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Saving rare jewelry untill loot weight gets fixed?

CalifRHCP

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Joined
Jan 15, 2010
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Anyone know how I can get Trinity to save rare jewelry but salvage all other rares? Untill the loot weighting gets fixed (I don't believe it has yet?) I'm just salvaging all rares, which is sad but otherwise my stash would get packed in an hour. However, the bot VERY NEARLY salvaged a got tier amulet today, i only happened to catch it because i paused it to check my stash, and only happened to check the stats in my inventory.
 
i use:
[QUALITY] == "Rare" && [TYPE] == "Amulet" # [OFFSTATS] >= 1 && [MAXSTATVIT] > 500 && ([LOH] > 50 || [LIFE%] > 8 || [DMGFACTOR] > 24 || [ALLRES] == 60)
// trash rule
[QUALITY] == "Rare" && [TYPE] == "Amulet" -> [TRASH]
for amulets, weight doesnt work but itemrules seems to be working
 
Last edited:
Ive written rules for myself so I keep any rare that have the following stats on the same item.

Anything with:
AS + crit + critdmg
AS + crit
dex + crit + critdmg
dex + crit
dex + AS

Rules are..

[QUALITY] == "Rare" # [AS%] * [CRIT%] * [CRITDMG%] > 0 -> [KEEP]
[QUALITY] == "Rare" # [AS%] * [CRIT%] > 0 -> [KEEP]
[QUALITY] == "Rare" # [DEX] * [CRIT%] * [CRITDMG%] > 0 -> [KEEP]
[QUALITY] == "Rare" # [DEX] * [CRIT%] > 0 -> [KEEP]
[QUALITY] == "Rare" # [DEX] * [AS%] > 0 -> [KEEP]

It's very basic but it does the job of filtering out trash items / unlucky stat combinations that i dont want.
 
Ive written rules for myself so I keep any rare that have the following stats on the same item.

Anything with:
AS + crit + critdmg
AS + crit
dex + crit + critdmg
dex + crit
dex + AS

Rules are..

[QUALITY] == "Rare" # [AS%] * [CRIT%] * [CRITDMG%] > 0 -> [KEEP]
[QUALITY] == "Rare" # [AS%] * [CRIT%] > 0 -> [KEEP]
[QUALITY] == "Rare" # [DEX] * [CRIT%] * [CRITDMG%] > 0 -> [KEEP]
[QUALITY] == "Rare" # [DEX] * [CRIT%] > 0 -> [KEEP]
[QUALITY] == "Rare" # [DEX] * [AS%] > 0 -> [KEEP]

It's very basic but it does the job of filtering out trash items / unlucky stat combinations that i dont want.
This line cover all yours:
[QUALITY] == "Rare" # [OFFSTATS] >= 1

Dext is not for all characters, i prefer [MAXSTAT]
anyway in RoS most of items have the principal stat of your own char
 
Last edited:
how do I activate these rules anyway?
I created a rare.dis file under trinity/itemrules/rules/custom
but it didn't seem to work
 
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