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Rift Bot - Yet Another Rifting Profile!

Im no longer experiencing the problems i had where it would trigger gold inactivity after a rift and not collect the reward. theres been trinity ypdate so assume that was where the flaw was. and Dyinghym & Oksehode and whomever else involved in these amazing community profiles i appriciate ur work alot.

nothing but love from here :)
 
my wd just stand still in town when i start the bot. it only open the rift if i manually move my character somewhere else. then once i finish the rift and the bot remake, the same thing happen. therefor i cannot afk =( can anyone help?
 
my wd just stand still in town when i start the bot. it only open the rift if i manually move my character somewhere else. then once i finish the rift and the bot remake, the same thing happen. therefor i cannot afk =( can anyone help?

2nd post of the thread has a pre-set up compilation done by oskehode. first post also has SVN link which is generally updated daily. My WD runs it fine on current latest iterations of demonbuddy/trinity/quest tools and kadala-spree and the rift profiles (updated from svn to latest revision) Dev's can't help if u dont post a log as they have no way of seeing whats causing the issues.
 
hello

Using (Rift Bot A4 Zerg Bounties Only) re-open new game when i finale,it don't get reward.
 
i dont know why but i have these letters in red

System.Exception: Element RiftQuestAndStep is not supported. Please check your XML and try again. (<RiftQuestAndStep questId="337492" stepId="1">
<If condition="CurrentWorldId == 288454">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876094" interactRange="15" destinationWorldId="288685" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876094" destinationWorldId="288685" />
</If>
<If condition="CurrentWorldId == 288685">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876095" interactRange="15" destinationWorldId="288687" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876095" destinationWorldId="288687" />
</If>
<If condition="CurrentWorldId == 288687">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876096" interactRange="15" destinationWorldId="288798" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876096" destinationWorldId="288798" />
</If>
<If condition="CurrentWorldId == 288798">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876097" interactRange="15" destinationWorldId="288800" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876097" destinationWorldId="288800" />
</If>
<If condition="CurrentWorldId == 288800">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876098" interactRange="15" destinationWorldId="288802" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876098" destinationWorldId="288802" />
</If>
<If condition="CurrentWorldId == 288802">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876099" interactRange="15" destinationWorldId="288804" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876099" destinationWorldId="288804" />
</If>
<If condition="CurrentWorldId == 288804">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876100" interactRange="15" destinationWorldId="288810" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876100" destinationWorldId="288810" />
</If>
<WaitTimer questId="312429" stepId="2" waitTime="1000" />
<LoadProfile file="RiftExploreCommon.xml" />
</RiftQuestAndStep>) Line 55
in ..(PropertyInfo , XElement , Object )
in Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
in ..(PropertyInfo , XElement , Object )
in Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
in ..(XElement , Type )
in ...(XElement )
in System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
in System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
in System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
in ..(XElement , PropertyInfo )
in ..(PropertyInfo , XElement , Object )
in Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
in Zeta.Bot.Profile.Profile.Load(XElement element, String path)
in Zeta.Bot.Profile.Profile.Load(String path)
in Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
[LoadOnceTag] LoadOnce: Found 1 Total Profiles, 1 Used Profiles, 0 Unused Profiles
[LoadOnceTag] LoadOnce: All available profiles have been used!
Leaving game, reason:
Profile completed
Number of games completed: 1
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer

then restart the game everytime .....!!
 
i dont know why but i have these letters in red

System.Exception: Element RiftQuestAndStep is not supported. Please check your XML and try again. (<RiftQuestAndStep questId="337492" stepId="1">
<If condition="CurrentWorldId == 288454">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876094" interactRange="15" destinationWorldId="288685" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876094" destinationWorldId="288685" />
</If>
<If condition="CurrentWorldId == 288685">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876095" interactRange="15" destinationWorldId="288687" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876095" destinationWorldId="288687" />
</If>
<If condition="CurrentWorldId == 288687">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876096" interactRange="15" destinationWorldId="288798" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876096" destinationWorldId="288798" />
</If>
<If condition="CurrentWorldId == 288798">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876097" interactRange="15" destinationWorldId="288800" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876097" destinationWorldId="288800" />
</If>
<If condition="CurrentWorldId == 288800">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876098" interactRange="15" destinationWorldId="288802" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876098" destinationWorldId="288802" />
</If>
<If condition="CurrentWorldId == 288802">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876099" interactRange="15" destinationWorldId="288804" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876099" destinationWorldId="288804" />
</If>
<If condition="CurrentWorldId == 288804">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876100" interactRange="15" destinationWorldId="288810" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876100" destinationWorldId="288810" />
</If>
<WaitTimer questId="312429" stepId="2" waitTime="1000" />
<LoadProfile file="RiftExploreCommon.xml" />
</RiftQuestAndStep>) Line 55
in ..(PropertyInfo , XElement , Object )
in Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
in ..(PropertyInfo , XElement , Object )
in Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
in ..(XElement , Type )
in ...(XElement )
in System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
in System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
in System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
in ..(XElement , PropertyInfo )
in ..(PropertyInfo , XElement , Object )
in Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
in Zeta.Bot.Profile.Profile.Load(XElement element, String path)
in Zeta.Bot.Profile.Profile.Load(String path)
in Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
[LoadOnceTag] LoadOnce: Found 1 Total Profiles, 1 Used Profiles, 0 Unused Profiles
[LoadOnceTag] LoadOnce: All available profiles have been used!
Leaving game, reason:
Profile completed
Number of games completed: 1
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer

then restart the game everytime .....!!

Think you use old things look post #2
 
I cant solve the problem. I does not see anything weird before leaving game.

edit: I've think of a weird problem that may exist. wait.

And DyingHymn yu found something? Be ma hero :)

Only different between trinity 1.9.5 and 1.9.7 is in 197 he force a townrun in town even if BAG is not full. And then forget to talk with tyrael
 
Last edited:
Have been using common for awhile but lately it doesn't hand in the quest once the rift guardian is killed? Anyone else experiencing this?
Using all the latest plugins etc.
 
my wd just stand still in town when i start the bot. it only open the rift if i manually move my character somewhere else. then once i finish the rift and the bot remake, the same thing happen. therefor i cannot afk =( can anyone help?
i had this happen on an earlier revision. Make sure you update your svn. This was an issue sometime yesterday and was fixed within a few hours. I used an old version and checked for updates while i waited. the next update fixed the issue for me.


I'm also glad to say that the bot no longer leaves the game if it finds the end portal thing in the rift without killing the guardian. Cool fix :)
 
Error Report in Act 4 bounty, Hell rift level 2, " kill all enemies" quest.

Bot doesn't kill last 1 or 2 enemies and keep wandering around.
I noticed several times so I am sure it happens to all of us.

Is there anyway to control mob size " 1" automatically when the quest has to kill all enemies via profile just like Kill Range keep changing by profile? To change mob size " 1" in Trinity to complete the quest will make game much more slower.
 
Last edited:
so this bot is now leaving game when it dies I have tried searching all the xml files to change the maxdeaths alllowedany way to make it higher than 1?
 
so this bot is now leaving game when it dies I have tried searching all the xml files to change the maxdeaths alllowedany way to make it higher than 1?

Is Death Handling set to "Logout" in the bot settings? Should be set to "Ignore".
 
1.9.7 seems to just wonder around half the time for me.. 9.5 is way better for me
 
Here is an older revision of the RiftBot profile with the latest Bounty tweaks and some of my own box tweaks for certain maps.
Try it and report back to me if it improves backtracking please.

View attachment RiftBot.zip

This is specifically for rifts. The bounties profile within the zip is the same as the latest available.
 
Last edited:
love this profile been using it for a while now.

But one question, are there any that resets right after RG dies? I have used common, explore, full and they all continue to kill after the RG.

Thanks
 
From time to time I get an error in Diablo 3 after certain games. In the menu sometimes the character is simply not there and create game grayed out. And basically gives an error stating that you cannot create games while performing a party action (forgot to check the error number). Attatching log.

View attachment 6012 2014-05-23 00.04.txt

Notice in the end of the log the bot is trying to create the game closing the error but can't. I need to close D3 then log back in again in order to get it work. Any suggestion on what might be causing this? It doesn't always happen.
 
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