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Schedueler plug-in

doomnezau

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Sep 29, 2013
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Hi. i've been trying to get a good use of schedueler plug-in and get random breaks every 30-60 minutes of 1-2 min break. the problem is that the plug-in offers only fixed breaks, every x min y min pause. there is not a function for every x-y min a z-x1 break. Would such a function be able to get implemented?
 
nop. i am looking for random timer. not fixed. it would be odd to take breaks every 3 hours of 5 minutes. i am looking to take random breaks after 3-5 hours of playing and the breaks shall have a duration between 1-20 mins.
 
nop. i am looking for random timer. not fixed. it would be odd to take breaks every 3 hours of 5 minutes. i am looking to take random breaks after 3-5 hours of playing and the breaks shall have a duration between 1-20 mins.

I highly doubt they keep track of how often/long you take breaks, but I get why you want it.
 
I highly doubt they keep track of how often/long you take breaks, but I get why you want it.
Hey All,
It would be logical to assume they would, I mean logs for these type of things wouldn't take up much room.
There was a coversation back in the day with a GGG dev saying they so not log things, but latter it was contradicted with them saying they will be checking the logs for the 2 weeks.
Kinda weird. But if you use logic in your reasoning, I see no flaw.
Myself, I have always gone 24/7 lol.
 
Hey All,
It would be logical to assume they would, I mean logs for these type of things wouldn't take up much room.
There was a coversation back in the day with a GGG dev saying they so not log things, but latter it was contradicted with them saying they will be checking the logs for the 2 weeks.
Kinda weird. But if you use logic in your reasoning, I see no flaw.
Myself, I have always gone 24/7 lol.

This is a DATABASE. Everything you do ingame is in it. It is queryable and they can build simple GUIs to execute those queries to search for user above normal usage.

Log files are different, and are more debug logs for identifying specific errors in the game. Log files are excessively verbose and when he said they don't keep logs, he was probably right. They get large fast. They may maintain simple logs such as this IP connected to us at this time, but not logs of every time your character takes a step or swings his weapon. They can enable those logs but only when troubleshooting a specific issue.

As far as items you pick up, time you've spent playing, experience gained, those can be seen through the database which is easy to query and retrieve that info. There is a timestamp when your character logged in and when he logged out, bam, there is something that is stored in their database and can be searched. etc.e tc.
 
This is a DATABASE. Everything you do ingame is in it. It is queryable and they can build simple GUIs to execute those queries to search for user above normal usage.

Log files are different, and are more debug logs for identifying specific errors in the game. Log files are excessively verbose and when he said they don't keep logs, he was probably right. They get large fast. They may maintain simple logs such as this IP connected to us at this time, but not logs of every time your character takes a step or swings his weapon. They can enable those logs but only when troubleshooting a specific issue.

As far as items you pick up, time you've spent playing, experience gained, those can be seen through the database which is easy to query and retrieve that info. There is a timestamp when your character logged in and when he logged out, bam, there is something that is stored in their database and can be searched. etc.e tc.


SQL anyone? :P
 
This is a DATABASE. Everything you do ingame is in it. It is queryable and they can build simple GUIs to execute those queries to search for user above normal usage.

Log files are different, and are more debug logs for identifying specific errors in the game. Log files are excessively verbose and when he said they don't keep logs, he was probably right. They get large fast. They may maintain simple logs such as this IP connected to us at this time, but not logs of every time your character takes a step or swings his weapon. They can enable those logs but only when troubleshooting a specific issue.

As far as items you pick up, time you've spent playing, experience gained, those can be seen through the database which is easy to query and retrieve that info. There is a timestamp when your character logged in and when he logged out, bam, there is something that is stored in their database and can be searched. etc.e tc.
Hey chlopiec,
Sorry I wasn't clear, the logs were for trades and etc. Let me dig it up the quote from the devs.
Of course they will keep logs of login/logouts etc. The problem is we have an idea of what they will most likely keep logs of, it's the ideas of what they do keep logs of and we haven't thought of it yet is the issue. They might for all intent purpose keep logs of movements for server side botting "behaviour". I mean these logs can be one day old only, to a few weeks only.
Disk Space is dirt cheap, GGG is not blizzard so they don't have the customer base of millions to worry about logging, so they technically can log more about a user then other companies can.
I'm speculating this all of course, and have no proof to back this up.\


Edit typos;
 
Hey chlopiec,
Sorry I wasn't clear, the logs were for trades and etc. Let me dig it up the quote from the devs.
Of course they will keep logs of login/logouts etc. The problem is we have an idea of what they will most likely keep logs of, it's the ideas of what they do keep logs of and we haven't thought of it yet is the issue. They might for all intent purpose keep logs of movements for server side botting "behaviour". I mean these logs can be one day old only, to a few weeks only.
Disk Space is dirt cheap, GGG is not blizzard so they don't have the customer base of millions to worry about logging, so they technically can log more about a user then other companies can.
I'm speculating this all of course, and have no proof to back this up.\


Edit typos;

Just consider the people working for GGG as the weakest link in IT. Game companys hire clueless nubs. By the time they figure out what they are doing they have more than enough experience and skill to leave a crappy game company and get a good job programming ANYWHERE else.
 
They might for all intent purpose keep logs of movements for server side botting "behaviour". I mean these logs can be one day old only, to a few weeks only.
Disk Space is dirt cheap, GGG is not blizzard so they don't have the customer base of millions to worry about logging, so they technically can log more about a user then other companies can.
I'm speculating this all of course, and have no proof to back this up.\


Edit typos;

Even with disk space being dirt cheap, logging 40,000~100,000 peoples individual movements would fill TB's an hour, and cost far more than a small studio like GGG would be capable of spending managing it.
 
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