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bot isnt able to use the vendor for me

edit: works after restart :p
Yeah the vendor bug is still in for me.
I tried dismounting before the vendor, but it goes on by foot, till it realizes it can mount, and does the back and forth loop untill restart.
Again i cant give you a log, as this happend during the logbug.
 
Yeah the vendor bug is still in for me.
I tried dismounting before the vendor, but it goes on by foot, till it realizes it can mount, and does the back and forth loop untill restart.
Again i cant give you a log, as this happend during the logbug.

bot actually works for you? whats a logbug?

You use old pure?
 
Last edited:
bot actually works for you? whats a logbug?

You use old pure?

Nope default, runs peachy / same as pre 3.2.2.
Logbug / bug in the logging part, you can find at post https://www.thebuddyforum.com/buddy...22-september-patch-3-3-2-a-4.html#post2061763

I must say, when i ran it with Combat Bot.xml i had zero lag.
Then i fired up the grindprofiles and ran them for 5h.
At first no lag or better said only for targetting the first npc, a very small hickup, but 5-10min later it was the same like pre patch.

Anyways, i hope we can get some stuff sorted, as 4.0 is gonna mess with the game even more.
5 new levels, new abilities and what not.
 
Sorry, just a little confused. Bot is down again? Updated bot to current patch, but still getting "Unhandled Exception".

Must be working out a few more kinks.
 
I did 2 different fixes, the esc was the 2nd of it. Classes that maneuver while fighting may have a kill shot go while moving (generally melee). The bot then would go to rest while moving and without any check for movement while going into rest the bot would run forever while spamming (you can't use this ability while moving) because the bot spammed rest. In default combat is both versions of the fix, the menu screen while annoying fixed the movement even better than just the movement check and stop. If I get a chance to play again soon I'll see if I can keep the menu from ever popping up but I haven't had a chance to play for about 2 months.

Assassins were notorious for running off forever. If anyone wants to take a peek in the default combat thread are the different revisions of rest.cs I edited.
 
I did 2 different fixes, the esc was the 2nd of it. Classes that maneuver while fighting may have a kill shot go while moving (generally melee). The bot then would go to rest while moving and without any check for movement while going into rest the bot would run forever while spamming (you can't use this ability while moving) because the bot spammed rest. In default combat is both versions of the fix, the menu screen while annoying fixed the movement even better than just the movement check and stop. If I get a chance to play again soon I'll see if I can keep the menu from ever popping up but I haven't had a chance to play for about 2 months.

Assassins were notorious for running off forever. If anyone wants to take a peek in the default combat thread are the different revisions of rest.cs I edited.
The latest has been pulled into the main build of Defaultcombat, where it checks the movement, to stop it and send esc when keepresting becomes false.
 
There has to be a better way to cancel rest than esc, I'll try to look at it this weekend. Between massive on calls, over time, and getting my wood shop up and running I haven't even booted up my desktop in a while :-)
 
There has to be a better way to cancel rest than esc, I'll try to look at it this weekend. Between massive on calls, over time, and getting my wood shop up and running I haven't even booted up my desktop in a while :-)
Good luck on your business :P
 
Just reporting: last night was getting some gnarly lag in 16 man stuff. 8 man was not as bad.

This didn't happen with the prior build.
 
I was curious about this, it appears to me that the lag is greater in this build than the last.
I have experienced lag with this bot, I use Sharpshooter build.
Is this because the bot is hooked into the swtor process and is slowing it down?
 
I was curious about this, it appears to me that the lag is greater in this build than the last.
I have experienced lag with this bot, I use Sharpshooter build.
Is this because the bot is hooked into the swtor process and is slowing it down?

I use my own modified versions of default profiles.

Sniper (vir) was unplayable for me. I got major lag on with some pauses on Lightning and Vengeance DPS. PT and Sin tanking seem to be less affected. I need to test on more classes/specs -- it maybe something with dot tracking.
 
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