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[Rule] DefaultItemRules.xml not picking up any loot

dingo

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Jun 16, 2012
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I've attempted to figure this out on my own, as well as ask in the profile thread, and nobody can give me a definitive answer on why their profiles aren't actually looting anything even with the proper basic item rule selected.

I've had it occasionally pick up a few items, but for the most part, the game just doesn't seem to want to loot any blue items or above, and immediately starts to TP after killing Sarkoth in the script I'm using.

I can provide any information required, and just want to figure out why I'm struggling so much, as I know that picking up/salvaging/etc the blue items would really help out in my GPH in comparison to just ignoring all of those tasty items.
 
Post your rules.

When it does not pickup anything, it mainly means your rules are not being loaded because they are broken/bogus.
 
Don't think this has anything to do with rules to be honest.
I would find it odd that if my bags are full my bot would teleport and stash/salvage the appropriate gear however it never picks up any loot :|.
 
Don't think this has anything to do with rules to be honest.
I would find it odd that if my bags are full my bot would teleport and stash/salvage the appropriate gear however it never picks up any loot :|.

That's what I'm finding odd as well. I'm hoping someone smarter than myself can help me understand why the bot isn't picking up loot. I know it's not a range thing, as I have it set pretty high (all things considered) and for the most part I'm standing on top of loot while it's deciding that it wants to TP back to reset the zone.
 
I'm attaching the Profile, Plugin and Item Rule Set that I'm currently using. The DefaultItemRules.xml is the one that came with the most current DemonBuddy download, so I had assumed that it should be loading properly?

View attachment 44256
View attachment 44257
View attachment 44258

Does it PickUP gold? What about rares . . .?

And i am sure you changed something in the DefaultItemRule file, just because of this line:
Code:
      <ItemRule>
        <StatRules>
          <Rule quality="Magic3" />
        </StatRules>
      </ItemRule>

What difficulty Sarkoth you doing?
 
Last edited:
Ahh, I did make that change after reading about someone modifying that line in hopes it would help out a bit. I have the original file as well that I've been using.

I'm running inferno. 30k damage before SS, and I absolutely wreck most mobs unless the script throws me into melee range.
 
That is missing blues, is ok, because he is skipping Magic1 and Magic2 items. Thou, should be picking gold and rares . . .

Code:
<?xml version="1.0" encoding="utf-8" ?>

<ItemRules name="Default Item Rules" useRoundedValues="true">
  <!-- The order in which item rules are evaluated. Typically, this is fine for almost all rule sets. 
  However, you may want to switch things around sometimes if you want to force-sell things that may match keep rules. -->
  <Priority priority1="Keep" priority2="Salvage" priority3="Sell" />

  <Categories>
    <Category ruleType="PickUp">
      
      <!-- Pick up all magic+ items -->
      <ItemRule>
        <StatRules>
          <Rule quality="Magic3" />
        </StatRules>
      </ItemRule>

      <!-- Pick up gold, at least in stacks of 100 -->
      <ItemRule itemName="Gold" stack="100" />
      
      <!-- Pick up all pages and tomes, blacksmithing/jewelcrafting -->
      <ItemRule itemName="Page of*" stack="1" />
      <ItemRule itemName="Tome of*" stack="1" />
      
      <!-- Gems -->
      <ItemRule itemName="*Ruby*" stack="1" />
      <ItemRule itemName="*Emerald*" stack="1" />
      <ItemRule itemName="*Topaz*" stack="1" />
      <ItemRule itemName="*Amethyst*" stack="1" />

      <!-- Health potions -->
      <ItemRule itemName="*Health Potion*" stack="1" />
    </Category>

    <Category ruleType="Keep">
      
      <ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Weapons">
        <StatRules>
          <!-- Magic Weapons should have at least 1200 DPS -->
          <Rule stat="DPS" minValue="1200" quality="Magic1" />
          <!-- Rare weapons should have at least 1100 considering they provide extra stats most of the time. -->
          <Rule stat="DPS" minValue="1100" quality="Rare4" />
        </StatRules>
      </ItemRule>

      <ItemRule itemBaseType="Weapon" twoHanded="false" description="High DPS 1h Weapons">
        <StatRules>
          <Rule stat="DPS" minValue="1000" quality="Magic1" />
          <Rule stat="DPS" minValue="900" quality="Rare4" />
        </StatRules>
      </ItemRule>

      <ItemRule itemBaseType="Armor" description="Rare armor with Intelligence">
        <StatRules>
          <Rule stat="Intelligence" minValue="100" quality="Rare4" />
        </StatRules>
      </ItemRule>
      
      <ItemRule itemBaseType="Jewelry" description="Rare jewelry with Intelligence">
        <StatRules>
          <Rule stat="Intelligence" minValue="100" quality="Rare4" />
        </StatRules>
      </ItemRule>

      <ItemRule itemName="String of Ears" description="High DR% String of Ears">
        <StatRules>
          <!-- String of Ears should have at least 17% damage reduction. Any lower and its not worth a whole lot.-->
          <Rule stat="DamageReductionPhysicalPercent" minValue="17" />
        </StatRules>
      </ItemRule>

      <ItemRule itemName="Talisman of Aranoch" description="Talisman of Awesome Lowbieness" />

      <!-- Keep rares and legendaries, regardless of stats. -->
      <ItemRule ruleType="Keep" description="Rare and better items!">
        <StatRules>
          <Rule quality="Rare4" />
        </StatRules>
      </ItemRule>
      
    </Category>

    <Category ruleType="Sell">
      <ItemRule description="Sell Everything">
        <StatRules>
          <Rule quality="Magic1" />
        </StatRules>
      </ItemRule>
    </Category>
    
  </Categories>

  <!-- Available Stats:
  
            Intelligence
            Strength
            Vitality
            Dexterity
            Armor - this is the "base" armor of an item.
            ArmorBonus - this is the "bonus" armor on the item. Represented in the tooltip as "+x Armor"
            ArmorTotal - this is the "total" armor for the item.

            // Damage % Increases - These are typically things like 3% Fire Damage - typically found on Wizard/WD items
            FireDamagePercent
            ColdDamagePercent
            LightningDamagePercent
            PoisonDamagePercent
            ArcaneDamagePercent
            HolyDamagePercent

            MinDamage - this is the smaller of the 2 when the tooltip states "+5-10 damage" or similar.
            MaxDamage - the max value of the above
            DPS - weapon DPS. This is the DPS as shown in the tooltip.

            GoldFind
            MagicFind 

            // Increase modifiers
            AttackSpeedPercent

            // Weapon
            WeaponAttacksPerSecond
            WeaponMinDamage
            WeaponMaxDamage

            // Misc
            MovementSpeed - run speed %
            HealthGlobeBonus
            HealthPerSecond
            LifePercent
            Level - item level. DOES NOT MATCH IN-GAME ITEM LEVEL REQUIREMENT!

            // Resists
            ResistAll
            ResistArcane
            ResistCold
            ResistPhysical
            ResistLightning
            ResistFire
            ResistPoison
            ResistHoly

            Thorns

            DamageReductionPhysicalPercent
            
            Sockets
   -->
</ItemRules>
 
That is missing blues, is ok, because he is skipping Magic1 and Magic2 items. Thou, should be picking gold and rares . . .

Code:
<?xml version="1.0" encoding="utf-8" ?>

<ItemRules name="Default Item Rules" useRoundedValues="true">
  <!-- The order in which item rules are evaluated. Typically, this is fine for almost all rule sets. 
  However, you may want to switch things around sometimes if you want to force-sell things that may match keep rules. -->
  <Priority priority1="Keep" priority2="Salvage" priority3="Sell" />

  <Categories>
    <Category ruleType="PickUp">
      
      <!-- Pick up all magic+ items -->
      <ItemRule>
        <StatRules>
          <Rule quality="Magic3" />
        </StatRules>
      </ItemRule>

      <!-- Pick up gold, at least in stacks of 100 -->
      <ItemRule itemName="Gold" stack="100" />
      
      <!-- Pick up all pages and tomes, blacksmithing/jewelcrafting -->
      <ItemRule itemName="Page of*" stack="1" />
      <ItemRule itemName="Tome of*" stack="1" />
      
      <!-- Gems -->
      <ItemRule itemName="*Ruby*" stack="1" />
      <ItemRule itemName="*Emerald*" stack="1" />
      <ItemRule itemName="*Topaz*" stack="1" />
      <ItemRule itemName="*Amethyst*" stack="1" />

      <!-- Health potions -->
      <ItemRule itemName="*Health Potion*" stack="1" />
    </Category>

    <Category ruleType="Keep">
      
      <ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Weapons">
        <StatRules>
          <!-- Magic Weapons should have at least 1200 DPS -->
          <Rule stat="DPS" minValue="1200" quality="Magic1" />
          <!-- Rare weapons should have at least 1100 considering they provide extra stats most of the time. -->
          <Rule stat="DPS" minValue="1100" quality="Rare4" />
        </StatRules>
      </ItemRule>

      <ItemRule itemBaseType="Weapon" twoHanded="false" description="High DPS 1h Weapons">
        <StatRules>
          <Rule stat="DPS" minValue="1000" quality="Magic1" />
          <Rule stat="DPS" minValue="900" quality="Rare4" />
        </StatRules>
      </ItemRule>

      <ItemRule itemBaseType="Armor" description="Rare armor with Intelligence">
        <StatRules>
          <Rule stat="Intelligence" minValue="100" quality="Rare4" />
        </StatRules>
      </ItemRule>
      
      <ItemRule itemBaseType="Jewelry" description="Rare jewelry with Intelligence">
        <StatRules>
          <Rule stat="Intelligence" minValue="100" quality="Rare4" />
        </StatRules>
      </ItemRule>

      <ItemRule itemName="String of Ears" description="High DR% String of Ears">
        <StatRules>
          <!-- String of Ears should have at least 17% damage reduction. Any lower and its not worth a whole lot.-->
          <Rule stat="DamageReductionPhysicalPercent" minValue="17" />
        </StatRules>
      </ItemRule>

      <ItemRule itemName="Talisman of Aranoch" description="Talisman of Awesome Lowbieness" />

      <!-- Keep rares and legendaries, regardless of stats. -->
      <ItemRule ruleType="Keep" description="Rare and better items!">
        <StatRules>
          <Rule quality="Rare4" />
        </StatRules>
      </ItemRule>
      
    </Category>

    <Category ruleType="Sell">
      <ItemRule description="Sell Everything">
        <StatRules>
          <Rule quality="Magic1" />
        </StatRules>
      </ItemRule>
    </Category>
    
  </Categories>

  <!-- Available Stats:
  
            Intelligence
            Strength
            Vitality
            Dexterity
            Armor - this is the "base" armor of an item.
            ArmorBonus - this is the "bonus" armor on the item. Represented in the tooltip as "+x Armor"
            ArmorTotal - this is the "total" armor for the item.

            // Damage % Increases - These are typically things like 3% Fire Damage - typically found on Wizard/WD items
            FireDamagePercent
            ColdDamagePercent
            LightningDamagePercent
            PoisonDamagePercent
            ArcaneDamagePercent
            HolyDamagePercent

            MinDamage - this is the smaller of the 2 when the tooltip states "+5-10 damage" or similar.
            MaxDamage - the max value of the above
            DPS - weapon DPS. This is the DPS as shown in the tooltip.

            GoldFind
            MagicFind 

            // Increase modifiers
            AttackSpeedPercent

            // Weapon
            WeaponAttacksPerSecond
            WeaponMinDamage
            WeaponMaxDamage

            // Misc
            MovementSpeed - run speed %
            HealthGlobeBonus
            HealthPerSecond
            LifePercent
            Level - item level. DOES NOT MATCH IN-GAME ITEM LEVEL REQUIREMENT!

            // Resists
            ResistAll
            ResistArcane
            ResistCold
            ResistPhysical
            ResistLightning
            ResistFire
            ResistPoison
            ResistHoly

            Thorns

            DamageReductionPhysicalPercent
            
            Sockets
   -->
</ItemRules>

Even with Magic1, it's still missing every blue item. I wouldn't think that after 6-8 hours of running the bot that it wouldn't have picked up a single item, and I've caught it completely ignoring all rare quality items as well. I have no clue how many I missed while asleep, I just can't figure out WHY it's not even trying to pick them up.

After I had caught that I was using a modified DefaultItemRules.xml file, I'd run the bot again for another 3-4 hours and didn't pick up any items.
 
I've updated to build .118 today, and still seem to be having the same issues. Any ideas why this would be happening? This is a completely stock build with nothing changed. I just can't get looting to work for the life of me. Do some profiles need to be modified to give more time after the end of combat to allow the bot to see if there are actually any items that need to be picked up? I wouldn't think so, as Sarkoth often dies before one of his last minions, so there are already blue/etc items on the ground.
 
The bot wont loot anything if u have squares checked in the bag protection.
its a bug with the bot so make sure u have no spaced checked in the bag protection
 
The bot wont loot anything if u have squares checked in the bag protection.
its a bug with the bot so make sure u have no spaced checked in the bag protection

Seriously?

I'm going to test this here in a few minutes, but if that's the case, I'm going to be incredibly happy to have a solid answer on why this isn't working properly! I'll report back since I'd protected a few squares for my items I'd squashed at the BS.

EDIT: Looks like with disabling the protected bag slots has (at least for now) resolved my issues with looting. I need to make some other changes to the way I'm approaching the game running, but I think you may have just resolved my major issue with loot!
 
Last edited:
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