoopingAnimationEndTime
   в Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD )
   в Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   в Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   в Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
   в Trinity.Combat.Abilities.MonkCombat.CanCastRecurringPower() в c:\box\db-rifts\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:строка 777
   в Trinity.Combat.Abilities.MonkCombat.IsTempestRushReady() в c:\box\db-rifts\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:строка 731
   в Trinity.Combat.Abilities.MonkCombat.MaintainTempestRush() в c:\box\db-rifts\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:строка 814
   в Trinity.Combat.Abilities.MonkCombat.RunOngoingPowers() в c:\box\db-rifts\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:строка 785
   в Trinity.Trinity.HandleTarget() в c:\box\db-rifts\Plugins\Trinity\Combat\HandleTarget.cs:строка 124
22:51:43.280 ERROR BotMain Exception during bot tick.
Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed! Cannot lookup attribute: LoopingAnimationEndTime
   в Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD )
   в Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   в Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   в Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
   в Trinity.Combat.Abilities.MonkCombat.CanCastRecurringPower() в c:\box\db-rifts\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:строка 777
   в Trinity.Combat.Abilities.MonkCombat.IsTempestRushReady() в c:\box\db-rifts\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:строка 731
   в Trinity.Combat.Abilities.MonkCombat.MaintainTempestRush() в c:\box\db-rifts\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:строка 814
   в Trinity.Combat.Abilities.MonkCombat.RunOngoingPowers() в c:\box\db-rifts\Plugins\Trinity\Combat\Abilities\MonkCombat.cs:строка 785
   в Trinity.Trinity.GetRunStatus(RunStatus status) в c:\box\db-rifts\Plugins\Trinity\Combat\HandleTarget.cs:строка 41
   в Trinity.Trinity.HandleTarget() в c:\box\db-rifts\Plugins\Trinity\Combat\HandleTarget.cs:строка 363
   в Trinity.Helpers.BotManager.<MainCombatTask>b__4(Object ret) в c:\box\db-rifts\Plugins\Trinity\Helpers\BotManager.cs:строка 83
   в Zeta.TreeSharp.Action.RunAction(Object context)
   в Zeta.TreeSharp.Action..()
   в Zeta.TreeSharp.Composite.Tick(Object context)
   в Zeta.TreeSharp.Decorator..()
   в Zeta.TreeSharp.Composite.Tick(Object context)
   в Zeta.Bot.Coroutines.CoroutineCompositeExtensions..()
--- Конец трассировка стека из предыдущего расположения, где возникло исключение ---
   в System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   в System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   в System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   в Trinity.Helpers.BotManager.<MainCombatTask>d__8.MoveNext() в c:\box\db-rifts\Plugins\Trinity\Helpers\BotManager.cs:строка 83
--- Конец трассировка стека из предыдущего расположения, где возникло исключение ---
   в System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   в System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   в Zeta.Bot.ActionRunCoroutine....()
   --- Конец трассировки внутреннего стека исключений ---
   в Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
   в Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
   в Buddy.Coroutines.Coroutine.Resume()
   в Zeta.Bot.ActionRunCoroutine.Run(Object context)
   в Zeta.TreeSharp.Action.RunAction(Object context)
   в Zeta.TreeSharp.Action..()
   в Zeta.TreeSharp.Composite.Tick(Object context)
   в Zeta.TreeSharp.PrioritySelector..()
   в Zeta.TreeSharp.Composite.Tick(Object context)
   в Zeta.Common.HookExecutor.Run(Object context)
   в Zeta.TreeSharp.Action.RunAction(Object context)
   в Zeta.TreeSharp.Action..()
   в Zeta.TreeSharp.Composite.Tick(Object context)
   в Zeta.TreeSharp.PrioritySelector..()
   в Zeta.TreeSharp.Composite.Tick(Object context)
   в Zeta.Bot.BotMain.()
22:51:43.395 INFO  BotMain Stopping the bot.
 
looks like you lost the connection to our servers

probably a network issue
 
looks like you lost the connection to our servers

probably a network issue
mb, but diablo work fine ... and ofc my bot die ... its not cool ... create safe algorithm for lost session ... or check session only in town i think check flag ( inCity ) not hard ... but its safe hardcore bots
 
it was a lag spike most likely
 
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