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Say() seems to be broken

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user01

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As stated in the title, the Say() method seems to be broken. When its used, the client that the plugin ran on disconnects immediately.
here is an example of my code: Say(ChatType.Party, text, "");

I thought I should add: It disconnects after sending the message through. members of my party do see the message.
 
Last edited:
Hi. Test this with latest update, please. If problem will appear again - create new thread in the Support forums
 
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