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Rifts

dbirdflyshi

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Does anybody have any idea on logics to make a rift profile?

Since rifts are random, how will people code the profile to have it work? and Is anybody working on this now? Im not pushing or complaining, i was just wondering if anyone was working on it.
 
Does anybody have any idea on logics to make a rift profile?

Since rifts are random, how will people code the profile to have it work? and Is anybody working on this now? Im not pushing or complaining, i was just wondering if anyone was working on it.

The only problem right now is the portals. There will need to be new functionality added to DB or Trinity (if even possible) to target and use random portals.
 
You can run a profile with nothing but a TrinityDungeonExplore and watch it clear out the rift level just fine. But it can't use the portals because it needs you to know the id/hash of the portal in advance - and we wont know that for rifts because its random.

But i don't think it shouldn't be that difficult and i'm surprised nobody has written the plugin yet, i guess they're just busy with bounties. It looks like the minimap marker collections have a property for IsExitPortal so we should be able to explore until we find any exit and then trigger an interaction, or fully explore than run back to it. If you wanted to get really dirty you could maybe look up the actor name for anything with the word portal in it.

The rest of it is not such a big deal - opening the rift, talking to olrek. Maybe we can use some of the bounty detection code to know when the final boss has been killed.
 
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