Inferno
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- May 10, 2010
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I've recently started testing out honorbuddy, and tried a mix of hb1 and the hb2 questing beta with mage/warlock/shaman and I've noticed that none of the cc's seem to just run away if it can't possibly win the fight.
eg. in mulgore in the venture co area or palemane area it frequently pulls more than 1 accidentally, or another mob will pass nearby and agro while it is already in combat, some CC's such as CnG's mage cc have the code to frostnova/blizzard if there are more than 2 attackers, which is fine if you can be sure you're going to kill them, but otherwise a human player will usually try and run away if they are about to die. I haven't seen this in any of the cc's I've used (DarkBen's demo warlock, CnG's mage, xvampx's shamWOW).
Given that it happens reasonably often at lower levels particularly at levels where most classes have no AoE capabilities yet, would it be possible to code support for running away from mobs in, I'm still poking around the code for custom CC's and trying to learn as much as I can about it but it seems like something that could be used in every CC once it was created.
Is it just not needed at later levels and you can afford the performance hit in the earlier levels? or is it just difficult to code in?
Any thoughts?
eg. in mulgore in the venture co area or palemane area it frequently pulls more than 1 accidentally, or another mob will pass nearby and agro while it is already in combat, some CC's such as CnG's mage cc have the code to frostnova/blizzard if there are more than 2 attackers, which is fine if you can be sure you're going to kill them, but otherwise a human player will usually try and run away if they are about to die. I haven't seen this in any of the cc's I've used (DarkBen's demo warlock, CnG's mage, xvampx's shamWOW).
Given that it happens reasonably often at lower levels particularly at levels where most classes have no AoE capabilities yet, would it be possible to code support for running away from mobs in, I'm still poking around the code for custom CC's and trying to learn as much as I can about it but it seems like something that could be used in every CC once it was created.
Is it just not needed at later levels and you can afford the performance hit in the earlier levels? or is it just difficult to code in?
Any thoughts?