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salvage unidentify legendaries

Mattrix

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Joined
Sep 8, 2015
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like title says bot keeps salvaging unidentidy items , any solution possible to this .
 
Can you attach a log of the run this happened? I need to check for something.
 
Yeah you have the same exceptions as the other guys. Can you please put this in Plugins/Trinity/Items and run it again? As soon as the problem happens again you can stop the bot and attach the new log here.

edit: this also goes for anyone else who is having the same problem
 

Attachments

Using the latest SVN version (commit 443).
Full log attached also.

Code:
09:15:13.721 ERROR Pulsator System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 000001D8, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD , & )
   at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.?????????????????????????????????????????()
   at Zeta.Game.PerFrameCachedValue`1.get_Value()
   at Zeta.Game.Internals.Actors.ACD.get_ItemStackQuantityHi()
   at Zeta.Game.Internals.Actors.ACD.get_ItemStackQuantity()
   at TrinityCoroutines.Resources.Inventory.GetMaterials(IList`1 types) in c:\Demon\599b\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 312
   at TrinityCoroutines.Resources.Inventory.MaterialStore.Update(Boolean updateAllProperties) in c:\Demon\599b\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 97
   at TrinityCoroutines.Resources.Inventory.Pulsator_OnPulse(Object sender, EventArgs e) in c:\Demon\599b\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 74
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at Zeta.Bot.Pulsator.?????????????????????????????????????????(Delegate , Object[] )

Code:
09:21:02.092 DEBUG TrinityDebug [Trinity 2.14.39] Exception in TownRunCoroutineWrapper Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: ItemBoundToACD
   at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.?????????????????????????????????????????()
   at Zeta.Game.PerFrameCachedValue`1.get_Value()
   at Zeta.Game.Internals.Actors.ACD.get_ItemBoundToACD()
   at Zeta.Bot.Logic.BrainBehavior.?????????????????????????????????????????.?????????????????????????????????????????(ACDItem )
   at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
   at Zeta.Bot.Logic.BrainBehavior.)jAMma1GC)\,v>S2Ysge1<D_\\.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Zeta.Bot.ActionRunCoroutine.3P9O1(Sn%WA_b}gFAnH('bwA%.4@e5\\9mcw|3}Tw_k:I)aIPa\[.MoveNext()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.Resume()
   at Zeta.Bot.ActionRunCoroutine.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.69!Kim\\=FGi"\,\.R1hQ!!0<#Z$.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.Dbr~\]`tg{eEN(:jym\\RDsa?Q.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.69!Kim\\=FGi"\,\.R1hQ!!0<#Z$.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.Dbr~\]`tg{eEN(:jym\\RDsa?Q.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.Coroutines.CoroutineCompositeExtensions.no=)h7\,eWFmo$l\\08kY/Db~g.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Trinity.DbProvider.TownRun.<TownRunCoroutineWrapper>d__e.MoveNext() in c:\Demon\599b\Plugins\Trinity\DbProvider\TownRun.cs:line 305
 

Attachments

And another log, using latest version from SVN (commit 443).

Code:
15:45:12.253 DEBUG TrinityDebug [Trinity 2.14.39] Exception in TownRunCoroutineWrapper Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: ItemBoundToACD
   at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.?????????????????????????????????????????()
   at Zeta.Game.PerFrameCachedValue`1.get_Value()
   at Zeta.Game.Internals.Actors.ACD.get_ItemBoundToACD()
   at Zeta.Bot.Logic.BrainBehavior.?????????????????????????????????????????.?????????????????????????????????????????(ACDItem )
   at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
   at Zeta.Bot.Logic.BrainBehavior.)jAMma1GC)\,v>S2Ysge1<D_\\.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Zeta.Bot.ActionRunCoroutine.3P9O1(Sn%WA_b}gFAnH('bwA%.4@e5\\9mcw|3}Tw_k:I)aIPa\[.MoveNext()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.Resume()
   at Zeta.Bot.ActionRunCoroutine.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.69!Kim\\=FGi"\,\.R1hQ!!0<#Z$.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.Dbr~\]`tg{eEN(:jym\\RDsa?Q.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.69!Kim\\=FGi"\,\.R1hQ!!0<#Z$.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.Dbr~\]`tg{eEN(:jym\\RDsa?Q.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.Coroutines.CoroutineCompositeExtensions.no=)h7\,eWFmo$l\\08kY/Db~g.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Trinity.DbProvider.TownRun.<TownRunCoroutineWrapper>d__e.MoveNext() in c:\Demon\599b\Plugins\Trinity\DbProvider\TownRun.cs:line 305
 

Attachments

This is proving difficult to reproduce.

Although that exception references Trinity TownRun.cs that part is executing Db's internal vendor composites.

I suspect that the problem is that the additional stuff Trinity injects into the VendorRun (gambling/cube etc) may be advancing the tick with Coroutine.Yield() and DB's composites are not realising this and trying to read data from stale item objects, which is causing bad data.

If that's the case, then if all trinity special town run goodness is turned off, the issue wont occur.

Could those who are seeing this issue try something for me, replace your DB\Provider\VendorHook.cs with the attached one.
 

Attachments

This is proving difficult to reproduce.

Although that exception references Trinity TownRun.cs that part is executing Db's internal vendor composites.

I suspect that the problem is that the additional stuff Trinity injects into the VendorRun (gambling/cube etc) may be advancing the tick with Coroutine.Yield() and DB's composites are not realising this and trying to read data from stale item objects, which is causing bad data.

If that's the case, then if all trinity special town run goodness is turned off, the issue wont occur.

Could those who are seeing this issue try something for me, replace your DB\Provider\VendorHook.cs with the attached one.

Thank you!
I've replaced the file and started the bot, will post the log in the morning (it's midnight here now).

Later edit: it's the 3rd rift right now and it looks like the bot is not spending shards anymore. I'm not sure if this is the intended behaviour and I figured it's better to report back.
 
Last edited:
This is proving difficult to reproduce.

Although that exception references Trinity TownRun.cs that part is executing Db's internal vendor composites.

I suspect that the problem is that the additional stuff Trinity injects into the VendorRun (gambling/cube etc) may be advancing the tick with Coroutine.Yield() and DB's composites are not realising this and trying to read data from stale item objects, which is causing bad data.

If that's the case, then if all trinity special town run goodness is turned off, the issue wont occur.

Could those who are seeing this issue try something for me, replace your DB\Provider\VendorHook.cs with the attached one.

Tried the vendorhook, still trashing unid legs according to junklog.....

2/16/2016 11:21:19 PM:
====================
WeaponOneHand - Axe 'The Butcher's Sickle'. Score = 104240 {legendary item}
Intelligence=696. Vitality=682. DPS=2202

Armor - Chest 'Firebird's Breast'. Score = 39241 {legendary item}
Intelligence=458. Life Regen=5488. Sockets=3. +Highest Single Resist=158. Globe Bonus=22369

WeaponOneHand - Dagger 'The Barber'. Score = 90892 {legendary item}
Intelligence=638. Vitality=705. Crit Damage %=31. DPS=2014

Jewelry - Ring 'Manald Heal'. Score = 40080 {legendary item}
Intelligence=464. Vitality=493. Life Regen=7148. Thorns=2853

Jewelry - Ring 'Nagelring'. Score = 58374 {legendary item}
Intelligence=486. Vitality=459. Life Regen=6532. Magic Find %=47. Attack Speed %=7

WeaponOneHand - Sword 'Devil Tongue'. Score = 199700 {legendary item}
Intelligence=916. Vitality=987. DPS=2928

Armor - WizardHat 'The Swami'. Score = 34891 {legendary item}
Intelligence=750. +All Resist=98. Arcane-On-Crit=4

Offhand - Orb 'Primordial Soul'. Score = 13077 {legendary item}
Intelligence=630. Life Regen=5236. Crit Chance %=8. +Max Damage=65

Jewelry - Amulet 'Amulet'. Score = 0 {legendary item}
(no scorable attributes)

Jewelry - Ring 'Ring'. Score = 0 {legendary item}
(no scorable attributes)
 
Looks like no dice with the vendor hook, still throwing exceptions (25 occurrences in the log attached).

Code:
00:38:19.068 DEBUG TrinityDebug [Trinity 2.14.39] Exception in TownRunCoroutineWrapper Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 000002C0, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.ACD.get_GoodFood()
   at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD , & )
   at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.?????????????????????????????????????????()
   at Zeta.Game.PerFrameCachedValue`1.get_Value()
   at Zeta.Game.Internals.Actors.ACD.get_ItemBoundToACD()
   at Zeta.Bot.Logic.BrainBehavior.?????????????????????????????????????????.?????????????????????????????????????????(ACDItem )
   at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
   at Zeta.Bot.Logic.BrainBehavior.)jAMma1GC)\,v>S2Ysge1<D_\\.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Zeta.Bot.ActionRunCoroutine.3P9O1(Sn%WA_b}gFAnH('bwA%.4@e5\\9mcw|3}Tw_k:I)aIPa\[.MoveNext()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.Resume()
   at Zeta.Bot.ActionRunCoroutine.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.69!Kim\\=FGi"\,\.R1hQ!!0<#Z$.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.Dbr~\]`tg{eEN(:jym\\RDsa?Q.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.69!Kim\\=FGi"\,\.R1hQ!!0<#Z$.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.Dbr~\]`tg{eEN(:jym\\RDsa?Q.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.Coroutines.CoroutineCompositeExtensions.no=)h7\,eWFmo$l\\08kY/Db~g.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Trinity.DbProvider.TownRun.<TownRunCoroutineWrapper>d__e.MoveNext() in c:\Demon\599b\Plugins\Trinity\DbProvider\TownRun.cs:line 305
00:38:19.946 DEBUG BrainBehavior Closing inventory window
00:38:19.948 DEBUG BrainBehavior Done vendoring!
 

Attachments

Updated to the latest SVN version (commit 446) and still no dice.
Also, the exception seems to happen more often now.

Code:
12:16:02.102 DEBUG TrinityDebug [Trinity 2.14.39] Exception in TownRunCoroutineWrapper Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: ItemBoundToACD
   at Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.?????????????????????????????????????????()
   at Zeta.Game.PerFrameCachedValue`1.get_Value()
   at Zeta.Game.Internals.Actors.ACD.get_ItemBoundToACD()
   at Zeta.Bot.Logic.BrainBehavior.?????????????????????????????????????????.?????????????????????????????????????????(ACDItem )
   at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
   at Zeta.Bot.Logic.BrainBehavior.)jAMma1GC)\,v>S2Ysge1<D_\\.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Zeta.Bot.ActionRunCoroutine.3P9O1(Sn%WA_b}gFAnH('bwA%.4@e5\\9mcw|3}Tw_k:I)aIPa\[.MoveNext()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.Resume()
   at Zeta.Bot.ActionRunCoroutine.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.69!Kim\\=FGi"\,\.R1hQ!!0<#Z$.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.Dbr~\]`tg{eEN(:jym\\RDsa?Q.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.69!Kim\\=FGi"\,\.R1hQ!!0<#Z$.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.Dbr~\]`tg{eEN(:jym\\RDsa?Q.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.Coroutines.CoroutineCompositeExtensions.no=)h7\,eWFmo$l\\08kY/Db~g.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Trinity.DbProvider.TownRun.<TownRunCoroutineWrapper>d__e.MoveNext() in c:\Demon\599b\Plugins\Trinity\DbProvider\TownRun.cs:line 305
12:16:02.173 DEBUG Logger [Trinity 2.14.39] PreVendor Hook Started
12:16:02.247 DEBUG Logger [Trinity 2.14.39] [UseCraftingRecipes] No Jeweler or Blacksmith Plans
12:16:02.251 DEBUG Logger [Trinity 2.14.39] [Gamble]Should Gamble! Shards=329 SaveShards=True SaveThreshold=450 CanAffordItem=True SelectedSlots=1
12:16:02.252 DEBUG Logger [Trinity 2.14.39] [Gamble]Should Save Shards! Shards=329 SaveShards=True SaveThreshold=450 CanAffordItem=True SelectedSlots=1
12:16:02.252 DEBUG Logger [Trinity 2.14.39] [CubeRaresToLegendary] No item types selected in settings - (Config => Items => Kanai's Cube)
12:16:03.231 DEBUG TrinityDebug [Trinity 2.14.39] Exception in TownRunCoroutineWrapper Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.ACD.get_ACDId()
   at Zeta.Bot.Logic.BrainBehavior.)jAMma1GC)\,v>S2Ysge1<D_\\.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Zeta.Bot.ActionRunCoroutine.3P9O1(Sn%WA_b}gFAnH('bwA%.4@e5\\9mcw|3}Tw_k:I)aIPa\[.MoveNext()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.Resume()
   at Zeta.Bot.ActionRunCoroutine.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.69!Kim\\=FGi"\,\.R1hQ!!0<#Z$.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.Dbr~\]`tg{eEN(:jym\\RDsa?Q.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.69!Kim\\=FGi"\,\.R1hQ!!0<#Z$.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.Dbr~\]`tg{eEN(:jym\\RDsa?Q.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.Coroutines.CoroutineCompositeExtensions.no=)h7\,eWFmo$l\\08kY/Db~g.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Trinity.DbProvider.TownRun.<TownRunCoroutineWrapper>d__e.MoveNext() in c:\Demon\599b\Plugins\Trinity\DbProvider\TownRun.cs:line 305
 

Attachments

after using the new VendorHook.cs bot dosent go to kadala to spend shards it just stops trying to force a townrun and does nothing , i have replaced the new VendorHook.cs for the ancient one and its ok but the new changes are not in the old one

View attachment 8872 2016-02-17 00.16.txt
 
Last edited:
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