The preparation skill on my DH does not trigger. Was wondering if anyone's encountered this problem or knows how to correct it.
Thank you.
Edit: I realize this may or may not be an issue with this profile however, I was not sure where else to go with this problem.
You need to go into the DH combat routine to fix this, I did a simple copy paste job to make it use prep - punishment(for +75hatred restoration). Here is what you do, Open your bot folder go into plugins/trinity/combat/abilities and open up the file demonhuntercombat.cs in notepad hit ctrl f to search for "spam shadow power" you will find something similar to this code:
// Spam Shadow Power
if (Settings.Combat.DemonHunter.SpamShadowPower && CanCast(SNOPower.DemonHunter_ShadowPower) && !Player.IsIncapacitated &&
(!GetHasBuff(SNOPower.DemonHunter_ShadowPower) || Player.CurrentHealthPct <= Trinity.PlayerEmergencyHealthPotionLimit) && // Uses Preparation when equal or less then 40 hatred
((!Runes.DemonHunter.Punishment.IsActive && Player.PrimaryResource <= 40) || (Runes.DemonHunter.Punishment.IsActive && Player.PrimaryResource <= 40)) &&
(Settings.Combat.DemonHunter.SpamShadowPower && Player.SecondaryResource <= 25))
{
return new TrinityPower(SNOPower.DemonHunter_ShadowPower);
}
copy paste EXACTLY this code above, OVER the existing one that is there. Basically its a crude job, but it works. All I did was take shadow power ability in it where it checked if discipline was below a certain amount secondaryresource(discipline). And changed it to PrimaryResource(hatred). So when you are below 40 hatred, it will use prep. For more experienced people this code can be cleaned up to completely rid all traces of shadow power junk. But it works flawlessly with zero issues I just renamed a few things and changed the values around. If you don't have 50 para points into hatred for a total of 125, you can edit both of those number 40s to something like 20 or 25. Since prep is +75 hatred. I have it at 40 because I have 125 hatred.
It seems the update breaks several maps' manual pathing. I will investigate them.
Cursed Hold seems to be the biggest issue I have noticed with map breaking, I think they actually made like 2 different versions of this map or something. There used to be a very small one, and a very big one(the map where that key warden guy comes up out of the middle of the floor in campaign, and the exit is always at the very bottom middle of the map down a flight of stairs around a corner). I found the bot will run back and forth in a tight area in several different spots, if you force the bot to move on its own by dragging it down to more monsters, it will break free sometimes. But inevitably it will not go to the next level, it gets stuck just at the top of the stairs usually if it makes it that far. Best of luck, Thanks for reading. If I can give any more info to help please let me know.