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Rift Bot - Yet Another Rifting Profile!

confirmed working fine, just ran 3 rifts on RG kill only, now back to rift bot full.
 
It seems the update breaks several maps' manual pathing. I will investigate them.
 
The preparation skill on my DH does not trigger. Was wondering if anyone's encountered this problem or knows how to correct it.

Thank you.

Edit: I realize this may or may not be an issue with this profile however, I was not sure where else to go with this problem.
 
Broke mine with the update.
FIX: Uninstall DB, delete everything (except profiles)
Redownload latest version and install
Reinstall Plugins - i recommend NOT using the old one as they may be corrupted
 
How can I change "Rift Bot Common.xml" profile so that it will completely skip some bad maps?
Like "plagued tunnels" or "realm of the banished"?
I have a tons of rift keys, so it will be more efficient to just start a new game.
 
The preparation skill on my DH does not trigger. Was wondering if anyone's encountered this problem or knows how to correct it.

Thank you.

Edit: I realize this may or may not be an issue with this profile however, I was not sure where else to go with this problem.

You need to go into the DH combat routine to fix this, I did a simple copy paste job to make it use prep - punishment(for +75hatred restoration). Here is what you do, Open your bot folder go into plugins/trinity/combat/abilities and open up the file demonhuntercombat.cs in notepad hit ctrl f to search for "spam shadow power" you will find something similar to this code:

// Spam Shadow Power
if (Settings.Combat.DemonHunter.SpamShadowPower && CanCast(SNOPower.DemonHunter_ShadowPower) && !Player.IsIncapacitated &&
(!GetHasBuff(SNOPower.DemonHunter_ShadowPower) || Player.CurrentHealthPct <= Trinity.PlayerEmergencyHealthPotionLimit) && // Uses Preparation when equal or less then 40 hatred
((!Runes.DemonHunter.Punishment.IsActive && Player.PrimaryResource <= 40) || (Runes.DemonHunter.Punishment.IsActive && Player.PrimaryResource <= 40)) &&
(Settings.Combat.DemonHunter.SpamShadowPower && Player.SecondaryResource <= 25))
{
return new TrinityPower(SNOPower.DemonHunter_ShadowPower);
}

copy paste EXACTLY this code above, OVER the existing one that is there. Basically its a crude job, but it works. All I did was take shadow power ability in it where it checked if discipline was below a certain amount secondaryresource(discipline). And changed it to PrimaryResource(hatred). So when you are below 40 hatred, it will use prep. For more experienced people this code can be cleaned up to completely rid all traces of shadow power junk. But it works flawlessly with zero issues I just renamed a few things and changed the values around. If you don't have 50 para points into hatred for a total of 125, you can edit both of those number 40s to something like 20 or 25. Since prep is +75 hatred. I have it at 40 because I have 125 hatred.


It seems the update breaks several maps' manual pathing. I will investigate them.

Cursed Hold seems to be the biggest issue I have noticed with map breaking, I think they actually made like 2 different versions of this map or something. There used to be a very small one, and a very big one(the map where that key warden guy comes up out of the middle of the floor in campaign, and the exit is always at the very bottom middle of the map down a flight of stairs around a corner). I found the bot will run back and forth in a tight area in several different spots, if you force the bot to move on its own by dragging it down to more monsters, it will break free sometimes. But inevitably it will not go to the next level, it gets stuck just at the top of the stairs usually if it makes it that far. Best of luck, Thanks for reading. If I can give any more info to help please let me know.
 
Heya folks

I've just returned back to D3 after a couple months break.

I must say that "Yet Rift Bot" has realy improved since then! I was running my bot during the night and it did a great job! There's just one thing I am missing.

How can I make the bot spend the blood shards gathered?

Cheers,
Mike
 
the bot picks up arcane dust and then sells it to a vendor. What setting do I have mixed up? This never used to happen (too a long break).

Thanks for the help.
 
Rift Bot works great, until you get to the jail map. It gets stuck and wanders around forever. Every time I get it, I have to manually move him to the door/exit. Any fix to this?
 
How about setting up a timer in Trinity. It does not solve the issue in the profile but it should help, no?
 
Rift Bot works great, until you get to the jail map. It gets stuck and wanders around forever. Every time I get it, I have to manually move him to the door/exit. Any fix to this?

To avoid that jail problem just adjust following Trinity Settings

Trinity -> Advanced -> Unstucker -> Enable Trinity unstucker + Enable Allow game restarts

Inactivity Timers -> Enable Gold & Exp Timer and set it from 120-180
 
My bot keeps getting stuck in A5 for some reason. I'll come back and it will be standing by the far east gate. It says it is trying to get unstuck but cannot. I've tried to resolve the issue but nothing works. I have the restart timer on, however it will not restart the game when the bot becomes stuck this way.

Any ideas?

Thank you.
 
To avoid that jail problem just adjust following Trinity Settings

Trinity -> Advanced -> Unstucker -> Enable Trinity unstucker + Enable Allow game restarts

Inactivity Timers -> Enable Gold & Exp Timer and set it from 120-180


I did .. but still get stuck in to the jail ...any ideers ?
 
Last edited:
I did .. but still get stuck in to the jail ...any ideers ?

Yes, you will still get stuck in the jail - but after 120-180 seconds (depends what you set) your Game will be left and recreated / started.

Cheers
 
Yes, you will still get stuck in the jail - but after 120-180 seconds (depends what you set) your Game will be left and recreated / started.

Cheers
ahha ...

Yes... the game started and then go to the jail agan ang agan ...
 
Last edited:
Hi, I'm using profile Common with Bounties. It works fine. But it run one bounties and one rift then restart game and repeat. It doesn't feel right. Because one bounties i can get 4-5 keys.

My question: How do i make it run one bounty then 3-4 rift then repeat. I know it has to change something in RiftloaderB.xml profile. But i don't know anything about codes. Please help.:(

Code:
<Profile>
<Name>Rift Bot Loader</Name>
<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>
<GameParams act="OpenWorld" resumeFromSave="False" isPrivate="True" numGames="-1" />

<TargetBlacklists>
	<TargetBlacklist actorId="114622" name="Tyrael" />
</TargetBlacklists>

<Order>

	<WaitTimer questId="1" stepId="1" waitTime="500"/>
	<LoadOnce questId="1" stepId="1" noRandom="true">
		<ProfileList>
			<LoadProfileOnce profile="Bounties.xml" />
			<LoadProfileOnce profile="Rift.xml" />
		</ProfileList>
	</LoadOnce>	

	<WaitTimer questId="1" stepId="1" waitTime="500"/>
	<LeaveGame quest="1" step="1" stayInParty="False" />

</Order>
</Profile>
 
I am running the same issue as everyone else when it gets to the cursed hold. The trinity unstucker works fine, but the problem is that when it leaves game and comes back in, it does not load the "rift bot full" script. The "explore cursed hold" script is still loaded, that's why the bot thinks that the town is the cursed hold and tries to explore even without entering the rift.

I have no idea how to fix this though =[. Anyone out there could help some of us out with this issue?
 
just adjust following Trinity Settings to avoid that jail problem

Trinity -> Advanced -> Unstucker -> Enable Trinity unstucker + Enable Allow game restarts

Inactivity Timers -> Enable Gold & Exp Timer and set it from 120-180



After 120-180 seconds the game restarted and the bot go to jail again and again ....

any help pls ??
 
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