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Rift Bot - Yet Another Rifting Profile!

Hi Oksehode,

Rift loop adjustment works perfectly.
Could you also help me with this?
Thanks!

Sorry. I only answer profile related questions. If you need support for for class specific combat routines, you need to ask in the Trinity thread or open your own thread.
 
Help, pls.
How to disable game restarts after rift are closed?
(I need this for cycling rifts with lowlevel wizard for level upping. Wizard stay in town all time)
P.S. sorry for my bad english.
 
anyone have this prob too or know how to fix this?

It's not a problem with the profile and I've never had this happen to me, so I can't reproduce it. No one can help you without the log file anyway.
 
the part of the log is from the stuck at book of cain...

Code:
12:05:43.700 INFO  Logger [Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
12:05:43.705 DEBUG Logger [Trinity] Starting town run timer
12:05:43.755 INFO  Logger [Trinity] Waiting for town run timer (Target Check)
12:05:43.763 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:43.763 INFO  Logger [Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
12:05:43.765 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:43.805 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:43.806 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:43.851 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:43.852 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:43.914 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:43.916 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:43.958 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:43.971 DEBUG TrinityDebug [Trinity][Weight] Starting weights: packSize=4 packRadius=20 MovementSpeed=3,2 Elites=0 AoEs=0 disableIgnoreTag=False (ExploreDungeonTag) closeRangePriority=False townRun=True questingArea=False level=70 isQuestingMode=False
12:05:43.972 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:44.013 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:44.015 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:44.059 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:44.060 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:44.101 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:44.102 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:44.146 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:44.147 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:44.185 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:44.187 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:44.228 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:44.230 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:44.266 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:44.280 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:44.320 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:44.321 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:44.359 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:44.360 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:44.396 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:44.398 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:44.437 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:44.439 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:44.471 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:44.473 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:44.517 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:44.518 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:44.561 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:44.562 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:44.605 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:44.618 DEBUG TrinityDebug [Trinity][Weight] Starting weights: packSize=4 packRadius=20 MovementSpeed=0,0 Elites=0 AoEs=0 disableIgnoreTag=False (ExploreDungeonTag) closeRangePriority=False townRun=True questingArea=False level=70 isQuestingMode=False
12:05:44.618 DEBUG TrinityDebug [Trinity][Weight] Weight=0 name=x1WestmGraveyard_TombstoneDestructibleC sno=284360 type=Destructible R-Dist=54 IsElite=False RAGuid=-1456078660 NotStuck
12:05:44.618 DEBUG TrinityDebug [Trinity][Weight] Weight=0 name=x1WestmGraveyard_TombstoneDestructibleE sno=284366 type=Destructible R-Dist=54 IsElite=False RAGuid=-1456013215 NotStuck
12:05:44.618 DEBUG TrinityDebug [Trinity][Weight] Weight=0 name=x1WestmGraveyard_Candle_Stand_A sno=358851 type=Destructible R-Dist=56 IsElite=False RAGuid=-1372061424 NotStuck
12:05:44.618 DEBUG TrinityDebug [Trinity][Weight] Weight=0 name=x1WestmGraveyard_Candle_Stand_A sno=358851 type=Destructible R-Dist=76 IsElite=False RAGuid=-1371668424 NotStuck
12:05:44.620 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:44.672 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:44.673 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:44.710 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:44.711 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:44.749 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:44.751 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:44.790 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:44.791 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:44.826 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:44.827 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:44.863 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:44.864 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:44.902 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:44.904 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:44.943 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:44.956 DEBUG TrinityDebug [Trinity][Weight] Starting weights: packSize=4 packRadius=20 MovementSpeed=0,0 Elites=0 AoEs=0 disableIgnoreTag=False (ExploreDungeonTag) closeRangePriority=False townRun=True questingArea=False level=70 isQuestingMode=False
12:05:44.956 DEBUG TrinityDebug [Trinity][Weight] Weight=0 name=x1WestmGraveyard_TombstoneDestructibleC sno=284360 type=Destructible R-Dist=54 IsElite=False RAGuid=-1456078660 NotStuck
12:05:44.956 DEBUG TrinityDebug [Trinity][Weight] Weight=0 name=x1WestmGraveyard_TombstoneDestructibleE sno=284366 type=Destructible R-Dist=54 IsElite=False RAGuid=-1456013215 NotStuck
12:05:44.956 DEBUG TrinityDebug [Trinity][Weight] Weight=0 name=x1WestmGraveyard_Candle_Stand_A sno=358851 type=Destructible R-Dist=56 IsElite=False RAGuid=-1372061424 NotStuck
12:05:44.956 DEBUG TrinityDebug [Trinity][Weight] Weight=0 name=x1WestmGraveyard_Candle_Stand_A sno=358851 type=Destructible R-Dist=76 IsElite=False RAGuid=-1371668424 NotStuck
12:05:44.957 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:44.993 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:44.995 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:45.034 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:45.036 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:45.078 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:45.080 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:45.119 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:45.121 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:45.155 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:45.156 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:45.191 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:45.192 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:45.226 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:45.228 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:45.261 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:45.274 DEBUG TrinityDebug [Trinity][Weight] Starting weights: packSize=4 packRadius=20 MovementSpeed=0,0 Elites=0 AoEs=0 disableIgnoreTag=False (ExploreDungeonTag) closeRangePriority=False townRun=True questingArea=False level=70 isQuestingMode=False
12:05:45.274 DEBUG TrinityDebug [Trinity][Weight] Weight=0 name=x1WestmGraveyard_TombstoneDestructibleC sno=284360 type=Destructible R-Dist=54 IsElite=False RAGuid=-1456078660 NotStuck
12:05:45.274 DEBUG TrinityDebug [Trinity][Weight] Weight=0 name=x1WestmGraveyard_TombstoneDestructibleE sno=284366 type=Destructible R-Dist=54 IsElite=False RAGuid=-1456013215 NotStuck
12:05:45.274 DEBUG TrinityDebug [Trinity][Weight] Weight=0 name=x1WestmGraveyard_Candle_Stand_A sno=358851 type=Destructible R-Dist=56 IsElite=False RAGuid=-1372061424 NotStuck
12:05:45.274 DEBUG TrinityDebug [Trinity][Weight] Weight=0 name=x1WestmGraveyard_Candle_Stand_A sno=358851 type=Destructible R-Dist=76 IsElite=False RAGuid=-1371668424 NotStuck
12:05:45.275 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:45.315 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:45.316 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:45.353 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:45.355 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:45.389 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:45.391 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:45.430 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:45.431 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:45.467 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:45.469 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:45.511 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:45.512 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:45.548 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:45.549 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:45.586 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:45.600 DEBUG TrinityDebug [Trinity][Weight] Starting weights: packSize=4 packRadius=20 MovementSpeed=0,0 Elites=0 AoEs=0 disableIgnoreTag=False (ExploreDungeonTag) closeRangePriority=False townRun=True questingArea=False level=70 isQuestingMode=False
12:05:45.601 DEBUG TrinityDebug [Trinity][Weight] Weight=0 name=x1WestmGraveyard_TombstoneDestructibleC sno=284360 type=Destructible R-Dist=54 IsElite=False RAGuid=-1456078660 NotStuck
12:05:45.601 DEBUG TrinityDebug [Trinity][Weight] Weight=0 name=x1WestmGraveyard_TombstoneDestructibleE sno=284366 type=Destructible R-Dist=54 IsElite=False RAGuid=-1456013215 NotStuck
12:05:45.601 DEBUG TrinityDebug [Trinity][Weight] Weight=0 name=x1WestmGraveyard_Candle_Stand_A sno=358851 type=Destructible R-Dist=56 IsElite=False RAGuid=-1372061424 NotStuck
12:05:45.601 DEBUG TrinityDebug [Trinity][Weight] Weight=0 name=x1WestmGraveyard_Candle_Stand_A sno=358851 type=Destructible R-Dist=76 IsElite=False RAGuid=-1371668424 NotStuck
12:05:45.602 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:45.643 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:45.644 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:45.681 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:45.683 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Running to tree IsTryingToTownPortal TownRunTimerRunning ForceTargetUpdate CurrentTargetIsNull
12:05:45.728 DEBUG TrinityDebug [Trinity][Behavior] CurrentTarget was passed as null! Continuing...
12:05:45.730 DEBUG TrinityDebug [Trinity][Behavior] Handle Target returning Success to tree IsTryingToTownPortal TownRunTimerFinished ForceTargetUpdate CurrentTargetIsNull
12:05:45.778 INFO  CommonBehaviors Using town portal
12:05:56.651 DEBUG TrinityDebug [Trinity][Weight] Starting weights: packSize=4 packRadius=20 MovementSpeed=1,0 Elites=0 AoEs=0 disableIgnoreTag=False (ExploreDungeonTag) closeRangePriority=False townRun=True questingArea=False level=70 isQuestingMode=False
12:05:56.652 INFO  Logger [Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
12:05:56.661 DEBUG DefaultNavigationProvider Navigator.Clear
12:05:56.662 DEBUG DefaultNavigationProvider Generating path to NephalemAltar - <372.4865, 386.5935, -0.2421759>
12:05:56.723 DEBUG DefaultNavigationProvider Successfully generated path from {X=167,Y=151} to {X=155,Y=150} in 00:00:00.0013400 with 14(3) hops
12:05:56.748 DEBUG DefaultNavigationProvider Client path generated.
12:05:56.749 DEBUG DefaultNavigationProvider Generated path to <372.4865, 386.5935, -0.2421759> (NephalemAltar) with 3 hops.
12:05:56.804 DEBUG TrinityDebug [Trinity][Behavior] Selected new power=X1_Crusader_SteedCharge pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=1 timeSinceAssigned=0 timeSinceUse=39462,2571 range=0
12:05:56.804 DEBUG Logger [Trinity][Behavior] Using OOC Buff: X1_Crusader_SteedCharge
12:05:57.219 DEBUG TrinityDebug [Trinity][Weight] Starting weights: packSize=4 packRadius=20 MovementSpeed=0,0 Elites=0 AoEs=0 disableIgnoreTag=False (ExploreDungeonTag) closeRangePriority=False townRun=True questingArea=False level=70 isQuestingMode=False
12:06:03.962 DEBUG TrinityDebug [Trinity][Behavior] Selected new power=X1_Crusader_SteedCharge pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=1 timeSinceAssigned=0 timeSinceUse=7055,4036 range=0
12:06:10.739 DEBUG TrinityDebug [Trinity][Behavior] Selected new power=X1_Crusader_SteedCharge pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=1 timeSinceAssigned=0 timeSinceUse=6676,3819 range=0
12:06:14.081 INFO  Logger [Trinity] Saving Config file
12:06:17.523 DEBUG TrinityDebug [Trinity][Behavior] Selected new power=X1_Crusader_SteedCharge pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=1 timeSinceAssigned=0 timeSinceUse=63540497177523,1 range=0
12:06:17.725 INFO  Logger [Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
12:06:24.309 DEBUG TrinityDebug [Trinity][Behavior] Selected new power=X1_Crusader_SteedCharge pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=1 timeSinceAssigned=0 timeSinceUse=6684,3824 range=0
12:06:31.090 DEBUG TrinityDebug [Trinity][Behavior] Selected new power=X1_Crusader_SteedCharge pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=1 timeSinceAssigned=0 timeSinceUse=6680,3821 range=0
12:06:37.876 DEBUG TrinityDebug [Trinity][Behavior] Selected new power=X1_Crusader_SteedCharge pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=1 timeSinceAssigned=0 timeSinceUse=6684,3823 range=0
12:06:44.658 DEBUG TrinityDebug [Trinity][Behavior] Selected new power=X1_Crusader_SteedCharge pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=1 timeSinceAssigned=0 timeSinceUse=6680,3821 range=0
12:06:51.428 DEBUG TrinityDebug [Trinity][Behavior] Selected new power=X1_Crusader_SteedCharge pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=1 timeSinceAssigned=0 timeSinceUse=6667,3814 range=0
12:06:58.228 DEBUG TrinityDebug [Trinity][Behavior] Selected new power=X1_Crusader_SteedCharge pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=1 timeSinceAssigned=0 timeSinceUse=6699,3832 range=0
12:07:05.013 DEBUG TrinityDebug [Trinity][Behavior] Selected new power=X1_Crusader_SteedCharge pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=1 timeSinceAssigned=0 timeSinceUse=6684,3823 range=0
12:07:11.786 DEBUG TrinityDebug [Trinity][Behavior] Selected new power=X1_Crusader_SteedCharge pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=1 timeSinceAssigned=0 timeSinceUse=6672,3817 range=0
12:07:18.556 DEBUG TrinityDebug [Trinity][Behavior] Selected new power=X1_Crusader_SteedCharge pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=1 timeSinceAssigned=0 timeSinceUse=6669,3815 range=0
12:07:25.347 DEBUG TrinityDebug [Trinity][Behavior] Selected new power=X1_Crusader_SteedCharge pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=1 timeSinceAssigned=0 timeSinceUse=6690,3827 range=0
12:07:32.120 DEBUG TrinityDebug [Trinity][Behavior] Selected new power=X1_Crusader_SteedCharge pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=1 timeSinceAssigned=0 timeSinceUse=6672,3816 range=0
12:07:38.907 DEBUG TrinityDebug [Trinity][Behavior] Selected new power=X1_Crusader_SteedCharge pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=1 timeSinceAssigned=0 timeSinceUse=6686,3824 range=0
12:07:45.709 DEBUG TrinityDebug [Trinity][Behavior] Selected new power=X1_Crusader_SteedCharge pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=1 timeSinceAssigned=0 timeSinceUse=6700,3832 range=0
12:07:52.497 DEBUG TrinityDebug [Trinity][Behavior] Selected new power=X1_Crusader_SteedCharge pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=1 timeSinceAssigned=0 timeSinceUse=6687,3825 range=0
12:07:54.957 DEBUG Logger [Trinity][Configuration] End CopyTo Object AdvancedSetting
12:07:54.959 DEBUG Logger [Trinity][Configuration] Starting CopyTo Object NotificationSetting
12:07:54.960 DEBUG Logger [Trinity][Configuration] End CopyTo Object NotificationSetting
12:07:54.962 DEBUG Logger [Trinity][Configuration] End CopyTo Object TrinitySetting
12:07:54.966 INFO  Logger [Trinity] Saving Config file
12:07:59.281 DEBUG TrinityDebug [Trinity][Behavior] Selected new power=X1_Crusader_SteedCharge pos=x="0" y="0" z="0" acdGuid=-1 preWait=1 postWait=1 timeSinceAssigned=0 timeSinceUse=63540497279281,9 range=0
12:07:59.481 INFO  Logger [Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)


bot just stands at book of cain and spams steed charge...

bjbs6e.jpg


this stands in the DB window...

Code:
[Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity] Waiting for town run timer (Target Check)
[Trinity][Behavior] CurrentTarget is null but we are ready to to Town Run, waiting... 
Using town portal
[Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity] Saving Config file
[Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)
[Trinity] Saving Config file
[Trinity] No more space to pickup a 2-slot item, now running town-run routine. (TownRun)

Post your problem with the full log in the support forum.
 
Worked great for a few hours. then this:

System.Exception: Injection resulted in a process exception with error code 0xc0000005
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at €..(Executor , String )
at Zeta.Game.Internals.SNO.TagMap.GetTagMapEntryAsInteger(Int32 key)
at Zeta.Game.Internals.SNO.SNORecordActor.get_GizmoType()
at Zeta.Bot.Navigation.MainGridProvider.(DiaObject )
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at Zeta.Bot.Navigation.MainGridProvider.(BitArray )
at Zeta.Bot.Navigation.MainGridProvider.Update()
at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in c:\Users\Shifty\Desktop\DB RIFT\Plugins\Trinity\Helpers\GameEvents.cs:line 114
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
GameChanged. Clearing actors
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Loaded profile Rift Bot Optimized Explore
Game joined, Resetting profile caches.
[Rift Bot] Explore Large Cursed Hold with SafeMoveTo.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="332336"
Loaded profile Rift Bot Optimized Explore
[Trinity] Anti-stuck successfully reloaded current profile, DemonBuddy now navigating again.
[Rift Bot] Explore Large Cursed Hold with SafeMoveTo.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="332336"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="332336"
Stopping the bot.

It did this over and over and over. Tried to unstuck all night. Before I stopped the bot, it was trying to exit new tristram at the east exit for some reason. Why it was at new trist is beyond me.
 
Worked great for a few hours. then this:



It did this over and over and over. Tried to unstuck all night. Before I stopped the bot, it was trying to exit new tristram at the east exit for some reason. Why it was at new trist is beyond me.

Looks like a fluke to me. It seems like DemonBuddy recognized the town as the large version of Cursed Hold. Try doing a re-install with the instructions provided in my signature if this happens again.

how can i change that the bot stay in "New Tristam" instead of porting to Act 3 City? New Tristam faster reopening rifts + faster salvage items...

need only

<UseWaypoint waypointNumber="26" questId="1"/>

delete in the beginning of the profile?

Replace with this file:
View attachment Rift.xml
 
thx bro, now bot stay in new tristiam after entering a game? and stay there after rift ending too + leave the game there?

You have to change the bottom of the profile like i wrote in this post if you want it to stay in the game after doing rifts.
 
===== Misc Statistics =====
Total tracking time: 13h 47m 47s
Total deaths: 6 [0.430000007152557 per hour]
Total games (approx): 48 [3.48000001907349 per hour]
Total Caches Opened:0
Total XP gained: 5018.240234375 million [363.730010986328 million per hour]
Total Gold gained: 52782.6796875 Thousand [3825.78002929688 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 1623 [117.639999389648 per hour]
Items dropped by ilvl:

Items dropped by quality:
- White: 56 [4.05999994277954 per hour] {3.45000004768372 %}
- Magic: 432 [31.3099994659424 per hour] {26.6200008392334 %}
- Rare: 1037 [75.1600036621094 per hour] {63.8899993896484 %}
- Legendary: 98 [7.09999990463257 per hour] {6.03999996185303 %}

Gem Drops:
Total gems: 336 [24.3500003814697 per hour]
- Ruby: 60 [4.34999990463257 per hour] {17.8600006103516 %}
--- ilvl 15 Ruby: 55 [3.99000000953674 per hour] {16.3700008392334 %}
--- ilvl 16 Ruby: 5 [0.360000014305115 per hour] {1.49000000953674 %}
- Topaz: 63 [4.57000017166138 per hour] {18.75 %}
--- ilvl 15 Topaz: 57 [4.13000011444092 per hour] {16.9599990844727 %}
--- ilvl 16 Topaz: 6 [0.430000007152557 per hour] {1.78999996185303 %}
- Amethyst: 74 [5.3600001335144 per hour] {22.0200004577637 %}
--- ilvl 15 Amethyst: 69 [5 per hour] {20.5400009155273 %}
--- ilvl 16 Amethyst: 5 [0.360000014305115 per hour] {1.49000000953674 %}
- Emerald: 67 [4.8600001335144 per hour] {19.9400005340576 %}
--- ilvl 15 Emerald: 61 [4.42000007629395 per hour] {18.1499996185303 %}
--- ilvl 16 Emerald: 6 [0.430000007152557 per hour] {1.78999996185303 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 194 [14.0600004196167 per hour]
Item picked up by ilvl:

Items picked up by quality:
- Magic: 28 [2.02999997138977 per hour] {14.4300003051758 %}
- Rare: 68 [4.92999982833862 per hour] {35.0499992370605 %}
- Legendary: 98 [7.09999990463257 per hour] {50.5200004577637 %}

Gem Pickups:
Total gems: 335 [24.2800006866455 per hour]
- Ruby: 60 [4.34999990463257 per hour] {17.9099998474121 %}
--- ilvl 15 Ruby: 55 [3.99000000953674 per hour] {16.4200000762939 %}
--- ilvl 16 Ruby: 5 [0.360000014305115 per hour] {1.49000000953674 %}
- Topaz: 63 [4.57000017166138 per hour] {18.8099994659424 %}
--- ilvl 15 Topaz: 57 [4.13000011444092 per hour] {17.0100002288818 %}
--- ilvl 16 Topaz: 6 [0.430000007152557 per hour] {1.78999996185303 %}
- Amethyst: 73 [5.28999996185303 per hour] {21.7900009155273 %}
--- ilvl 15 Amethyst: 68 [4.92999982833862 per hour] {20.2999992370605 %}
--- ilvl 16 Amethyst: 5 [0.360000014305115 per hour] {1.49000000953674 %}
- Emerald: 67 [4.8600001335144 per hour] {20 %}
--- ilvl 15 Emerald: 61 [4.42000007629395 per hour] {18.2099990844727 %}
--- ilvl 16 Emerald: 6 [0.430000007152557 per hour] {1.78999996185303 %}
===== End Of Report =====

tonights run, time to turn over to bountys need more fragments ^^ fire crus t6
 
@oksehode can this work? Wanna do 5 rifts in same Game



<Order>

<WaitTimer questId="1" stepId="1" waitTime="500"/>
<LoadOnce questId="1" stepId="1" noRandom="true">
<ProfileList>
<LoadProfileOnce profile="Rift.xml" />
<LoadProfileOnce profile="Rift1.xml" />
<LoadProfileOnce profile="Rift2.xml" />
<LoadProfileOnce profile="Rift3.xml" />
<LoadProfileOnce profile="Rift4.xml" />
</ProfileList>
</LoadOnce>

<WaitTimer questId="1" stepId="1" waitTime="500"/>
<LeaveGame quest="1" step="1" stayInParty="False" />

</Order>
 
the bastion keep maps suckz a bit atm^^ bot need much time for it with luck he finds the end^^ hope you find a solution for it soon^^ keep up the good work

Can you be more specific? Is this with revision 422? I need your log.
 
Looks like a fluke to me. It seems like DemonBuddy recognized the town as the large version of Cursed Hold. Try doing a re-install with the instructions provided in my signature if this happens again.
]


Figured it out. The bot went into the rift after turning in the quest, 2 seconds before it closed, I guess thinking it was opening a new one. When the load screen brought it back to town, it thought it was still in the rift. I got it to do it again.
 
Open Rift.xml and change the code at the bottom from:
Code:
	<LoadProfile file="RiftLoaderA.xml" />

To:
Code:
	<WaitTimer questId="1" stepId="1" waitTime="25000"/>
	<LoadProfile file="Rift.xml" />

This is working and looping the Rift without leaving game.
What do i need to modify so that after killing the Rift Guardian it goes on exploring till it sees the exit portal?

Does this happen because it uses the town portal then follows through on clearing the quest?
<If condition="IsActiveQuestAndStep(337492, 10)">
<LogMessage quest="1" step="2" output="[Rift Bot] Rift boss killed" />
</If>
<WaitTimer questId="1" stepId="1" waitTime="1000"/>
<WaitTimer questId="1" stepId="1" waitTime="1000"/>
<WaitTimer questId="1" stepId="1" waitTime="1000"/>
<WaitTimer questId="1" stepId="1" waitTime="1000"/>
<UseTownPortal questId="1" />

Edit: tried removing usetownportal, and still does the same thing. lol
 
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updated to 422 last night, my 3 crusaders can normally do T5 when we play them by hand. Bot them T1 normally....

All 3 died. no idea how or why. whats changed :P

(playing hardcore, thats why the post)
 
updated to 422 last night, my 3 crusaders can normally do T5 when we play them by hand. Bot them T1 normally....

All 3 died. no idea how or why. whats changed :P

(playing hardcore, thats why the post)

I only changed some box values. Nothing that would get your Crusaders killed. Something else must have happened.

I'm sorry to hear about your HC characters though. That's just the risk of playing HC and boting.
 
Last edited:
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