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Rift Bot - Yet Another Rifting Profile!

Hello. i get this error when doing rift and the character just stands there. What should i do?

[ExploreDungeonTag] Marking nearby node <618.75, 956.25, 0> as visited, distance 35/35, IsVisisted=False
[ExploreDungeonTag] New Nav Target: <608.75, 1143.75, 0>
[ExploreDungeonTag] Marking nearby node <618.75, 1068.75, 0> as visited, distance 35/35, IsVisisted=False
[ExploreDungeonTag] Marking nearby node <646.25, 1078.75, 0> as visited, distance 35/35, IsVisisted=False
 
Im using the release version and there are issues we already raised in the support section.
1. A1 issues after DB update (not profile a issue)
- It doesnt salvage items, instead it runs to the right exit and just goes back and forth
- I set trinity to sell everything, but it still does the same problem
2. Rift issue
- Sometimes it will TP to town then enter back then TP again
- ill try to investigate further, i dont have access to upload log ATM

I just remebered and tested again - the looping is with kadalaspree.
 
I got this problem sometimes when entering a rift, anyone know how to solve it?

Loaded profile Rift Bot
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
Loaded profile Rift Bot Optimized Explore
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
[Rift Bot] Explore Caverns of Araneae @ 15/35/0.15
[ExploreDungeonTag] ExploreDungeon Started
[ExploreDungeonTag] Marking nearby node <618.75, 393.75, 0> as visited, distance 33/35, IsVisisted=False
[ExploreDungeonTag] Fully explored area! Tag Finished.
[MoveToMapMarker] MoveToMapMarker Error: marker=False actor=False/False completedInteracts=0 isPortal=True dist=0 interactRange=10
Loaded profile Rift Bot
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
Loaded profile Rift Bot Optimized Explore
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
[Rift Bot] Explore Caverns of Araneae @ 15/35/0.15
[ExploreDungeonTag] ExploreDungeon Started
[ExploreDungeonTag] Marking nearby node <618.75, 393.75, 0> as visited, distance 33/35, IsVisisted=False
[ExploreDungeonTag] Fully explored area! Tag Finished.
[MoveToMapMarker] MoveToMapMarker Error: marker=False actor=False/False completedInteracts=0 isPortal=True dist=0 interactRange=10
Loaded profile Rift Bot
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
Loaded profile Rift Bot Optimized Explore
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
[Rift Bot] Explore Caverns of Araneae @ 15/35/0.15
[ExploreDungeonTag] ExploreDungeon Started
[ExploreDungeonTag] Marking nearby node <618.75, 393.75, 0> as visited, distance 33/35, IsVisisted=False
[ExploreDungeonTag] Fully explored area! Tag Finished.
[MoveToMapMarker] MoveToMapMarker Error: marker=False actor=False/False completedInteracts=0 isPortal=True dist=0 interactRange=10
Loaded profile Rift Bot
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
Loaded profile Rift Bot Optimized Explore
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
[Rift Bot] Explore Caverns of Araneae @ 15/35/0.15
[ExploreDungeonTag] ExploreDungeon Started
[ExploreDungeonTag] Marking nearby node <618.75, 393.75, 0> as visited, distance 33/35, IsVisisted=False
[ExploreDungeonTag] Fully explored area! Tag Finished.
[MoveToMapMarker] MoveToMapMarker Error: marker=False actor=False/False completedInteracts=0 isPortal=True dist=0 interactRange=10
Loaded profile Rift Bot
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
Loaded profile Rift Bot Optimized Explore
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
[Rift Bot] Explore Caverns of Araneae @ 15/35/0.15
[ExploreDungeonTag] ExploreDungeon Started
[ExploreDungeonTag] Marking nearby node <618.75, 393.75, 0> as visited, distance 33/35, IsVisisted=False
[ExploreDungeonTag] Fully explored area! Tag Finished.
[MoveToMapMarker] MoveToMapMarker Error: marker=False actor=False/False completedInteracts=0 isPortal=True dist=0 interactRange=10
Loaded profile Rift Bot
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
Loaded profile Rift Bot Optimized Explore
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
[Rift Bot] Explore Caverns of Araneae @ 15/35/0.15
[ExploreDungeonTag] ExploreDungeon Started
[ExploreDungeonTag] Marking nearby node <618.75, 393.75, 0> as visited, distance 26/35, IsVisisted=False
[ExploreDungeonTag] Fully explored area! Tag Finished.
 
In the latest patch the rift terminal now requires you to actually place in a rift keystone unless another player opens the rift first. However, the bot seems to magically open the rift with out having the keystones on him. This seems like a strange inconsistency that could be potentially dangerous?

From:https://www.thebuddyforum.com/demonbuddy-forum/175560-riftbot-using-keystones-stash-oops.html


Look your storage.. The bot uses a rift keystone that you keep there.. Don't worry
 
Can anyone share a badass Witchdoctor setup for T6 solo rifting? I have my WD setup to do T6 ghom in 10 sceonds but need a good rift setup.
 
What do I change in the .xml to make it NOT create a new game for every rift - instead just wait for it to close then go again?

Edit: Nvm - solved it
 
Last edited:
Any way of making the bot open GRifts? If I do it manually it TPs back to town again and again.
 
What do I change in the .xml to make it NOT create a new game for every rift - instead just wait for it to close then go again?

Edit: Nvm - solved it

How did you change that? I would like him to sit in town also (act 4) and create new rifts without leaving the game. I have an idea, but don't want to mess anything up :)
 
What do I change in the .xml to make it NOT create a new game for every rift - instead just wait for it to close then go again?

Edit: Nvm - solved it

How did you do it? Im pretty sure, alot of people would like to know too. thanks!
 
Should I be concerned that the bot is opening rifts without rift keys in it's inventory? I don't think there is a way to open a rift without dragging a key into the game anymore, however the bot can do it.
 
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