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Sarkoth Smoke Screen Farming [ZOINX]

This profile has potential. But even with the plugins included, there is a part where my DH just stands there for about 5-8 seconds as the zombies start going to him and pummeling him. He hits them with cluster arrows only upon being attacked by zombies, but on the last time this happened, he almost died. Any chance we can kill that delay, have him cast SS, and just run in possible?

See:

PAUSES.webp


Now that he's entered the cellar, he stands for another long pause. I get this log:

[19:31:51.940 D] Waiting for path request to finish...
[19:31:52.099 D] Generating path to MoveTo Sarkoth Door - <117.8131, 103.533, 0.1000004>
[19:31:52.099 D] Waiting for path request to finish...
[19:31:52.254 D] Generating path to MoveTo Sarkoth Door - <117.8131, 103.533, 0.1000004>
[19:31:52.254 D] Waiting for path request to finish...
[19:31:52.416 D] Generating path to MoveTo Sarkoth Door - <117.8131, 103.533, 0.1000004>
[19:31:52.416 D] Waiting for path request to finish...
[19:31:52.577 D] Generating path to MoveTo Sarkoth Door - <117.8131, 103.533, 0.1000004>
[19:31:52.577 D] Waiting for path request to finish...
[19:31:52.736 D] Generating path to MoveTo Sarkoth Door - <117.8131, 103.533, 0.1000004>
[19:31:52.736 D] Waiting for path request to finish...
[19:31:52.900 D] Generating path to MoveTo Sarkoth Door - <117.8131, 103.533, 0.1000004>
[19:31:52.901 D] Waiting for path request to finish...
[19:31:53.066 D] Generating path to MoveTo Sarkoth Door - <117.8131, 103.533, 0.1000004>
[19:31:53.066 D] Waiting for path request to finish...
[19:31:53.230 D] Generating path to MoveTo Sarkoth Door - <117.8131, 103.533, 0.1000004>
[19:31:53.230 D] Waiting for path request to finish...
[19:31:53.393 D] Generating path to MoveTo Sarkoth Door - <117.8131, 103.533, 0.1000004>
[19:31:53.393 D] Waiting for path request to finish...
[19:31:53.551 D] Generating path to MoveTo Sarkoth Door - <117.8131, 103.533, 0.1000004>
[19:31:53.552 D] Waiting for path request to finish...
[19:31:53.713 D] Generating path to MoveTo Sarkoth Door - <117.8131, 103.533, 0.1000004>
[19:31:53.713 D] Waiting for path request to finish...
 
This profile has potential. But even with the plugins included, there is a part where my DH just stands there for about 5-8 seconds as the zombies start going to him and pummeling him. He hits them with cluster arrows only upon being attacked by zombies, but on the last time this happened, he almost died. Any chance we can kill that delay, have him cast SS, and just run in possible?

See:

View attachment 44391


Now that he's entered the cellar, he stands for another long pause. I get this log:

[19:31:51.940 D] Waiting for path request to finish...
[19:31:52.099 D] Generating path to MoveTo Sarkoth Door - <117.8131, 103.533, 0.1000004>
[19:31:52.099 D] Waiting for path request to finish...
[19:31:52.254 D] Generating path to MoveTo Sarkoth Door - <117.8131, 103.533, 0.1000004>
[19:31:52.254 D] Waiting for path request to finish...
[19:31:52.416 D] Generating path to MoveTo Sarkoth Door - <117.8131, 103.533, 0.1000004>
[19:31:52.416 D] Waiting for path request to finish...
[19:31:52.577 D] Generating path to MoveTo Sarkoth Door - <117.8131, 103.533, 0.1000004>
[19:31:52.577 D] Waiting for path request to finish...
[19:31:52.736 D] Generating path to MoveTo Sarkoth Door - <117.8131, 103.533, 0.1000004>
[19:31:52.736 D] Waiting for path request to finish...
[19:31:52.900 D] Generating path to MoveTo Sarkoth Door - <117.8131, 103.533, 0.1000004>
[19:31:52.901 D] Waiting for path request to finish...
[19:31:53.066 D] Generating path to MoveTo Sarkoth Door - <117.8131, 103.533, 0.1000004>
[19:31:53.066 D] Waiting for path request to finish...
[19:31:53.230 D] Generating path to MoveTo Sarkoth Door - <117.8131, 103.533, 0.1000004>
[19:31:53.230 D] Waiting for path request to finish...
[19:31:53.393 D] Generating path to MoveTo Sarkoth Door - <117.8131, 103.533, 0.1000004>
[19:31:53.393 D] Waiting for path request to finish...
[19:31:53.551 D] Generating path to MoveTo Sarkoth Door - <117.8131, 103.533, 0.1000004>
[19:31:53.552 D] Waiting for path request to finish...
[19:31:53.713 D] Generating path to MoveTo Sarkoth Door - <117.8131, 103.533, 0.1000004>
[19:31:53.713 D] Waiting for path request to finish...

this is a DB nav problem not the profile hopfully they are updating it or making it better some how
 
seems like the profile for me is completely messed up and idk how when i just copied and paste..like the first 2 runs is ok then out of nowhere it acts retarded and walks around to other cellars and run in and out,and when i log out it keeps running to zombies to die and such..also it doesnt notice when the cellar is not open it seems giving me this msg


[19:44:29.082 D] Waiting for path request to finish...
[19:44:29.210 D] Generating path to Interact with object - <2058.653, 2476.354, 26.32902>
[19:44:29.332 D] Waiting for path request to finish...
[19:44:29.461 D] Generating path to Interact with object - <2058.653, 2476.354, 26.32902>
[19:44:29.584 D] Waiting for path request to finish...
 
Last edited:
Guys read what the logs say "
Waiting for path request to finish..."x100 that has nothing to do with the profile or plugin DB can't connect to nav server so it can't generate a path for your character.
 
Code:
[LEFT][COLOR=#333333][19:44:29.082 D] Waiting for path request to finish...[/COLOR]
[COLOR=#333333][19:44:29.210 D] Generating path to Interact with object - <2058.653, 2476.354, 26.32902>[/COLOR]
[COLOR=#333333][19:44:29.332 D] Waiting for path request to finish...[/COLOR]
[COLOR=#333333][19:44:29.461 D] Generating path to Interact with object - <2058.653, 2476.354, 26.32902>[/COLOR]
[COLOR=#333333][19:44:29.584 D] Waiting for path request to finish...

All these errors are not the profile, but the Nav Service issues[/COLOR][/LEFT]
 
why just not upload ready files, pastepin text are more trouble...
 
why just not upload ready files, pastepin text are more trouble...
You are copy and pasting into an existing file. How much simpler can it be? While I'm at it, do you want me to bot your toons for you?
 
Attached to this post. If it doesn't work now, it means you messed something else up somewhere and need to do a COMPLETE fresh reinstall of everything cause I have no idea what else you changed in all your folders.
 

Attachments

It works great, I just have one question, how can the bot detect that the cellar is not there? O_o
 
Oh btw, I still get those notifications which the bot doesn't turn down, should I download the notificationOK plugin again or will that mess up the profile?
 
Oh btw, I still get those notifications which the bot doesn't turn down, should I download the notificationOK plugin again or will that mess up the profile?
That would be an issue to take to the NotificationOK Plugin thread, as I do no make that.
 
I just asked if the NotificationOK plugin would mess up your script :P
If there's an error it could potential seize up D3 or not let the profile continue, so definitely report the issue to the other thread so he can fix it and I don't ever have that happen to me :D
 
Why does it summon 3 sets of ferrets at the start of the run and waste all the discipline?
 
[20:10:12.784 D] System.InvalidOperationException: Cannot Town Portal when we're already in town!
at Zeta.Internals.Actors.DiaActivePlayer.UseTownPortal()
at Zeta.CommonBot.Profile.Common.UseTownPortalTag.(Object ret)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()

Is this also nav server problems?
 
Why does it summon 3 sets of ferrets at the start of the run and waste all the discipline?
Cause you didn't follow guide and replace the DemonHunter.cs with the modified one I told you to.
 
[20:10:12.784 D] System.InvalidOperationException: Cannot Town Portal when we're already in town!
at Zeta.Internals.Actors.DiaActivePlayer.UseTownPortal()
at Zeta.CommonBot.Profile.Common.UseTownPortalTag.(Object ret)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..MoveNext()
at (Object )
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()

Is this also nav server problems?
Looks like a problem with Icool's plugin, but I haven't experienced that yet. If you don't mind, go to his thread and post a log there for him to see (full log not just a snip)
 
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