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Rift Bot - Yet Another Rifting Profile!

Next time this happens, can you stop the bot and open the map viewer and see if it's different from the ingame map? I've had this happen on Plague Tunnel maps a few times. The map viewer shows the map extending past the wall.
OK will do it
 
I know about this issue. I can't really do anything about it until I get the map again to test things out. :)

I recommend everyone to use the official release of Demonbuddy rather than the beta. It seems to fix the Bastion Keep OutOfMemory issues. Maybe it will help with Oasis as well. Doesn't hurt to try.

I can comfortably say, for me at least I have ran the bot now for over 4 days 24/7 and have had no out of memory issues in bastion keep, actually no issues anywhere to be honest. It has been rock solid ever since I moved to the release build from the beta builds. I only have gear swap and armory as the extra plugin and only have this profile installed.
 
Next time this happens, can you stop the bot and open the map viewer and see if it's different from the ingame map? I've had this happen on Plague Tunnel maps a few times. The map viewer shows the map extending past the wall.

Same thing just happened to me...got stuck at the same exact point and mentioned above. Will open up map viewer next time I see this. I led the bot manually away from that point. It killed a few monsters and then came all the way back to it.
 
I can confirm this, it's night & day difference for me at least. Got 2-3 leg more per hour when I switched from BETA to official.

ARe you using Trinity and Questtools from Oksehode or those included in the official DB?
 
couple things to note dark light is much better then shotgun for soloing. 37% CDR is a bit too low. Unity is pretty much required for T6 rift botting.
If you can't easily solo T6 on your own without stopping in between packs then theres a good chance your gear is not good enough.

As far as XP goes it seems that the bounty part gives more xp/hour but the rift part gives more legends

I found for me, that shotgun was better and faster solo and in groups. I just need better ammy and gloves though. No CDmg on either :( My CDmg is low.
 
What is difference from Common and Explore version?

This is taken from the readme file that comes with the profile, maybe you should take a better look before asking this. :)

Code:
====>Rift Bot Common
Leave rift once boss is killed or town stone found. Will not explore the current level if town stone found unless it is the first level.

====>Rift Bot Explore
Leave rift once boss is killed. Will explore the last level if town stone found before boss spawns. Set gold inactivity timer!
 
Woke up this morning with my bot stuck for about an hour in Act V Town trying to go through the south gate. Kept saying stuck and it looks like it was creating a new game after the gold timer kicked in but it would do the same thing over and over being stuck in Act V. Only thing I saw in log that stuck out was:

07:02:11.363 DEBUG  Exception thrown when calling function: GetTagMapEntryAsInteger

Do you want me to upload the log file?
 
Hi, i'm trying to setup a DH marauder build, but didn't had good result with it. Can someone share a sentry build for t6 rift please ? Thanks !
 
I read you recommend using latest db version not beta, but wich trinity and quest tools we use? dont wanna try myself and end up messing with everything
 
I read you recommend using latest db version not beta, but wich trinity and quest tools we use? dont wanna try myself and end up messing with everything

Just download my compilation pack and follow the instructions in my post on the first page. Everything you need is there.
 
Woke up this morning with my bot stuck for about an hour in Act V Town trying to go through the south gate. Kept saying stuck and it looks like it was creating a new game after the gold timer kicked in but it would do the same thing over and over being stuck in Act V. Only thing I saw in log that stuck out was:

07:02:11.363 DEBUG Exception thrown when calling function: GetTagMapEntryAsInteger

Do you want me to upload the log file?

Yeah send me your logfile.
 
Can someone link an working build for monk T4 or higher?

And gear to go with it?
 
@oksehode rev 390 this map is now broken

questid:312429
world:288685
level:349181

bot think entry is exit :D and stuck in a loop

imgur: the simple image sharer

View attachment 133740


edit: can you give me rev 389? :D

Go into RiftExplore.xml and change this code from:

Code:
		<If condition="CurrentLevelAreaId == 349181"> <!-- Boneyards--> 
			<LogMessage quest="1" step="2" output="[Rift Bot] Explore Bone Yards @ 40/10/0.1" />
			<ExploreDungeon questId="1" stepId="2" until="PortalExitFound" markerDistance="60" boxSize="40" pathPrecision="10" boxTolerance="0.1"/>
			<LoadProfile file="Rift.xml" />
		</If>

to

Code:
		<If condition="CurrentLevelAreaId == 349181"> <!-- Boneyards--> 
			<LogMessage quest="1" step="2" output="[Rift Bot] Explore Bone Yards @ 40/10/0.1" />
			<ExploreDungeon questId="1" stepId="2" until="FullyExplored" markerDistance="60" boxSize="40" pathPrecision="10" boxTolerance="0.1"/>
			<LoadProfile file="Rift.xml" />
		</If>

Rev 389 is still available in my post. I will fix this in Rev 391.
 
Last edited:
Hey, I have a suggestion

I have gotten extremely good results with Tenshin's modified Act 1 XML file as far as bounties go.
Basically, the bot checks the bounties and will remake game if bounties that often bug/break/take to long are present
Now, I am having the best results with his modified bounty A1 bounty XML (even better then running A4 bounty) and I imagine you could remove any long/problamatic A4 bounties to further increase the efficiency of the riftbot.






Tenshin's modified Act 1 XML file
https://www.thebuddyforum.com/demon...nture-mode-bounties-community-edition-68.html
 
Hey, I have a suggestion

I have gotten extremely good results with Tenshin's modified Act 1 XML file as far as bounties go.
Basically, the bot checks the bounties and will remake game if bounties that often bug/break/take to long are present
Now, I am having the best results with his modified bounty A1 bounty XML (even better then running A4 bounty) and I imagine you could remove any long/problamatic A4 bounties to further increase the efficiency of the riftbot.






Tenshin's modified Act 1 XML file
https://www.thebuddyforum.com/demon...nture-mode-bounties-community-edition-68.html


I posted on this earlier. Got the idea from Tenshin's post and removed Find Diablo and Izual bounties. It raised my bounties/hr from 4 to 5.5 on T2 Zerg with Barb. It would be the same on higher torment if your toon can kill efeciently on higher torment. I get about 11 games per hour so it leaves 50% of the time. Add this to the top of bounties.xml before it starts checking for other bounties. I would like to add a wait time so it maybe waits in the game for 3 seconds and opens bounty page and then leaves so it looks more natural. will work on that once I get home today.

Code:
<!-- Leave Games for Diablo or Kill Izual -->
<If condition="HasQuest(349288) or HasQuest(361421)">
<LeaveGame quest="1" step="1" reason="Diablo or Kill Izual" stayInParty="False" />		
</If>
 
Last edited:
This is taken from the readme file that comes with the profile, maybe you should take a better look before asking this. :)

Code:
====>Rift Bot Common
Leave rift once boss is killed or town stone found. Will not explore the current level if town stone found unless it is the first level.

====>Rift Bot Explore
Leave rift once boss is killed. Will explore the last level if town stone found before boss spawns. Set gold inactivity timer!

i didn't see a readme file anywhere, i guess i missed it

thank you!!
 
I posted on this earlier. Got the idea from Tenshin's post and removed Find Diablo and Izual bounties. It raised my bounties/hr from 4 to 5.5 on T2 Zerg with Barb. It would be the same on higher torment if your toon can kill efeciently on higher torment. I get about 11 games per hour so it leaves 50% of the time. Add this to the top of bounties.xml before it starts checking for other bounties. I would like to add a wait time so it maybe waits in the game for 3 seconds and opens bounty page and then leaves so it looks more natural. will work on that once I get home today.

Code:
<!-- Leave Games for Diablo or Kill Izual -->
<If condition="HasQuest(349288) or HasQuest(361421)">
<LeaveGame quest="1" step="1" reason="Diablo or Kill Izual" stayInParty="False" />		
</If>

I will use this change in the profile if that's OK with you?
 
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