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sarkoth nerfed?

aer0_x

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in the last 4hours ive see cellar is too much closed very times...

[14:47:59.625 N] [Icool's Sarkoth farm helper v0.1] Cellars found in 5/20 games!

[13:20:31.146 N] [Icool's Sarkoth farm helper v0.1] Cellars found in 2/14 games!

what the fuck?
 
Getting 650k gph atm on EU servers with AGB 2.8.0 and DB .149
 
thats normal.
found 40/72 and still get 450k gph
nothing nerfed..but im on eu server duno on us
 
i am on Eu too, i having bad luck today i think O_o

[14:52:39.640 N] [Icool's Sarkoth farm helper v0.1] Cellars found in 8/27 games!

omg
 
cmon... its like totally GAY RANDOM...
sometimes spawn rate is <45%, sometimes >60%.
Try to relog few times until u'll see 4-5 first spawns in a row.
 
Yep. I've checked log. Just a statistic bug.
 
[12:42:59.625 N] [Icool's Sarkoth farm helper v0.1] Cellars found in 0/2 games!

Definitely nerfed to the ground.
 
People should learn to paste like logs of over 500-1000 runs and then say its nerfed.. 20 runs proves nothing.
 
Theres no day on the forum without a thread like this ;)


570k GPH 250/560 games so far today.
 
I think I need to start teaching some statistics around here. Considering find Sarkoth is a piece of variable data, we would need a much larger sample size in order to say with confidence whether or not it was "nerfed". Generally we would be talking about a few hundred runs depending on what size of change we were looking to detect.
 
The thing is that sarkoth is somewhat random, however its not, you can be unlucky to get streaks of 30 games without no cellar, then you can get lucky to get streaks of 30 cellars in a row. But generally anyone who have seen a gazillion of these threads see that the ratio is somewhere in 300 to 500 out of 1000 games there is a cellar. meaning that even though its random it will flatten out to an average of 30% to 50% chance to get a cellar.
 
I think I need to start teaching some statistics around here.
Oh please, I would be very grateful. From a mathematical perspective, this thread is garbage. The chance of the cellar spawning isn't changing from one minute to the other, it stays the same and as many people with samples of 1000+ runs have proven, is about 50 %. That doesn't mean it's impossible for it to be 51% or 49 %.

Besides, I'm fairly sure they can't hotfix the spawnrate of this. I'd be much smarter to nerf the loot anyway.
 
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