Loaded profile YAR Profile Kickstart: Bounties and Rift.xml
Chose Trinity as your combat routine
Logging into game
[SkillSwap] Initialized
[Trinity] Initialized v1.9.7
[YetAnotherRelogger] YAR Plugin Initialized with PID: 13348
[YetAnotherRelogger] YAR Plugin Enabled with PID: 13348
[YetAnotherRelogger] Starting YAR Thread
[YetAnotherRelogger] YAR Worker Thread Started
[YetAnotherRelogger] Recieved DifficultyLevel: Torment1
[EZUpdater] Enabled
[EZUpdater] Starting EZUpdater Thread
[LumberJack] Plugin v1.0.19 Enabled
[Plugin] v2.0.76 Enabled
[SkillSwap] Plugin Enabled
[Trinity] OnEnable start
[Trinity] #################################################################
Setting up Trinity Logging
[Trinity] WARNING: Trinity Plugin is NOT YET ENABLED. Bot start detected
[Trinity] Ignore this message if you are not currently using Trinity.
[Trinity] #################################################################
Setting up Trinity Logging
[Trinity] Error in OnEnable: System.InvalidOperationException: The calling thread cannot access this object because a different thread owns it.
at System.Windows.Threading.Dispatcher.VerifyAccess()
at System.Windows.Threading.DispatcherObject.VerifyAccess()
at System.Windows.Application.get_MainWindow()
at Trinity.UI.UIComponents.ConfigViewModel.MainWindowGrid()
at Trinity.Helpers.PluginCheck.Start()
at Trinity.Trinity.OnEnabled()
Waiting 7.5 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
[YetAnotherRelogger] Plugins Compiled matched
GameChanged. Clearing actors
ProfileOrderManager.OnGameJoined, Reloading profile.
[SkillSwap] Checking if a skill set is set for : YAR_Kickstart.xml
Loaded profile YAR Profile Kickstart: Bounties and Rift.xml
Game joined, Resetting profile caches.
[SkillSwap] Checking if a skill set is set for : Bounties and Rift.xml
Loaded profile Act 4 Bounties and Rift
ToggleTargeting, new values: Looting:True LootRadius:90 Combat:True KillRadius:40
Act 4 Bounties
Using Waypoint. Number:41
ToggleTargeting, new values: Looting:True LootRadius:10 Combat:True KillRadius:15
[ExploreDungeonTag] ExploreDungeon Started
[MiniMapMarker] Adding MiniMapMarker 2912417 at <893.2002, 317.9525, 15.2>, IsPOI: True, IsExit: False, Distance: 796 to KnownMarkers
[MiniMapMarker] Moved to inspect nameHash 2912417 at <893.2002, 317.9525, 15.2>, IsPOI: True IsExit: False MoveResult: Moved
[ExploreDungeonTag] Marking nearby node <881.25, 1106.25, 0> as visited, distance 6/8, IsVisisted=False
[MiniMapMarker] Moved to inspect nameHash 2912417 at <893.2002, 317.9525, 15.2>, IsPOI: True IsExit: False MoveResult: Moved
Exception during bot tick.System.Exception: Injection resulted in a process exception with error code 0xc0000005
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ..(Executor , String )
at Zeta.Game.Internals.Actors.DiaActivePlayer.UsePower(SNOPower power, Vector3 clickPos, Int32 worldDynamicId, Int32 targetACDGuid)
at Zeta.Bot.CombatRoutine.DestroyObject(DiaObject actor)
at Zeta.Bot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
Exception during bot tick.System.Exception: Injection resulted in a process exception with error code 0xc0000005
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ..(Executor , String )
at Zeta.Game.Internals.Actors.DiaActivePlayer.UsePower(SNOPower power, Vector3 clickPos, Int32 worldDynamicId, Int32 targetACDGuid)
at Zeta.Bot.CombatRoutine.DestroyObject(DiaObject actor)
at Zeta.Bot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()