Where is wrong?while(bestMob != null && !isAlive(bestMob) && isExists(bestMob) && bestMob.type == BotTypes.Npc && ((Npc)bestMob).dropAvailable && isAlive())
{
if(me.dist(bestMob) > 3)
ComeTo(bestMob, 1) ;
PickupAllDrop(bestMob);
onLootDice += (item) => item.Dice(true);






