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Rift Bot - Yet Another Rifting Profile!

Rift Bot Revision 408 released!

  • Various box value tweaks

Current known issues:

  • Some Bastion Keep maps is causing "OutOfMemory" errors which in turn makes the bot useless and gets stuck. *This is a DemonBuddy issue and I have no control over it*
  • Maps that looks like this sometimes have some backtracking issues but the bot will eventually find the exit portal. Maps that can get these layouts is currently: Bastion Keep, Plague Tunnels, Catacombs and Zoltun Archives.
    Bastion Keep #6.webp
  • Bot will run for the exit portal almost instantly on Boneyards. There is currently 2 variations of this map. A big and a medium one. It's the medium one that has this problem. *Working on it*
 
Hi is it possible to code the Rift Explore full for the following conditions
1. Condition: Riftstone found but Boss not yet spawned. Last level fully explored.
2. Action: Right now it leaves game. Can it go backwards and explore the prior levels more or is this too much rework?

Just happened to me. Riftstone found but Boss not yet spawned. Last level fully explored with about a 85% progress bar. Bot ended up leaving.
 
Hi is it possible to code the Rift Explore full for the following conditions
1. Condition: Riftstone found but Boss not yet spawned. Last level fully explored.
2. Action: Right now it leaves game. Can it go backwards and explore the prior levels more or is this too much rework?

Just happened to me. Riftstone found but Boss not yet spawned. Last level fully explored with about a 85% progress bar. Bot ended up leaving.

I have no idea if this is possible. I don't think it is.
It wouldn't be very effective anyway for LPH. I assume that's why people do rifts.
 
Last edited:
The profile is working well enough now for me to take a little break from working on it.

Keep giving feedback though. And keep it profile related.
 
What are your witch doctor builds for this profile? Can anyone give me some builds?
 
Rift Bot Revision 410 released!

  • Slight box value tweak on Exterior Bog
  • Changed rift location from act 3 to act 1
  • Removed Diablo and Izual from bounties. Bot will create a new game if they are present

Current known issues:

  • Some Bastion Keep maps is causing "OutOfMemory" errors which in turn makes the bot useless and gets stuck. *This is a DemonBuddy issue and I have no control over it*
  • Maps that looks like this sometimes have some backtracking issues but the bot will eventually find the exit portal. Maps that can get these layouts is currently: Bastion Keep, Plague Tunnels, Catacombs and Zoltun Archives.
    Bastion Keep #6.webp
  • Bot will run for the exit portal almost instantly on Boneyards. There is currently 2 variations of this map. A big and a medium one. It's the medium one that has this problem. *Working on it*
 
Rift Bot Revision 410 released!

  • Slight box value tweak on Exterior Bog
  • Changed rift location from act 3 to act 1
  • Removed Diablo and Izual from bounties. Bot will create a new game if they are present

Current known issues:

  • Some Bastion Keep maps is causing "OutOfMemory" errors which in turn makes the bot useless and gets stuck. *This is a DemonBuddy issue and I have no control over it*
  • Maps that looks like this sometimes have some backtracking issues but the bot will eventually find the exit portal. Maps that can get these layouts is currently: Bastion Keep, Plague Tunnels, Catacombs and Zoltun Archives.
    View attachment 134778
  • Bot will run for the exit portal almost instantly on Boneyards. There is currently 2 variations of this map. A big and a medium one. It's the medium one that has this problem. *Working on it*


is there a wait time added on the bounties when exiting the game so it won't trigger error with bnet?
 
not true, I have a Jade build and does T6 rift bot perfectly fine. It actually clear rift faster then my pet build
 
Code:
		<While condition="CurrentWorldId != 332336">
			<UseWaypoint waypointNumber="0" questId="1"/>
			<WaitTimer questId="1" stepId="1" waitTime="500"/>
		</While>

Rift.xml, that's 26 no ?
<UseWaypoint waypointNumber="26" questId="1"/>
 
Code:
		<While condition="CurrentWorldId != 332336">
			<UseWaypoint waypointNumber="0" questId="1"/>
			<WaitTimer questId="1" stepId="1" waitTime="500"/>
		</While>

Rift.xml, that's 26 no ?
<UseWaypoint waypointNumber="26" questId="1"/>

I changed the profile from act 3 to act 1. That's why the change.
 
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