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Rift Bot - Yet Another Rifting Profile!

you should remove or re word
Here is a package I put together to make this profile work amazing. It includes the latest beta version of Demonbuddy (403) and the recommended versions of the plugins needed to make it work almost flawless.
Updated 7/5 04:08 CEST
because you making it sound like the download has DB in it when it in fact DOES NOT
 
Worldinfo
World: X1_LR_Level_02, Id: 288685, DynamicId: 2000551952, IsGenerated: True
Scene: x1_fortress_island_EW_01, SnoId: 338171,
LevelArea: X1_LR_Tileset_Fortress, Id: 333758
 
this is the error im getting after downloading new version....everything worked fine before

Waiting 14.2 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Normal, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
[Trinity] Exception in Pulse: System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 000008E0, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
at Trinity.GameUI.SafeClickUIButtons()
at Trinity.Trinity.OnPulse()
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: FF00033C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_Gold()
at Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
at Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
Loaded profile Rift Bot Common
System.Exception: Injection resulted in a process exception with error code 0xc0000005
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ..(Executor , String )
at Zeta.Game.Internals.SNO.TagMap.GetTagMapEntryAsInteger(Int32 key)
at Zeta.Game.Internals.SNO.SNORecordActor.get_GizmoType()
at Zeta.Bot.Navigation.MainGridProvider.(DiaObject )
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at Zeta.Bot.Navigation.MainGridProvider.(BitArray )
at Zeta.Bot.Navigation.MainGridProvider.Update()
at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e)
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
GameChanged. Clearing actors
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Rift Bot Common
Game joined, Resetting profile caches.
Loaded profile Rift Bot Common
Loaded profile Rift Bot Common


bot does nothing in game
 
I will not revert the profile back to doing rifts in the same game. Period.

It is not hard at all to make the profile do so. Change by yourself.

How would I go about making it do that then?

I'm usually doing Ghom t6 runs, but sometimes you get the "cannot join game, error 42002" which you cannot really get rid of without just not joining many games for a period of time.

Therefore, reducing the amount of games you join is of course the best method. Doing rifts without resetting the game is the best possible solution to this.
 
Do you also need Alt+2 information for mapped out places that the bot would not take the exit portal in?

Worldinfo
World: X1_LR_Level_02, Id: 288685, DynamicId: 2000814097, IsGenerated: True
Scene: x1_fortress_W_Exit_01, SnoId: 271019,
LevelArea: X1_LR_Tileset_Fortress, Id: 333758

if you do.

Thanks
 
How would I go about making it do that then?

I'm usually doing Ghom t6 runs, but sometimes you get the "cannot join game, error 42002" which you cannot really get rid of without just not joining many games for a period of time.

Therefore, reducing the amount of games you join is of course the best method. Doing rifts without resetting the game is the best possible solution to this.

negative.
you will never get 50+ games/hours doing rifts/bounties.

so there is no possibility of said error occur on this profile.
 
negative.
you will never get 50+ games/hours doing rifts/bounties.

so there is no possibility of said error occur on this profile.

I prefer doing Ghom T6, but I need another profile to use while I can't really do that. This is the profile I intend to use.
 
I prefer doing Ghom T6, but I need another profile to use while I can't really do that. This is the profile I intend to use.

then whats the issue. once you load say. Common with bounties. it'll be 30 min or so until it has to remake another game. you'll be out of your 42002 error as soon as it's finished.
 
SVN version is missing a profile or something, it's giving this error:

Loaded profile Rift Bot Explore
Game joined, Resetting profile caches.
[LoadOnceTag] LoadOnce: Found 1 Total Profiles, 0 Used Profiles, 1 Unused Profiles
[LoadOnceTag] LoadOnce: Loading next profile: Rift.xml
Loaded profile Rift Bot
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
[GearSwap] No Gear Available to Swap for detected statuses ( Well )
Loaded profile Rift Bot Optimized Explore
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
Stopping the bot. Reason:Failed to locate profile.
Session lasted for: 00:00:43.1707292
Chose Trinity as your combat routine
Bot Thread Ended. Was this requested?

Doesn't happen with Oksehonde's 0.94 compilation, that one is working.
 
this profil is awesome, just UNO/ONE problem, when it comes to diablo i get dc'ed in second phase, not sure if it db problem or trinity problem?. Anyone else?
 
then whats the issue. once you load say. Common with bounties. it'll be 30 min or so until it has to remake another game. you'll be out of your 42002 error as soon as it's finished.

The error is based on the amount of games you've joined in X days. I believe you are allowed to join 50 games / hour on average on a whole month and that the timer keeps counting. So if you're joining 4 games / hour for 10 hours, you can basically do 50 games / hour afterwards for 10 hours until the error starts showing again.

That's what I've seen at least with my testing.

So I will be using this rift profile for when I need to cooldown on my games / hour and thus, making as little games as possible is the best possible solution.

I'd imagine it's just a simple code in the profile. A little help would be appreciated.
 
Any advice for a HC Monk for gearing/Build to do Rifts and bounties as efficient as possible with this profile?
I'm just at the very start of my monk, so I can alter anything on it basically.
 
I miss the day when my gold inactivity timer would actually trip.

Profile is coming along so well. big thanks again to Dying/Okse/Gottes. I'm starting to get how to properly annotate errors as the bot goes along. I'll begin reporting issues soon.
 
I can do that no leader left the group! ? I now often gives me an error: check if all the members left the game! and the game stutters! why is it changed? if it worked out well? ! as he waited for a further rift in the city?

not everyone has a super computer for $ 2,000. and for me a long time loading a new game
 
SVN version is missing a profile or something, it's giving this error:



Doesn't happen with Oksehonde's 0.94 compilation, that one is working.

Sorry about the profile screwup. It's working again on the SVN.
 
Hey Oksehode,

Seen this in my bot window today while running cursed hold rift, a whole bunch of :

[MiniMapMarker] Moving to inspect nameHash 1938876098 at <722.1882, 525.6573, -87.37688> distance 71 mr: Moved
[MiniMapMarker] Moving to inspect nameHash 1938876098 at <722.1882, 525.6573, -87.37688> distance 70 mr: Moved
[MiniMapMarker] Moving to inspect nameHash 1938876098 at <722.1882, 525.6573, -87.37688> distance 67 mr: Moved
[MiniMapMarker] Moving to inspect nameHash 1938876098 at <722.1882, 525.6573, -87.37688> distance 66 mr: Moved
[MiniMapMarker] Moving to inspect nameHash 1938876098 at <722.1882, 525.6573, -87.37688> distance 64 mr: Moved
[MiniMapMarker] Moving to inspect nameHash 1938876098 at <722.1882, 525.6573, -87.37688> distance 62 mr: Moved
[MiniMapMarker] Moving to inspect nameHash 1938876098 at <722.1882, 525.6573, -87.37688> distance 60 mr: Moved



Haven't seen that before, quite strange. Also, Alt+2 didn't do anything as you instructed, at least with how my bot / game are set up currently. Thoughts? Also, this is a map where the bot is running up to the next map but not entering it, then backtracking. Much fun, wish I could get the info you want!
 
I miss the day when my gold inactivity timer would actually trip.

Profile is coming along so well. big thanks again to Dying/Okse/Gottes. I'm starting to get how to properly annotate errors as the bot goes along. I'll begin reporting issues soon.

Use gold inactivity with R-YAR... works really well
 
i did evertying u say in the beginning and the bot is creating games, but once ingame he just stands still and only renews buffs..?

and if i create a rift myself and lead my toon into mobs, he starts killing mobs but once the mobs are dead he just stand stil again?
 
Last edited:
Hey Oksehode,

Seen this in my bot window today while running cursed hold rift, a whole bunch of :

[MiniMapMarker] Moving to inspect nameHash 1938876098 at <722.1882, 525.6573, -87.37688> distance 71 mr: Moved
[MiniMapMarker] Moving to inspect nameHash 1938876098 at <722.1882, 525.6573, -87.37688> distance 70 mr: Moved
[MiniMapMarker] Moving to inspect nameHash 1938876098 at <722.1882, 525.6573, -87.37688> distance 67 mr: Moved
[MiniMapMarker] Moving to inspect nameHash 1938876098 at <722.1882, 525.6573, -87.37688> distance 66 mr: Moved
[MiniMapMarker] Moving to inspect nameHash 1938876098 at <722.1882, 525.6573, -87.37688> distance 64 mr: Moved
[MiniMapMarker] Moving to inspect nameHash 1938876098 at <722.1882, 525.6573, -87.37688> distance 62 mr: Moved
[MiniMapMarker] Moving to inspect nameHash 1938876098 at <722.1882, 525.6573, -87.37688> distance 60 mr: Moved



Haven't seen that before, quite strange. Also, Alt+2 didn't do anything as you instructed, at least with how my bot / game are set up currently. Thoughts? Also, this is a map where the bot is running up to the next map but not entering it, then backtracking. Much fun, wish I could get the info you want!

Not much I can do about the bot not taking the portal at the end of the map. Something else is going on there. As for those MiniMapMarker messages, don't worry about it.
 
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