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[PAID] Salvation - Richie's Discipline Priest PvP Combat Routine [Pro Edition]

**New Version**

-[Pro Edition] Added new option for selecting Inner Will/Inner Fire. When setting it to Auto it will use Inner Will by default and switching to Inner Fire when attacked by a melee.

I'm using the public edition.
Where would one get the pro edition ? And how much would it cost ?

Also what are the differences between public and pro ?

Could you provide us with a bit more info on that one ? Or point me where that info is available ?
I could not find this in the first post.
 
Is it me or Inner Fire and Inner Will cost no mana? I tried to figure out why the bot goes oom too, but this isn't the source of the problem.

inner will = reduced costs on all insta casts by 15%

this cr just got so much better,the only issue i had is it going oom all the time,with inner will played couple games,my mana was almost full,had no issues keeping me or my mate alive.

we faced pala/hunter ,damn it dispels hands so fast <3
 
anyone know if HB is able to "fake" cast? this CR is very awesome, but i really miss the "jukebox" from pqr...it reads the combat log and if a interrupt is cast it will stopcasting...works not 100% but when, it is really really nice

perhaps anyone knows a method to implement it in HB and this CR?
 
anyone know if HB is able to "fake" cast? this CR is very awesome, but i really miss the "jukebox" from pqr...it reads the combat log and if a interrupt is cast it will stopcasting...works not 100% but when, it is really really nice

perhaps anyone knows a method to implement it in HB and this CR?

Pass me a link to the stuff U're using and I may be able to replicate it with HB. Would be useful for the resto routine as well.
 
It would be awesome though. :)

Code:
SIN_InterruptFrame = SIN_InterruptFrame or CreateFrame("FRAME", nil, UIParent)

function SIN_Interrupt_OnEvent(self, event, ...)
	local type, _, _, _, _, _, destGUID = select(2, ...)
	if event == "COMBAT_LOG_EVENT_UNFILTERED" then
		if type == "SPELL_CAST_SUCCESS" then
			if destGUID == UnitGUID("player") then
				local spellId = select(12, ...)
				local interruptId = {
					102060, --Disrupting Shout
					106839, --Skull Bash
					80964, --Skull Bash
					115781, --Optical Blast
					116705, --Spear Hand Strike
					1766, --Kick
					19647, --Spell Lock
					2139, --Counterspell
					47476, --Strangulate
					47528, --Mind Freeze
					57994, --Wind Shear
					6552, --Pummel
					96231, --Rebuke
					}
				for i = 1, #interruptId do
					if spellId == interruptId[i] then
						SpellStopCasting()
						PQR_DelayRotation(1)
					end
				end
			end
		end
	end
end

SIN_InterruptFrame:SetScript("OnEvent", SIN_Interrupt_OnEvent)
SIN_InterruptFrame:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
 
I don't think its possible with HB

And why is that? Everything is possible when it comes to coding. I assume PQR is something else based not on C#, but it can be 'translated' in C#, so we can use in Honorbuddy.

When it comes to coding, you can get any code from C and translate it in C++, in C# and so on. No one says it has to be easy, nor no one says it must be done. However, this is always possible.
 
And why is that? Everything is possible when it comes to coding. I assume PQR is something else based not on C#, but it can be 'translated' in C#, so we can use in Honorbuddy.

When it comes to coding, you can get any code from C and translate it in C++, in C# and so on. No one says it has to be easy, nor no one says it must be done. However, this is always possible.

Well, if HB's API is not providing the data that's needed to do this then it's not possible by us.

I think that I saw some code somewhere that was working with the combatlog, so I think that HB _IS_ providing the required stuff, we just have to figure out how to do this stuff.

The problem is that I can't really test it alone. ><

Will see what can I do.
 
testing the profile out now, i have noticed one thing, HUGE lag spikes from the moment i turn the cr on till i turn it off

Any reason why?

Ah NM i turned framelock off in Tyreal and it works great!
 
hey love the cr i have the pro version. but please allow this cr to work in pve. you say its not 100% compatible to pve but its not at all compatible. when i target and start rotation on a dummy, nothing. when i target and start rotate on a mob nothing. please support pve D: there are no priest crs for pve except kingwow and singular. also a holy cr would be nice :D
 
testing the profile out now, i have noticed one thing, HUGE lag spikes from the moment i turn the cr on till i turn it off

Any reason why?

Ah NM i turned framelock off in Tyreal and it works great!

Hello,

the CR is not supporting Framelock. There's too much logic in there to run it in one frame.
 
hey love the cr i have the pro version. but please allow this cr to work in pve. you say its not 100% compatible to pve but its not at all compatible. when i target and start rotation on a dummy, nothing. when i target and start rotate on a mob nothing. please support pve D: there are no priest crs for pve except kingwow and singular. also a holy cr would be nice :D

Hello,

this is a Disc _HEALER_ CR. My SP and Lock CR swill start attacking dummies, but the disc one won't start healing them. :)

Also, since it's both a PvP and a healer CR it won't attack mobs.
 
Bad news is that it's not available anymore.

Good news is that I have a somewhat working solution to stop casting when someone is trying to interrupt me. :) It's working more than 50% of the time. We'll see how it works out. Tomorrow. Now I have to sleep...

TuanHA's would just cast then stop because our team mates were at full HP... It's juking but not really effective and he took it out
 
With the Recent Bans of only using Tryael and a CR.

Seems the Suspicion is leaning towards being identified but other players due to how fast Interrupts or dispels are cast.

Does anyone know if this CR has a delay or is there a way to delay the dispel for a 0.5 second or so.
 
Hello,

this is a Disc _HEALER_ CR. My SP and Lock CR swill start attacking dummies, but the disc one won't start healing them. :)

Also, since it's both a PvP and a healer CR it won't attack mobs.

i know it wont heal the dummies but even activating the dps aspect or atonement. but this isnt directly focused on the dummy i also pointed that when i target mobs it does nothing.

i know its a pvp cr but i asked just for mob support if nothing more than to test the cr. last night i also took this into a bg just to try it and i did do top heals in 520 pve gear. i paired this cr with ultimate pvp plugin pro by phelon.

for what it does its great. im just grasping straws here as your the only dev i have seen aside from kingwow and i would love to see any sort of new pve cr for healer priests.

if you make even a modified cs file or support for a pve cr i would love to donate again. lotsa love to the cr great job. ( in pvp D:)
 
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