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Rimaldinis?

Ok Guys. in PickUp.dis i have only:

[ITEMID] == "1844495708"
[BASETYPE] == "Misc" -> [PICKUP]
[NAME] == "Gem"

nothing else... i have seen that the pg picked up and stashed some Yellow too, then, i have deleted all the code in Magic/rare .dis....

In trinity pickup i have choosed the script then the soft one, leaving "rare" and "rare" in keep and Log level.

But Kadala some Yellow gloves from kadala has been still stashed cause it maybe has cc or cd or ias damage...

Should it works fine?

Ps. Sry 4 my bad Eng! :)
 
I have a BIG BIG problem... as up i have configured the files in trinity, ok. I use Kadala 2.0 and i have seen the bot TRASH A LEGENDARY GLOVES!!!! WTF!! I wouldn't like found Task teo and shard it! :(

What's wrong??
 
AGAIN!!!!!!!!!

Try go to the tab - Itens - Pickup - Misc Item Level -> NONE.


SHAZAM!!!
 
Holy crap. So much conflicting information.

Given the most recent DB, Trinity, etc - what do I need to make sure this thing gets picked up?
 
Holy crap. So much conflicting information.

Given the most recent DB, Trinity, etc - what do I need to make sure this thing gets picked up?

Yeah, there is tons flying around, but I think to be safe have this in your pickup.dis file

[ITEMID] == "1844495708"
[BASETYPE] == "Misc" -> [PICKUP]
[NAME] == "Gem"
 
Confirmed! Finally I got some of them today lol

Yeah, there is tons flying around, but I think to be safe have this in your pickup.dis file

[ITEMID] == "1844495708"
[BASETYPE] == "Misc" -> [PICKUP]
[NAME] == "Gem"
 
Arrived at Kadala
Interacting with Kadala ActorType=Kadala
Interacting with Kadala ActorType=Kadala
Buying: Gloves
Buying: Gloves
Buying: Gloves
Buying: Gloves
Buying: Gloves
Buying: Gloves
Buying: Gloves
Buying: Gloves
Buying: Gloves
Forced townrun initiated! Reason:Gambling finished
[Trinity] Looks like we are being asked to force a town-run by a profile/plugin/new DB feature, now doing so.
[Trinity] Aculeo del ladro [x1_Gloves_hell_base_08-18459] [Gloves] = (TRASH)
[Trinity] Disputa del soffocamento [x1_Gloves_hell_base_08-18464] [Gloves] = (KEEP) <----------------- WHY?????
[Trinity] Vista della presa [x1_Gloves_hell_base_08-18463] [Gloves] = (TRASH)
[Trinity] Rinforzo sigillato [x1_Gloves_hell_base_08-18467] [Gloves] = (TRASH)
[Trinity] Prisma della cavalleria [x1_Gloves_hell_base_08-18466] [Gloves] = (TRASH)
[Trinity] Ricompensa dell'estensione [x1_Gloves_hell_base_08-18462] [Gloves] = (TRASH)
[Trinity] Prosperità dello schianto [x1_Gloves_hell_base_08-18465] [Gloves] = (TRASH)
[Trinity] Insidia fasciante [x1_Gloves_hell_base_08-18461] [Gloves] = (TRASH)
[Trinity] Voracità dell'appiglio [x1_Gloves_hell_base_08-18460] [Gloves] = (TRASH)
Opening stash
Opening stash

Cant understand why it stash some Yellow from kadala!
 
Last edited:
Arrived at Kadala
Interacting with Kadala ActorType=Kadala
Interacting with Kadala ActorType=Kadala
Buying: Gloves
Buying: Gloves
Buying: Gloves
Buying: Gloves
Buying: Gloves
Buying: Gloves
Buying: Gloves
Buying: Gloves
Buying: Gloves
Forced townrun initiated! Reason:Gambling finished
[Trinity] Looks like we are being asked to force a town-run by a profile/plugin/new DB feature, now doing so.
[Trinity] Aculeo del ladro [x1_Gloves_hell_base_08-18459] [Gloves] = (TRASH)
[Trinity] Disputa del soffocamento [x1_Gloves_hell_base_08-18464] [Gloves] = (KEEP) <----------------- WHY?????
[Trinity] Vista della presa [x1_Gloves_hell_base_08-18463] [Gloves] = (TRASH)
[Trinity] Rinforzo sigillato [x1_Gloves_hell_base_08-18467] [Gloves] = (TRASH)
[Trinity] Prisma della cavalleria [x1_Gloves_hell_base_08-18466] [Gloves] = (TRASH)
[Trinity] Ricompensa dell'estensione [x1_Gloves_hell_base_08-18462] [Gloves] = (TRASH)
[Trinity] Prosperità dello schianto [x1_Gloves_hell_base_08-18465] [Gloves] = (TRASH)
[Trinity] Insidia fasciante [x1_Gloves_hell_base_08-18461] [Gloves] = (TRASH)
[Trinity] Voracità dell'appiglio [x1_Gloves_hell_base_08-18460] [Gloves] = (TRASH)
Opening stash
Opening stash

Cant understand why it stash some Yellow from kadala!
Had this problem too something is wrong in the "rare.dis" of job or mabye trinity doesnt get it anyways put that in your "rare.dis":

Code:
[QUALITY] == "Rare" -> [TRASH]
 
It was also stashing some rare gloves for me, so I thought maybe it was the Item Scoring on the Town Run tab. I moved all of them to the far right and now it's salvaging everything... including legendaries. D= (edit: it only salvages identified legendaries, but that makes Kadala kinda useless)

The only line in my pickup.dis is [ITEMID] == "1844495708"

Anyone know where the problem is? The normal trinity rules worked perfectly for me other than not picking up gifts.
 
Last edited:
2 Ramaldani this morning ! Work well now just with last DB Beta and Last Trinity ! Nothing modified !
 
with me going to plugins/item rules/rules/soft/pickup.dis and putting the following

[ITEMID] == "1844495708"
[BASETYPE] == "Misc" -> [PICKUP]
[NAME] == "Gem"

does this go anywhere in particular or can i just put it at the end under "// ignot rules"
 
How do I get this thing to pick up the ramalamadingdongs?

I added this line [QUALITY] == "Legendary" && [NAME] == "Ramaladni's Gift" as told into my Pickup.ds, I put it first in the legendary section, then I put it in all of them and nothing is getting picked up.


// +---------------------------------------------------------------------------+
// | ______ _______ ______ __ __ _______ ______
// | | __ \_ _| | |/ | | | | __ \
// | | __/_| |_| ---| < | | | __/
// | |___| |_______|______|__|\__| |_______|___|
// | ++++++++++++++++++++++++++++++++++++++++++++++++++
// +---------------------------------------------------------------------------+

// +---------------------------------------------------------------------------+
// | _______ ______ _______ ______ _______ _______ _____
// | | __| __ \ ___| |_ _| _ | |_
// | |__ | __/ ___| ---|_| |_| | |
// | |_______|___| |_______|______|_______|___|___|_______|
// +---------------------------------------------------------------------------+

// craftingPlans on the ground have all quality normal cant decide here
//[TYPE] == "CraftingPlan" (now controlled through Trinity)

// craftingReagents like Demonic Essences (now controlled through Trinity)
//[TYPE] == "CraftingReagent"

// +---------------------------------------------------------------------------+
// | _____ _______ _______ _______ _______ _____ _______ ______ ___ ___
// | | |_| ___| __| ___| | | \| _ | __ \ | |
// | | | ___| | | ___| | -- | | <\ /
// | |_______|_______|_______|_______|__|____|_____/|___|___|___|__| |___|
// +---------------------------------------------------------------------------+
[QUALITY] == "Legendary" && [LEVEL] > 57
[QUALITY] == "Legendary" && [LEVEL] > 50 && [TYPE] == "Jewelry"
//ignore rule
[QUALITY] == "Legendary" && [LEVEL] <= 56 -> [IGNORE]
[QUALITY] == "Legendary" && [NAME] == "Ramaladni's Gift"// | ______ _______ ______ _______
// | | __ \ _ | __ \ ___|
// | | < | < ___|
// | |___|__|___|___|___|__|_______|
// +--------------------------------------------------------------------------------------+
[QUALITY] == "Rare" && [LEVEL] > 61 && [BASETYPE] == "Weapon"
//ignore rule
[QUALITY] == "Rare" && [LEVEL] <= 61 && [BASETYPE] == "Weapon" -> [IGNORE]

[QUALITY] == "Rare" && [LEVEL] > 60 && [BASETYPE] == "Armor"
[QUALITY] == "Rare" && [LEVEL] > 57 && [BASETYPE] == "Armor" && [TYPE] == "Gloves"
//ignore rule
[QUALITY] == "Rare" && [LEVEL] <= 60 && [BASETYPE] == "Armor" -> [IGNORE]

[QUALITY] == "Rare" && [LEVEL] > 54 && [BASETYPE] == "Jewelry"
//ignore rule
[QUALITY] == "Rare" && [LEVEL] <= 54 && [BASETYPE] == "Jewelry"-> [IGNORE]

// bugged rare misc items like followerspecial and polearm
[QUALITY] == "Rare" && [LEVEL] > 61 && [BASETYPE] == "Misc"
//ignore rule
[QUALITY] == "Rare" && [LEVEL] <= 61 && [BASETYPE] == "Misc" -> [IGNORE]
[QUALITY] == "Legendary" && [NAME] == "Ramaladni's Gift"// +---------------------------------------------------------------------------+
// | _______ _______ _______ _______ ______
// | | | | _ | __|_ _| |
// | | | | | |_| |_| ---|
// | |__|_|__|___|___|_______|_______|______|
// +---------------------------------------------------------------------------+
//ignore rule
[QUALITY] == "Magic" -> [IGNORE]
 
Last edited:
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