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scheduler problem

HarvardLaw

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Joined
Dec 30, 2014
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Hey guys.

after the 1.3.1b patch of exilebuddy my scheduler got a lil messed up.

for some reason the "botruntime" randomly goes back to 0 and the scheduler cant go to idle mode.

i've tried searching posts about this problem but came short of an answer.

tnx in advance
 
Last edited:
ok i was watching the bot to figure out why it self restarts and got this:

[Tick] Exception during execution:Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 120
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Loki.Game.Inventory.Inventory.()
at Loki.Game.Inventory.Inventory..()
at System.Linq.Enumerable.<OfTypeIterator>d__aa`1.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at MapRunner.StashHelper.FindProperMap() in c:\Users\Static\Desktop\New folder\Plugins\MapRunner\StashHelper.cs:line 59
at MapRunner.TakeMapTask.<Execute>d__0.MoveNext() in c:\Users\Static\Desktop\New folder\Plugins\MapRunner\TakeMapTask.cs:line 27
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Loki.Bot.v3.TaskManager..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Loki.Bot.Logic.Bots.BasicGrindBot.BasicGrindBot..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Coroutines.Coroutine...()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.(Boolean )
at Buddy.Coroutines.Coroutine.(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at Loki.Bot.Logic.Bots.BasicGrindBot.BasicGrindBot.Tick()
at Loki.Bot.BotManager.(IBot )

The bot coroutine has finished in a state of Faulted
[Stop] Now requesting the BotThread to stop.
[Tick] Attempting to start the bot again. This is bot restart # 1.
[Start] The BotThread is already running. Please use BotManager.Stop first.
[BasicGrindBot] OnStop
[Type] !IsChatWindowVisible now pressing enter.
[Start] The BotThread is already running. Please use BotManager.Stop first.
[Start] The BotThread is already running. Please use BotManager.Stop first.
[AutoFlask] Stop
[AutoResync] Stop
[CustomPlayerMover] Stop
[GemLeveler] Stop
[MapRunner] Stop
[Scheduler] Stop
[StuckDetection] Stop
[ExampleRoutine] Stop
 
A fix for the first issue will be made soon. It was found and fixed yesterday, but I didn't push a build yet.

For the second issue, if it's something different, please attach a full log, as that comes from Map Runner, and it might be something that broke in 1.3.1.2 due to API changes.
 
i figured it out, i had to change the map storing tab from 1 to any other tab.
 
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