alltrueist
Active Member
- Joined
- Dec 10, 2012
- Messages
- 1,424
Worked very smoothly for me this afternoon.
Yeah the vendor bug is still in for me.bot isnt able to use the vendor for me
edit: works after restart![]()
Yeah the vendor bug is still in for me.
I tried dismounting before the vendor, but it goes on by foot, till it realizes it can mount, and does the back and forth loop untill restart.
Again i cant give you a log, as this happend during the logbug.
bot actually works for you? whats a logbug?
You use old pure?
The latest has been pulled into the main build of Defaultcombat, where it checks the movement, to stop it and send esc when keepresting becomes false.I did 2 different fixes, the esc was the 2nd of it. Classes that maneuver while fighting may have a kill shot go while moving (generally melee). The bot then would go to rest while moving and without any check for movement while going into rest the bot would run forever while spamming (you can't use this ability while moving) because the bot spammed rest. In default combat is both versions of the fix, the menu screen while annoying fixed the movement even better than just the movement check and stop. If I get a chance to play again soon I'll see if I can keep the menu from ever popping up but I haven't had a chance to play for about 2 months.
Assassins were notorious for running off forever. If anyone wants to take a peek in the default combat thread are the different revisions of rest.cs I edited.
Good luck on your businessThere has to be a better way to cancel rest than esc, I'll try to look at it this weekend. Between massive on calls, over time, and getting my wood shop up and running I haven't even booted up my desktop in a while![]()
Good luck on your business![]()
I was curious about this, it appears to me that the lag is greater in this build than the last.
I have experienced lag with this bot, I use Sharpshooter build.
Is this because the bot is hooked into the swtor process and is slowing it down?