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Rogue CC - Rewrite of Stabby Stabby - Version 2.0

fpsware

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Its been a long time coming a complete rewrite of Stabby Stabby, the Rogue CC.

This was my first HB CC, and as such it was a learning expierence. Now is the chance to have your say, what worked, what didn't work, what do you want to add. We have the technology, we can build it.

This CC will be my first to implement a priority based casting system, which should result in considerably higher DPS and more accurate use of abilities.


As with all my CCs it will support:
  • Level 1 to 80
  • PVE, PVP
  • RAF
  • Possibly AoE grinding / Multiple mob pulling
 
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The original CC did pretty well for what it was in my opinion, as I used it for leveling my rogue. If you're asking for requests then see below. :)

- Poison management: give us selection or priority if we're in pvp or pve

- Ability toggles: Being able to to turn abilities on or off of the priority system or rotation. Ex: adding or removing Gouge > Backstab

- Customizable rotation outside of priority system, Ex: setting amount of combo points to use for before using an ability and which ones to use. If I want it to spam SS to 5 CP then SnD over and over again I should be able to ;) lol

- Better CD usage. If you're going to use cloak and kick is available and there are no dots up on you, just kick and don't waste cloak.

Keep up the great work on CC development.
 
Some logic that you can use for different level specs IE, your current one before 20 trys to backstab, Combat is the fastest leveling spec, and you use Swords for combat, therefore looking abit silly when we run behide a mob to erm...... spam SS again


  • Eat and Drink in stealth,
  • Shadowmeld before Vanish (If we still in combat 5secs after enter vanish)
  • Always chase runners down
  • PvP Target Prio system, Target closest and with lowest HP possible, If adds during runner Sprint + Evasion, Finish runner Then choice of Vanish to regain HP if below x Amount, or go back and get the add if he's still targeting us.

If its possible (this is for nightelfs :P) If me Target of Target, combat=nil /shadowmeld (Aviod Sniping casters)
 
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I noticed it had some issues dealing with tagged targets. It would spam: Attacking.. Target already taken.., Attacking.. Target already taken.. and basically wait until that player killed the mob before it resumed operation.
 
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