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RunTo problem

nah4o

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Joined
Jan 15, 2010
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I have a problem with RunTo tag. Sometimes bot just randomly stops on "moving to x,y,z". It doesn't depend from location. And same profile is working fine on another computer. I did a fresh HB install and fresh mesh folder. But it doesn't help.
Also I have noticed some things:
1: if I dismount him and jump he will move a bit and will continue
2: it works fine on 2/5 computers
3: there is a noticeable difference in bot movement between 2 working and 3 bugged computers. When it is moving, on bugged computer it doesn't move flawless. It runs a bit further than needed (1-2yd) and then he moves back to destination. On these 2 that are not bugged it moves flawless.

*FIXED - WoW maxfps issue.
 

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on the bugged machines have you done completely fresh installs of honorbuddy to make sure your running the same version of the quest behavior across all clients.
 
sure. I have also tried to copy "working" installs.
 
so is this from a profile your making your self? or is it one of kicks?
 
It is my profile. If you have radmin i can show the bug it work.
 
well it is not a profile issue. It works at least 8 hours on one computer and it fails in 30 sec - 5 min on another. And it is not a custom behavior. It is "RunTo" tag. Other profiles in the same zone are glitching too.
 
make a new folder in your Honorbuddy Folder called "Meshes" then when honorbuddy is running click on "Settings and Tools" then look for the meshes section, you need to set the mesh folder to the new folder you just created. once thats done, save and close, and restart the bot.

that way we can force it to redownload the meshes for the area to see if that helps.
 
It bugs because it is moving a bit further than destination (1-2yd). And then it moves back, I think it bugs when it moves back to precise destination point, when distance between these points is to low. Also he is mounted. It seems like it is working if I disable mount usage, beacuse he doesn't move further than destination point. But it is not good.
 
I think the problem is in maxfps. I had the maxfps set to 15 on some computers, is seems like it is working better with maxfps 20.
 
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