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Rift Bot - Yet Another Rifting Profile!

Although not the rift bot problem, but hopefully who can help me, thanks!

My settings(DB Realease 363, Trinity 1.9.8):
Trigger range for Trash Combat:5
Minimum Trash Mob Pack Size:10
Trash Pack Cluster Radius:0

But the bot is still often fight to trash, even if only piecemeal around 1-2 enemies

Who can help explain how the parameter settings, thank you very much!
 
Although not the rift bot problem, but hopefully who can help me, thanks!

My settings(DB Realease 363, Trinity 1.9.8):
Trigger range for Trash Combat:5
Minimum Trash Mob Pack Size:10
Trash Pack Cluster Radius:0

But the bot is still often fight to trash, even if only piecemeal around 1-2 enemies

Who can help explain how the parameter settings, thank you very much!

The bot will attack trash regardless if they're in it's path unless the trash radius is set to 0 which will basicly turn off combat for trash. The bot will however attack elites/champs.

oasis still have problem, bot can't find door and just backtrack a lot then 180 gold find kick in and the bot exit the game.

Hmm. I will have to take another look then.
 
The bot will attack trash regardless if they're in it's path unless the trash radius is set to 0 which will basicly turn off combat for trash. The bot will however attack elites/champs.



Hmm. I will have to take another look then.

Thank you for your attention!
Please can you explain in detail the function of these three parameters?(Trigger range for Trash Combat,Minimum Trash Mob Pack Size, Trash Pack Cluster Radius)
 
Thank you for your attention!
Please can you explain in detail the function of these three parameters?(Trigger range for Trash Combat,Minimum Trash Mob Pack Size, Trash Pack Cluster Radius)

First, use this picture as a reference:
http://i.stack.imgur.com/IKkOB.jpg

The first 2 is self-explainable. "Trash Pack Cluster Radius" means how close the mobs needs to be to eachother (in yards) to be considered a "pack".
 
Blizzard is changing layouts of random maps every week so some of the cave maps currently have extreme backtracking. I'm working on it.

I also know about some stuck problems on certain Dahlgur Oasis maps.

I also need logs, the whole map from the map viewer and where the bot starts to backtrack from.

I consider it backtracking when it runs half or more of the map.
 
Last edited:
RiftBot Revision 400 is available!

Hopefully this should take care of some issues.


Use this screenshot as a template when posting your log - reporting stuck and backtracking issues:
attachment.php
 
is there a way to have the bot/profile keep runing rifts with out relogging after every rift?
 
is there a way to have the bot/profile keep runing rifts with out relogging after every rift?
got from spaceitout

remove the leave game and add this code

PHP:
<WaitTimer questId="1" waitTime="35000" />
<ReloadProfile />
 
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What is meant for "Extend trash-kill range after combat"? (in Trinity-Combat-Misc)

I tried set
Trigger range for Trash Combat = 0
and
enable "Extend trash-kill range after combat"

And I believe that to achieve this effect:
1,The bot will not fight any trash mob, even they're in bot's path.
2,The bot will fight elite/boss/unique,and when the bot killed elite, it will fight surrounding trash mob in a short time.(Extend trash-kill range after combat)
But I failed after tested.:(

Thank you endure my bad English!
 
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i'm new in demonbuddy.. it is possible to use Rift Bot Common Profile without recreating games? Close Rift and Create new Rift, without making a new Game
 
when i run the profile it starts, does all the bounties, does the rift, then just sits at oreks stone tryin to open it again and again.. it doesnt relog.. why ?????

can some1 pls help
 
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I am running bounties zerg mode and am getting this error regularly. If I finish a game then make a new game. The first game will be fine. Alot of times I will leave the game because it has kill diablo/izual bounty in it. then each succesive game after that gives the error below right at the beginning: Any idea what can be causing this. I am afraid it a write error so don't want to get on blizzard's radar if I am writing data I shouldn't be.

Code:
System.Exception: Injection resulted in a process exception with error code 0xc0000005
   at GreyMagic.Executor.WaitForInjection(Int32 timeout)
   at GreyMagic.Executor.Execute(Int32 timeout)
   at GreyMagic.Executor.Execute()
   at €. . (Executor , String )
   at Zeta.Game.Internals.SNO.TagMap.GetTagMapEntryAsInteger(Int32 key)
   at Zeta.Game.Internals.SNO.SNORecordActor.get_GizmoType()
   at Zeta.Bot.Navigation.MainGridProvider. (DiaObject )
   at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
   at Zeta.Bot.Navigation.MainGridProvider. (BitArray )
   at Zeta.Bot.Navigation.MainGridProvider.Update()
   at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in c:\Users\--------\Documents\01. DB Main\03. Act 1 Tenshin\Plugins\Trinity\Helpers\GameEvents.cs:line 114
   at Zeta.Bot.GameEvents. [ ](EventHandler`1 , Object , )

I checked the line above in gameevents.cs

This is what line 114 is:

Code:
 Navigator.SearchGridProvider.Update();

Any ideas what is causing this and how can i stop it?

Thanks.
 
Last edited:
I am running bounties zerg mode and am getting this error regularly. If I finish a game then make a new game. The first game will be fine. Alot of times I will leave the game because it has kill diablo/izual bounty in it. then each succesive game after that gives the error below right at the beginning: Any idea what can be causing this. I am afraid it a write error so don't want to get on blizzard's radar if I am writing data I shouldn't be.

Code:
System.Exception: Injection resulted in a process exception with error code 0xc0000005
   at GreyMagic.Executor.WaitForInjection(Int32 timeout)
   at GreyMagic.Executor.Execute(Int32 timeout)
   at GreyMagic.Executor.Execute()
   at €. . (Executor , String )
   at Zeta.Game.Internals.SNO.TagMap.GetTagMapEntryAsInteger(Int32 key)
   at Zeta.Game.Internals.SNO.SNORecordActor.get_GizmoType()
   at Zeta.Bot.Navigation.MainGridProvider. (DiaObject )
   at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
   at Zeta.Bot.Navigation.MainGridProvider. (BitArray )
   at Zeta.Bot.Navigation.MainGridProvider.Update()
   at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in c:\Users\--------\Documents\01. DB Main\03. Act 1 Tenshin\Plugins\Trinity\Helpers\GameEvents.cs:line 114
   at Zeta.Bot.GameEvents. [ ](EventHandler`1 , Object , )

I checked the line above in gameevents.cs

This is what line 114 is:

Code:
 Navigator.SearchGridProvider.Update();

Any ideas what is causing this and how can i stop it? Thanks.

Don't worry about it. :)
 
Problem for some reason

when i run the profile it starts, does all the bounties, does the rift, then just sits at oreks stone tryin to open it again and again.. it doesnt relog.. why ?????

can some1 pls help
 
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