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Seson: 14 cruseder Akk condemn build !!!DEVELOPMENT!!! -Need help to figure out

Andru Terebek

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in seson 14 cruseder Akk condemn build must run and don't stop even for 1 sec.
He must collect all mobs on his patch and kill them when his run away from them with skill Condemn.
So right now is missing few things in Trinity Routines.. someone can help me, or update what to change in existing routines?

1. Run and don't stop for trush mobs
2. Run in circle araound boss/ elite
3. use all skill when they can iron skinn/ Law/Akarat/Condemn and:
+every 5 sec hit someone with generator skill (improve 50% dmg)
+use provoke in two state : A when surround enemy more then (number) - B whenever is possible
 
What now i done:

+ I add kite menu from MrRobot mod ( for no stop runing around boss and elites)
+ (77 to 82) Trying to make run around enemy no matter ho is (dont work dont now why?)
+ Add pernamently to use LawsOfJustice (105 line code) and LawsOfValor (108) - dont work in code rest of this so i chose pernament cast
+ I trying to make Slash every 5sec when see Eite or boss (IDK its work perfekt sometimes i waiting mroet then 5 sec for spam this skill)
+Try to use provoke (67)(224) anytime if see enemy in 200f range (to spam provoke)
 

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Last edited:
i like where this is going but i don't know how to help you with the code :/
 
Start with this:

Code:
  private bool ShouldWalkToGroundBuff(out Vector3 buffPosition)
        {
            buffPosition = Vector3.Zero;
            if (!Settings.MoveToGroundBuffs || CurrentTarget == null)
                return false;

            if (_lastBuffPosition != Vector3.Zero && _lastBuffPosition.Distance2D(CurrentTarget.Position) > 20)
                return false;

            if (_lastBuffPosition != Vector3.Zero && Player.Position.Distance2D(_lastBuffPosition) > 9f && !_groundBuffWalkTimer.IsFinished)
            {
                Core.Logger.Log($"Moving to buff: {_lastBuffPosition} - Distance: {Player.Position.Distance2D(_lastBuffPosition)}");
                return true;
            }

            _lastBuffPosition = Vector3.Zero;

            Vector3 bestBuffedPosition;
            var bestClusterPoint = TargetUtil.GetBestClusterPoint();

            if (TargetUtil.BestBuffPosition(40f, bestClusterPoint, false, out bestBuffedPosition) &&
                bestBuffedPosition != Vector3.Zero)
            {
                Core.Logger.Log($"Found buff: {bestBuffedPosition} - Distance: {Player.Position.Distance2D(bestBuffedPosition)}");
                buffPosition = bestBuffedPosition;
                if (bestBuffedPosition != Vector3.Zero)
                {
                    _lastBuffPosition = bestBuffedPosition;
                    _groundBuffWalkTimer.Reset();
                    return true;
                }
            }

            return false;
        }
 
if (!Settings.MoveToGroundBuffs || CurrentTarget == null) <-- i dont now why is using ! what this mean... i try figure out maybe is the same like // or /* */ for comment or disable function...
 
I tried to put it from another routine (RathmaCDRSimulacrum4) it works perfectly on a necromancer, but it does not work on a Crusider.
 
I tried to put it from another routine (RathmaCDRSimulacrum4) it works perfectly on a necromancer, but it does not work on a Crusider.
Because Crusader has to move to be in range of mobs, where Rathma doesn't.
if (!Settings.MoveToGroundBuffs || CurrentTarget == null) <-- i dont now why is using ! what this mean... i try figure out maybe is the same like // or /* */ for comment or disable function...

It means if the setting is turned off or you dont have a target, it won't do that.
 
Because Crusader has to move to be in range of mobs, where Rathma doesn't.


It means if the setting is turned off or you dont have a target, it won't do that.

do you know about issue with grate rift that sometimes after kill boss rift on great rift, our char go to tow indentification item selling and try to find urshi in the town? can you look in profile added to DB dreat rift to see why he dont use teleport player?
 

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I after testing for my cruseder condemn work goot he try lure enemy to this spot.. sometimes are going very easy sometimes he ignor.. anyway he teke 11% more dmg for GR vs without
wouldn't focus too hard on crusader, necromancer will do a much better job, cleared 120 today with necromancer+bot :)
 
Because Crusader has to move to be in range of mobs, where Rathma doesn't.


It means if the setting is turned off or you dont have a target, it won't do that.

Phelon. is there a better sader routine? if do can u link me please... thank you
 
Can you guys tell what routes are you using for crusader and necromancer. Thanks
 
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