As stated in the title, the Say() method seems to be broken. When its used, the client that the plugin ran on disconnects immediately.
here is an example of my code: Say(ChatType.Party, text, "");
I thought I should add: It disconnects after sending the message through. members of my party do see the message.
here is an example of my code: Say(ChatType.Party, text, "");
I thought I should add: It disconnects after sending the message through. members of my party do see the message.
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