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Safe way to transfer gold to main account?

gfarmzz

Member
Joined
Jan 15, 2010
Messages
34
Are there any safe ways to transfer gold from a bot to a main account? Using guild seems a bad idea, the whole guild can be disbanded and/or the officers and GM banned.
 
I was gonna try using the auction house, but I have no idea if it's safe. For example I was going to take my main account and list some random pet for 25k, and then buy it with my farming account. I only want to move enough money so that I can buy a game-time token once a month, so it's not a lot. I imagine bigger numbers involve more risk?
 
AH gold transfers are well-known to Blizzard since tons of years, and they have them on the scope as well, so not really a good idea.

About mulling gold from botting to playing accounts, the major idea here is to avoid triggering flag while trading, which could deliver manual investigation on the accounts.

If you get manual investigation on you, the GM will see the big picture fast enough - Then you are on his mercy: To get any harsh actions on your accounts or lucky get around!

While keeping this in mind, the usual mistakes are trading tons of gold (100-999k) via dummy cheap items, no matter if transmogs, random pets etc, while still both accounts are withing your own IP address or local subnet.

If one could handle nice gold amounts, should have decent methods to trade them too, like different IP, computers, VMs etc.


But the general rule is: You are never perfectly safe, just safe enough.
 
How does Blizzard's system work? Do they flag your account after suspicious gold transfer (via AH, guild bank, trade) and then have a GM manually investigate, or do they auto-ban after a gold transfer above a certain amount such as 100,000-999,999 with an automated script?
 
just think about that..

actually think about it.. don't say "jeez okay just asking"

let's think.. with our brains..

if people knew what the flags were.. what would they do.. ?

they'd avoid them right ?

if people avoided the flags.. they'd no longer be flags anymore..

then there'd be new flags.. but if there were a way to find them out.. those would also be avoided.. & would not be flags anymore..

'cause knowing is half the battle ! :-)

watch the imitation game. great movie. talked about things like this.
 
I saw this post in another thread.

"See what Blizzard can see server side from your "playstyle", legally!!!:

1. Using 5 accounts per computer in the same time = 5 x Flags.
2. Using 5 accounts for 12 hours/day (usually without any break, like any human would do) = 5 x Flags.
3. Using only a single bot-friendly activity (Running dungeons) in the 90% of the online-time, while "playing" the 4 non-main accounts (Assuming you do other tasks with your main) = 4 x Flags

Conclusion:
5 accounts on single place involved in suspicious botting-like activity for 12 hours daily, 4 of them have no other activities on the account, 1 of them doing various stuff.

What to do them, what to do?"

And it made it seem as if there was a general idea of some flags. I know there's not a straight answer to the question, but there's some info that could be helpful. Like how many hours is too many hours, or how much gold traded is too much? I know trading 500 gold doesn't trigger any flags, because people do it all the time, but are there loose assumptions of where these flags lie?
 
just think about that..

actually think about it.. don't say "jeez okay just asking"

let's think.. with our brains..

if people knew what the flags were.. what would they do.. ?

they'd avoid them right ?

if people avoided the flags.. they'd no longer be flags anymore..

then there'd be new flags.. but if there were a way to find them out.. those would also be avoided.. & would not be flags anymore..

'cause knowing is half the battle ! :-)

I asked about known flags. Like things that have been (mostly) proven to warrant an investigation. I've been combing through the forums, and I get a general idea of what not to do. There's also some helpful guides to not get banned, but there seems to be a lack of "these things will almost gaurentee you get banned, so don't do them!" kind of a list. I was just curious if such a list was posted somewhere. I mean, I guess I know not to mail 500,000 gold from one account to another, but is 20,000 safe? And I've read that 24/7 botting is bad, but what about 16 hour botting? I read a post the other day (maybe in this same topic) about not using the AH to trade gold. Maybe that's a flag too, but I wouldn't have thought so with common sense, because people buy and sell all the time on the auction house.

Maybe I'm just over thinking it. A real life comparison would be like what are the flags for getting pulled over by a cop for speeding? There's a lot of gray area, but if there's one road that's always monitored, maybe that's important information to know? Like the "over-protected" flags are not so obvious to everyone? Oh well. I guess we just keep testing the limits and report back with the results.
 
I saw this post in another thread.



And it made it seem as if there was a general idea of some flags. I know there's not a straight answer to the question, but there's some info that could be helpful. Like how many hours is too many hours, or how much gold traded is too much? I know trading 500 gold doesn't trigger any flags, because people do it all the time, but are there loose assumptions of where these flags lie?

Thats just dumb. So you telling me my 10 accounts ive had for over 5 years are flagged but blizzard has not done anything to me..... AMAZING all these scared botters
 
I am interested in running some experiments to test the effects of some variables on account well-being. Some of the things I can think of which may cause accounts to get flagged include:

Category 1: Account setup
Account age
Source of CD Key
WoD yes/no
Authenticator yes/no
Battle.net account link (obvious no-no, doesn't need to be tested)
RAF status
Scroll of Res status
Payment info - Paypal vs card vs game time vs game token

Category 2: Network Setup
IP Address location
IP Address range

Category 3: Hardware/Installation
Hard Disk Serial Number
MAC Address
Registry

Category 4: Botting style
Uptime (24/7 vs 8/7 etc.)
Type of bot (Dungeon / BG / Grind / Quest / Gather / Garrison)
Profiles (Public / Private / Custom made)

Category 5: Economic Activity
Gold acquired (Method, amount and velocity)
Gold transferred to other accounts (Method, amount)
Auction house listings per day
Guild bank storage usage

If anyone has ideas for other important variables to test, feel free to propose them.

There are 2 problems here: (1) No doubt someone from Blizzard reads these forums and could adjust the way flags work if we publish what we know and (2) Conducting experiments to test what the limits of pushing an account are is certainly going to lead to a lot of account bans. This costs time, gold, and CD keys.

To address these 2 problems, it would be best if some of us formed a private group to experiment with accounts and gather information. However, another problem arises from establishing a private group: Some people may join and provide false data - acting like they spent money, tried some risky stuff, and got banned, when they didn't. Obviously, a system that discourages people from joining and faking data would have to be designed and implemented.
 
Probably not the best Idea, but the way I have it set up is my Guild master toons are on my main account and my bots are members. So when I need gold i use the Guildmaster to withdraw it.
 
I am interested in running some experiments to test the effects of some variables on account well-being. Some of the things I can think of which may cause accounts to get flagged include:

Category 1: Account setup
Account age
Source of CD Key
WoD yes/no
Authenticator yes/no
Battle.net account link (obvious no-no, doesn't need to be tested)
RAF status
Scroll of Res status
Payment info - Paypal vs card vs game time vs game token

Category 2: Network Setup
IP Address location
IP Address range

Category 3: Hardware/Installation
Hard Disk Serial Number
MAC Address
Registry

Category 4: Botting style
Uptime (24/7 vs 8/7 etc.)
Type of bot (Dungeon / BG / Grind / Quest / Gather / Garrison)
Profiles (Public / Private / Custom made)

Category 5: Economic Activity
Gold acquired (Method, amount and velocity)
Gold transferred to other accounts (Method, amount)
Auction house listings per day
Guild bank storage usage

If anyone has ideas for other important variables to test, feel free to propose them.

There are 2 problems here: (1) No doubt someone from Blizzard reads these forums and could adjust the way flags work if we publish what we know and (2) Conducting experiments to test what the limits of pushing an account are is certainly going to lead to a lot of account bans. This costs time, gold, and CD keys.

To address these 2 problems, it would be best if some of us formed a private group to experiment with accounts and gather information. However, another problem arises from establishing a private group: Some people may join and provide false data - acting like they spent money, tried some risky stuff, and got banned, when they didn't. Obviously, a system that discourages people from joining and faking data would have to be designed and implemented.
Too much parameters, some are obvious, some are blunt, but you would definitely get lost within them, if you try to check them all at the same time.

Better focus at few, but others get lower prio, or remove at all - like SOR status, HW information etc.

As a side problem, since this is supposed to be public base, it is very vulnerable to Blizz's fixing power, because their practice showed it enough: If some glitch/bug/imbalance ingame is not enough spread, they barely take time to fix it, but when it gets popular enough, the fix is delivered!
This could or could not happen to all of the above.
 
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It just occurred to me, that with the new Tokens, won't a lot of new people have 20,000-30,000 gold they'll just shuffle around, because they're legit players who bought tokens? 20,000-30,000 is a lot for some folks, and I can easily see people giving away portions of their money, or even selling tokens just to give gold to friends or guildies. So I'm thinking Blizzard might have to lax up on the 20,000(ish) gold transfer flag, or they might inadvertently tag a bunch of legit players.
 
Category 4: Botting style
Uptime (24/7 vs 8/7 etc.)
Type of bot (Dungeon / BG / Grind / Quest / Gather / Garrison)
Profiles (Public / Private / Custom made)

I've been reading from a few random forum posts that dungeon botting is almost suicide. I have no idea if that's true or not, but I've swayed away from it just to be on the safe side. I'm not botting to make huge money. I'm only botting to see if I can make the 25,000g a month to pay for an extra account just to goof around on. Still it means I'm fairly limited in my activities. I'll be sure to keep an loose log of what I do, so that when I eventually do get banned I can share the info.
 
I've been reading from a few random forum posts that dungeon botting is almost suicide. I have no idea if that's true or not, but I've swayed away from it just to be on the safe side. I'm not botting to make huge money. I'm only botting to see if I can make the 25,000g a month to pay for an extra account just to goof around on. Still it means I'm fairly limited in my activities. I'll be sure to keep an loose log of what I do, so that when I eventually do get banned I can share the info.
The current flags, of course very speculative speaking, from my experience is around 200-400k, maybe its not hard cap, but cumulative behavior on them, who knows.
 
I believe the flag threshold is lower than 200k. I got banned last week after trading 50k from a bot account. Of course, the bot account was only 10 days old. The flag threshold seems to depend on account age and gold amount simultaneously. Some other factors may be WoD upgrade, RAF, source of CD key ($5 sale or $20 retail)
 
@gfarmzz: You wont be able to sort the player reported bans from the flagged account bans ;(
 
@cntp
The different causes of a ban can be sorted reasonably accurately with knowledge.
Flagged account bans generally say Notice of Account Closure- Exploitative Activity Found: Abuse of the Economy
Flagged account bans always happen within 24 hours of the account action that led to a flag. The script that flags accounts and bans them seems to automatically ban accounts every day at a set time between 12 PM and 6 PM EST. Trading 50k gold to your main account and getting banned within 24 hours between 12 PM and 6 PM is probably a flagged ban.
Player report/manual investigation bans generally say something else such as Third Party Software or Severe Exploitation
Player report/manual investigation bans generally occur over 24 hours after you get reported because time elapses before GMs can respond.
If you haven't even logged on an account in at least 24 hours and it gets banned, it is probably a player report/manual investigation ban.
 
@cntp
The different causes of a ban can be sorted reasonably accurately with knowledge.
Flagged account bans generally say Notice of Account Closure- Exploitative Activity Found: Abuse of the Economy
Flagged account bans always happen within 24 hours of the account action that led to a flag. The script that flags accounts and bans them seems to automatically ban accounts every day at a set time between 12 PM and 6 PM EST. Trading 50k gold to your main account and getting banned within 24 hours between 12 PM and 6 PM is probably a flagged ban.
Player report/manual investigation bans generally say something else such as Third Party Software or Severe Exploitation
Player report/manual investigation bans generally occur over 24 hours after you get reported because time elapses before GMs can respond.
If you haven't even logged on an account in at least 24 hours and it gets banned, it is probably a player report/manual investigation ban.

Unless you work for the Blizz team you do not have any knowledge in this area what so ever to pass on to anyone.

Just sayin
 
Experience + common sense leads to a general idea of what is going on. Scientific experimentation of the kind I am proposing leads to the rigorous knowledge you seem to be talking about.
 
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