just think about that..
actually think about it.. don't say "jeez okay just asking"
let's think.. with our brains..
if people knew what the flags were.. what would they do.. ?
they'd avoid them right ?
if people avoided the flags.. they'd no longer be flags anymore..
then there'd be new flags.. but if there were a way to find them out.. those would also be avoided.. & would not be flags anymore..
'cause knowing is half the battle !![]()
"See what Blizzard can see server side from your "playstyle", legally!!!:
1. Using 5 accounts per computer in the same time = 5 x Flags.
2. Using 5 accounts for 12 hours/day (usually without any break, like any human would do) = 5 x Flags.
3. Using only a single bot-friendly activity (Running dungeons) in the 90% of the online-time, while "playing" the 4 non-main accounts (Assuming you do other tasks with your main) = 4 x Flags
Conclusion:
5 accounts on single place involved in suspicious botting-like activity for 12 hours daily, 4 of them have no other activities on the account, 1 of them doing various stuff.
What to do them, what to do?"
just think about that..
actually think about it.. don't say "jeez okay just asking"
let's think.. with our brains..
if people knew what the flags were.. what would they do.. ?
they'd avoid them right ?
if people avoided the flags.. they'd no longer be flags anymore..
then there'd be new flags.. but if there were a way to find them out.. those would also be avoided.. & would not be flags anymore..
'cause knowing is half the battle !![]()
I saw this post in another thread.
And it made it seem as if there was a general idea of some flags. I know there's not a straight answer to the question, but there's some info that could be helpful. Like how many hours is too many hours, or how much gold traded is too much? I know trading 500 gold doesn't trigger any flags, because people do it all the time, but are there loose assumptions of where these flags lie?
Too much parameters, some are obvious, some are blunt, but you would definitely get lost within them, if you try to check them all at the same time.I am interested in running some experiments to test the effects of some variables on account well-being. Some of the things I can think of which may cause accounts to get flagged include:
Category 1: Account setup
Account age
Source of CD Key
WoD yes/no
Authenticator yes/no
Battle.net account link (obvious no-no, doesn't need to be tested)
RAF status
Scroll of Res status
Payment info - Paypal vs card vs game time vs game token
Category 2: Network Setup
IP Address location
IP Address range
Category 3: Hardware/Installation
Hard Disk Serial Number
MAC Address
Registry
Category 4: Botting style
Uptime (24/7 vs 8/7 etc.)
Type of bot (Dungeon / BG / Grind / Quest / Gather / Garrison)
Profiles (Public / Private / Custom made)
Category 5: Economic Activity
Gold acquired (Method, amount and velocity)
Gold transferred to other accounts (Method, amount)
Auction house listings per day
Guild bank storage usage
If anyone has ideas for other important variables to test, feel free to propose them.
There are 2 problems here: (1) No doubt someone from Blizzard reads these forums and could adjust the way flags work if we publish what we know and (2) Conducting experiments to test what the limits of pushing an account are is certainly going to lead to a lot of account bans. This costs time, gold, and CD keys.
To address these 2 problems, it would be best if some of us formed a private group to experiment with accounts and gather information. However, another problem arises from establishing a private group: Some people may join and provide false data - acting like they spent money, tried some risky stuff, and got banned, when they didn't. Obviously, a system that discourages people from joining and faking data would have to be designed and implemented.
Category 4: Botting style
Uptime (24/7 vs 8/7 etc.)
Type of bot (Dungeon / BG / Grind / Quest / Gather / Garrison)
Profiles (Public / Private / Custom made)
The current flags, of course very speculative speaking, from my experience is around 200-400k, maybe its not hard cap, but cumulative behavior on them, who knows.I've been reading from a few random forum posts that dungeon botting is almost suicide. I have no idea if that's true or not, but I've swayed away from it just to be on the safe side. I'm not botting to make huge money. I'm only botting to see if I can make the 25,000g a month to pay for an extra account just to goof around on. Still it means I'm fairly limited in my activities. I'll be sure to keep an loose log of what I do, so that when I eventually do get banned I can share the info.
@cntp
The different causes of a ban can be sorted reasonably accurately with knowledge.
Flagged account bans generally say Notice of Account Closure- Exploitative Activity Found: Abuse of the Economy
Flagged account bans always happen within 24 hours of the account action that led to a flag. The script that flags accounts and bans them seems to automatically ban accounts every day at a set time between 12 PM and 6 PM EST. Trading 50k gold to your main account and getting banned within 24 hours between 12 PM and 6 PM is probably a flagged ban.
Player report/manual investigation bans generally say something else such as Third Party Software or Severe Exploitation
Player report/manual investigation bans generally occur over 24 hours after you get reported because time elapses before GMs can respond.
If you haven't even logged on an account in at least 24 hours and it gets banned, it is probably a player report/manual investigation ban.