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Rift Bot - Yet Another Rifting Profile!

How to make Act4 zerg mode with rift run?
Currently there is Riftbot common with bounties. (act4 regular mode)

I changed profile list to:

<ProfileList>
<LoadProfile file="data/ZB/ZB.xml" />
<LoadProfileOnce profile="Rift.xml" />

ZB.xml is the zerg mode act4. And bot just stand in the town.


bro no homo or anything but you should put a bra on.
 
Do you mind PMing me your armory so I can do Ghom & Chest runs in order to gear to your level (to be able to do T6 DH)? I'm thinking of trying out the Rift Bot but don't want to stop botting my WD/Barb because I want to hit P700 before moving onto my DH. So I want to see which DEX pieces I have to hold onto in order to clear T6 rifts as efficiently as you do w/ Rift bot. I'd really appreciate your gear list or your armory. Thanks in advance!
Sorry i can't. I only can provide some references.
Sheet DPS at 1.1m, 60%fire(soj,bracer,amulet), 45%elite(soj+unity), 9m toughness with unity, 45%sentry(shoulder,chest,quiver), 30%cluster(helm and boots).
Modified trinity.
Latest Trinity, KadalaSpree, GearSwap, QT and Profile.
And you need equip 2hxbow for better outcome. My gears is almost prefect, just a little bit more to reach.
 
Do you mind PMing me your armory so I can do Ghom & Chest runs in order to gear to your level (to be able to do T6 DH)? I'm thinking of trying out the Rift Bot but don't want to stop botting my WD/Barb because I want to hit P700 before moving onto my DH. So I want to see which DEX pieces I have to hold onto in order to clear T6 rifts as efficiently as you do w/ Rift bot. I'd really appreciate your gear list or your armory. Thanks in advance!


Only requirement is 6-pc marauder, bombardier quiver with +sentry damage, decent 2-handed crossbow. (one that is above 2600 dps without +AS)

Now depending on what gear you have, you can run fire or physical or lightning build.

- If you have a good magefist (ideally with CC,CHD,CDR) or a cindercoat and + fire gear, run fire build with multishot, CA as your spenders.

- If you have a good tasker & theo and + physical gear, run physical build with impale, multishot, CA as your spenders.

Anyway, the consensus among the DH community is that as long as you use 6-pc marauder and a decent crossbow, any reasonable build that utilizes them can clear t6 without too much problem.
 
Hi what does Oskehode's package do? I already have trinity, quest tools, gearswap and the riftbot profile. Did he add changes to any of them? I'm concerned about overriding them if it breaks anything, and wont ezupdater just delete any changes when it updates trinity / quest tools?
 
Ok now i start the DB Fresh with and load the Profile

and always 1000 times repeats this message an the BOT Stay in Town

Logging in...
T: 5247059061017329682 H: 1141824654
Attached to Diablo III with pid: 20532
Flashing window
[Trinity] Initialized v1.9.5
Current bot set to Order Bot
Loaded profile Rift Bot Loader
Loaded profile Rift Bot A4 Bounties Only
Compiler Error: c:\Games\Demonbuddy\Routines\Belphegor\Routines\Monk.cs(245,52) : error CS0117: 'Zeta.Game.Internals.Actors.SNOPower' enthält keine Definition für 'Monk_DashingStrike'.
Chose Trinity as your combat routine
[Trinity] OnEnable start
Setting up Trinity Logging
[Trinity] Loading BattleTag Settings
[Trinity] Configuration file loaded
[Trinity] ENABLED: Trinity v1.9.5 now in action!
Loaded profile Rift Bot A4 Bounties Only
Chose Trinity as your combat routine
[Trinity] Bot Starting
[Trinity] Bot Starting, Resetting Gold Inactivity Timer
[Trinity] WARNING: Low Kill Radius detected, currently set to: 5 (you can change this through Demonbuddy bot settings)
Waiting 5.6 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment3, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
Loaded profile Rift Bot A4 Bounties Only
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile Rift Bot A4 Bounties Only
Game joined, Resetting profile caches.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
Failed to load profile: Element MoveToObjective is not supported. Please check your XML and try again. (<MoveToObjective questId="1" interactRange="20" pathPrecision="40" />) Line 44
System.Exception: Element MoveToObjective is not supported. Please check your XML and try again. (<MoveToObjective questId="1" interactRange="20" pathPrecision="40" />) Line 44
bei ..(PropertyInfo , XElement , Object )
bei Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
bei ..(PropertyInfo , XElement , Object )
bei Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
bei ..(XElement , Type )
bei ...(XElement )
bei System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
bei System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
bei System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
bei ..(XElement , PropertyInfo )
bei ..(PropertyInfo , XElement , Object )
bei Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
bei Zeta.Bot.Profile.Profile.Load(XElement element, String path)
bei Zeta.Bot.Profile.Profile.Load(String path)
bei Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
Profile completed
Number of games completed: 1
Failed to load profile: Element MoveToObjective is not supported. Please check your XML and try again. (<MoveToObjective questId="1" interactRange="20" pathPrecision="40" />) Line 44
System.Exception: Element MoveToObjective is not supported. Please check your XML and try again. (<MoveToObjective questId="1" interactRange="20" pathPrecision="40" />) Line 44
bei ..(PropertyInfo , XElement , Object )
bei Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
bei ..(PropertyInfo , XElement , Object )
bei Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
bei ..(XElement , Type )
bei ...(XElement )
bei System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
bei System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
bei System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
bei ..(XElement , PropertyInfo )
bei ..(PropertyInfo , XElement , Object )
bei Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
bei Zeta.Bot.Profile.Profile.Load(XElement element, String path)
bei Zeta.Bot.Profile.Profile.Load(String path)
bei Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
"Full" has started acting up ... It just stands there for a while before going back to town.

Thanks
 
Can you provide us with the build and actual profile used ?
Also the exp seems very low for that high of a legendary per hour
The exp is bugged and i don't know why... it's negative for hours.
Got my new 2hxbow and some idea of modified trinity, will report for latest performance day after.

Profile definitely - Rift Bot Explore
https://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-profiles/160808-rift-bot-yet-another-rifting-profile.html
I kindly remind everyone please separate bounty and rift, it perform better because rift and bounty using different setting of trinity.
Build is same with mage32
https://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-profiles/160808-rift-bot-yet-another-rifting-profile-post1541987.html#post1541987
Just my gears and passive is different, haven't settle down for passive using, keep trying different passive for best performance.

My gear aim (95% achieved)
60%fire, 45%elite, 30%clusterarrow, 45%Sentry, 550cd, 55cc, 27cdr.
Right now status
Without any +atkspd gear/paragon, sitting on 1.1m sheet dps and 12.5m toughness and Unity(25m toughness expected).
 
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Stuck Report
Worldinfo
World: X1_LR_Level_01, Id: 288454, IsGenerated: True
Scene: caOut_Boneyard_Sub240_AntLionsDen_01_LootRun, SnoId: 360611,
LevelArea: X1_LR_Tileset_Exterior_Boneyards, Id: 349181

#1 Walk flip-flopping, after all unstucking and manually moved abit.

#2 It stuck and gold's timeout.

This map seem like always bug, RNG god please don't let me spawn in this map again :)
 

Attachments

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Last edited:
Stuck Report


#1 Walk flip-flopping, after all unstucking and manually moved abit.

#2 It stuck and gold's timeout.

This map seem like always bug, RNG god please don't let me spawn in this map again :)

will investigate this.
 
Any way of making the bot run Torment 1 instead of normal?

Edit:
nvm, I am stupid.. found it under "settings - Bot" > Game Difficulty.
 
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Hi
I notice why sometime the bot just walk around and not do anything. For maps that require you to kill x amount of monster, sometime it is just nice so you need to clear everything but it seems that it is obeying the ignore monster if cluster small than size x parameters thus making it walk pass the last monster all the time.
 
so i have been running riftbot for awhile newest versions, i have the SVN. My issue is, i load profile "riftbot common" which basically opens rift, clears it, kills boss, then tp's out, turns in quest, then exits game, then starts new game, and repeats..ok cool so yeah i noticed before that after awhile, not sure when but when i come back to the bot doing its thing, its running the wrong profile, specifically, once it gets done with "riftbot common" a few times? it will reload game and then load "riftbot explore" or something, and run that rest of the night...strange

There has been nights where i run it and i "think" it ran riftbot common all night, but i havent went back to check the logs, but the reason this is an issue is because last night, i had let riftbot run 10 hours+ and in those 10 hours, since it was running just an explore profile, it only gave me 3 pargon levels, and like a few million gold, in 10 hours! on t4

here is the log when it switched last night

according to the logs i started riftbot common profile at 21:59 so about 10pm last night and by 10:15 here is what happened:

22:15:07.971 INFO ProfileManager Loaded profile Rift Bot Optimized Explore
22:15:07.998 DEBUG TrinityDebug [Trinity] New profile found - updating TargetBlacklists
22:15:08.012 INFO ToggleTargetingTag ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
22:15:08.012 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] ee63ec89-bb8f-450e-b00a-908e7615a5aa
22:15:10.259 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 48a0f1db-2e54-45af-9995-e2170c5bf98d
22:15:10.260 INFO LogMessageTag [Rift Bot] Explore Open Area @ 50/20/0.05
22:15:10.341 INFO Logger [ExploreDungeonTag] ExploreDungeon Started
22:15:10.342 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
22:15:10.363 DEBUG DungeonExplorer DungeonExplorer has new areas to explore. Generating new route.
22:15:10.373 DEBUG DungeonExplorer Returning route!

i stopped the bot at about 8am...

and this profile i believe ran the rest of the night...its a very long log, but this shouldn't be running to begin with, it should be running riftbot common, but i've noticed this behavior before, but never had impact on my bot runs until last night, and i'm looking at logs for other nights, probably find the same thing, its not running the same profile all night, its switching it to something entirely else! and its the only profile that does this

not sure why or how its switching it around, but need to figure it out, it only found 26 legs in 10 hours...thats about almost 3 an hour, but it went through about 100-150 keys! i had 500 keys or so saved up, in the night in 10 hours it magnaged to run 30+ rifts, pretty much nothing but killing trash and exploring all levels, and then exiting, going again...no rift bosses (was shard capped anyways) because it didn't have any forgotten souls, that i seen anyways, and if it did finish the quest each time, i would of gained way more than just 3 levels in 10+ hours
 
Just started to use this, and it works perfectly except one thing.

When im doing bounties, and it trying to clear Lv 2 of something, it just runs around searching for the last 1-3 mobs.

Anyone know what is the problem, and how to fix it?
 
so i have been running riftbot for awhile newest versions, i have the SVN. My issue is, i load profile "riftbot common" which basically opens rift, clears it, kills boss, then tp's out, turns in quest, then exits game, then starts new game, and repeats..ok cool so yeah i noticed before that after awhile, not sure when but when i come back to the bot doing its thing, its running the wrong profile, specifically, once it gets done with "riftbot common" a few times? it will reload game and then load "riftbot explore" or something, and run that rest of the night...strange

There has been nights where i run it and i "think" it ran riftbot common all night, but i havent went back to check the logs, but the reason this is an issue is because last night, i had let riftbot run 10 hours+ and in those 10 hours, since it was running just an explore profile, it only gave me 3 pargon levels, and like a few million gold, in 10 hours! on t4

here is the log when it switched last night

according to the logs i started riftbot common profile at 21:59 so about 10pm last night and by 10:15 here is what happened:

22:15:07.971 INFO ProfileManager Loaded profile Rift Bot Optimized Explore
22:15:07.998 DEBUG TrinityDebug [Trinity] New profile found - updating TargetBlacklists
22:15:08.012 INFO ToggleTargetingTag ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
22:15:08.012 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] ee63ec89-bb8f-450e-b00a-908e7615a5aa
22:15:10.259 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 48a0f1db-2e54-45af-9995-e2170c5bf98d
22:15:10.260 INFO LogMessageTag [Rift Bot] Explore Open Area @ 50/20/0.05
22:15:10.341 INFO Logger [ExploreDungeonTag] ExploreDungeon Started
22:15:10.342 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
22:15:10.363 DEBUG DungeonExplorer DungeonExplorer has new areas to explore. Generating new route.
22:15:10.373 DEBUG DungeonExplorer Returning route!

i stopped the bot at about 8am...

and this profile i believe ran the rest of the night...its a very long log, but this shouldn't be running to begin with, it should be running riftbot common, but i've noticed this behavior before, but never had impact on my bot runs until last night, and i'm looking at logs for other nights, probably find the same thing, its not running the same profile all night, its switching it to something entirely else! and its the only profile that does this

not sure why or how its switching it around, but need to figure it out, it only found 26 legs in 10 hours...thats about almost 3 an hour, but it went through about 100-150 keys! i had 500 keys or so saved up, in the night in 10 hours it magnaged to run 30+ rifts, pretty much nothing but killing trash and exploring all levels, and then exiting, going again...no rift bosses (was shard capped anyways) because it didn't have any forgotten souls, that i seen anyways, and if it did finish the quest each time, i would of gained way more than just 3 levels in 10+ hours

"Common" is not as good as "Explore" to begin with and will actually fail to complete rifts more often than Explore from lack of mob kills. Explore does exactly the same thing as Common, ie, it opens a rift, goes through floors and kills mobs until the boss spawns, kills the boss, then leaves the game. The difference being if your bot finds the final exit before the boss spawns on Common it will leave the game, on Explore it will then revert to fully exploring the floor until the boss is spawned or the inactivity timer trips.

However, none of that is important! Because "Rift Bot Optimized Explore" (\data\RiftExplore.xml) is one of the BASE profiles that ALL the "loader" profiles use to complete rifts. This is normal.

You don't have the problem you think you have.

LPH issues must be stemming from elsewhere.
 
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hmm ok that makes sense, but to me from the log it looks like it completes a rift, and then it loads explore part of it, i mis-took that as it loading a complete seperate profile for exploring, but i get it now its not it just is loading the explore part of it

but now i cant figure out how that it works some nights great, others it doesnt, like last night's run, there's been nights where i let it run and i gain 10+ paragon levels, same gear, setup everything, and 30+ legs etc, tons of gold, and yet last night it was if it didnt even run for hours, like it started, explored for 9 hours, then said ok now lets do another clear, then stopped

I'm going to check a few things and settings, and then run it again overnight tonight, record what xp and gold i started at, and how many legs, etc and see if its an ongoing issue or if its a once in awhile problem, or a problem at all (like you said)

I'll post back later with my results, and logs, thanks for the reply
 
Just started to use this, and it works perfectly except one thing.

When im doing bounties, and it trying to clear Lv 2 of something, it just runs around searching for the last 1-3 mobs.

Anyone know what is the problem, and how to fix it?

under MISC change mob size to 1, instead of 5 or 4 by default
 
under MISC change mob size to 1, instead of 5 or 4 by default

Hi I understand that could fix the issue, but for more efficient run you would like to bypass most of the creeps unless it is elite or compulsory to clear it.
 
===== Misc Statistics =====
Total tracking time: 8h 27m 45s
Total deaths: 5 [0.589999973773956 per hour]
Total games (approx): 31 [3.66000008583069 per hour]
Total Caches Opened:0
Total XP gained: 1408.2099609375 million [166.410003662109 million per hour]
Total Gold gained: 14443.1796875 Thousand [1706.71997070313 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 801 [94.6500015258789 per hour]
Items dropped by ilvl:

Items dropped by quality:
- White: 23 [2.72000002861023 per hour] {2.86999988555908 %}
- Magic: 190 [22.4500007629395 per hour] {23.7199993133545 %}
- Rare: 549 [64.870002746582 per hour] {68.5400009155273 %}
- Legendary: 39 [4.6100001335144 per hour] {4.86999988555908 %}

Gem Drops:
Total gems: 164 [19.3799991607666 per hour]
- Ruby: 34 [4.01999998092651 per hour] {20.7299995422363 %}
--- ilvl 15 Ruby: 32 [3.77999997138977 per hour] {19.5100002288818 %}
--- ilvl 16 Ruby: 2 [0.239999994635582 per hour] {1.22000002861023 %}
- Topaz: 28 [3.30999994277954 per hour] {17.0699996948242 %}
--- ilvl 15 Topaz: 24 [2.83999991416931 per hour] {14.6300001144409 %}
--- ilvl 16 Topaz: 4 [0.469999998807907 per hour] {2.44000005722046 %}
- Amethyst: 43 [5.07999992370605 per hour] {26.2199993133545 %}
--- ilvl 15 Amethyst: 40 [4.73000001907349 per hour] {24.3899993896484 %}
--- ilvl 16 Amethyst: 3 [0.349999994039536 per hour] {1.83000004291534 %}
- Emerald: 31 [3.66000008583069 per hour] {18.8999996185303 %}
--- ilvl 15 Emerald: 26 [3.0699999332428 per hour] {15.8500003814697 %}
--- ilvl 16 Emerald: 5 [0.589999973773956 per hour] {3.04999995231628 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 39 [4.6100001335144 per hour]
Item picked up by ilvl:

Items picked up by quality:
- Legendary: 39 [4.6100001335144 per hour] {100 %}

Gem Pickups:
Total gems: 130 [15.3599996566772 per hour]
- Ruby: 33 [3.90000009536743 per hour] {25.3799991607666 %}
--- ilvl 15 Ruby: 31 [3.66000008583069 per hour] {23.8500003814697 %}
--- ilvl 16 Ruby: 2 [0.239999994635582 per hour] {1.53999996185303 %}
- Topaz: 27 [3.19000005722046 per hour] {20.7700004577637 %}
--- ilvl 15 Topaz: 23 [2.72000002861023 per hour] {17.6900005340576 %}
--- ilvl 16 Topaz: 4 [0.469999998807907 per hour] {3.07999992370605 %}
- Amethyst: 42 [4.96000003814697 per hour] {32.310001373291 %}
--- ilvl 15 Amethyst: 39 [4.6100001335144 per hour] {30 %}
--- ilvl 16 Amethyst: 3 [0.349999994039536 per hour] {2.30999994277954 %}
===== End Of Report =====

my low geared dh on t4 :)
 
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