r3plic4tor
New Member
- Joined
- Apr 24, 2014
- Messages
- 801
- Reaction score
- 0
@oksehode can you blacklist the weapons racks on act 4 bounties again?
@oksehode can you blacklist the weapons racks on act 4 bounties again?
I have already updated the zip with this change.
Jus re-download it.
Thank you only your ZIP or svn too?
Suggest adding a step in your instructions to set the gem looting level before the next few pages are flooded.
Then again it probably won't help.
Quote Originally Posted by zjones199 View Post
I keep getting this error when I try to run the rift bot. Was working perfectly before a few days ago. Bot just starts then immediately closes the game.
Code:
System.Exception: Element RiftQuestAndStep is not supported. Please check your XML and try again. (<RiftQuestAndStep questId="337492" stepId="1">
<If condition="CurrentWorldId == 288454">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876094" interactRange="15" destinationWorldId="288685" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876094" destinationWorldId="288685" />
</If>
<If condition="CurrentWorldId == 288685">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876095" interactRange="15" destinationWorldId="288687" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876095" destinationWorldId="288687" />
</If>
<If condition="CurrentWorldId == 288687">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876096" interactRange="15" destinationWorldId="288798" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876096" destinationWorldId="288798" />
</If>
<If condition="CurrentWorldId == 288798">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876097" interactRange="15" destinationWorldId="288800" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876097" destinationWorldId="288800" />
</If>
<If condition="CurrentWorldId == 288800">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876098" interactRange="15" destinationWorldId="288802" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876098" destinationWorldId="288802" />
</If>
<If condition="CurrentWorldId == 288802">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876099" interactRange="15" destinationWorldId="288804" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876099" destinationWorldId="288804" />
</If>
<If condition="CurrentWorldId == 288804">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876100" interactRange="15" destinationWorldId="288810" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876100" destinationWorldId="288810" />
</If>
<WaitTimer questId="312429" stepId="2" waitTime="1000" />
<LoadProfile file="RiftExploreCommon.xml" />
</RiftQuestAndStep>) Line 55
at ƒ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ƒ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ƒ..(XElement , Type )
at ƒ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ƒ..(XElement , PropertyInfo )
at ƒ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
[LoadOnceTag] LoadOnce: Found 1 Total Profiles, 1 Used Profiles, 0 Unused Profiles
[LoadOnceTag] LoadOnce: All available profiles have been used!
Leaving game, reason:
Profile completed
Number of games completed: 122
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
Stopping the bot.
Session lasted for: 00:00:31.4085504
Also I just tried a fresh install with the newest demonbuddy and I still get the error
Same error for me ^^
It's pretty darn afkable right now, at least it seems to be on my setup. I leave it for hours unattended, only thing missing is Blood Shards buying from Trinity.
The bot/configurations change on different environments, what may work for others may not work for you. It's 100% afkable asides from the fact that if you're doing rifts you have to spend your shards. That said I've used this since last month testing each and every compilation released and the most recent one is working very very well (No more stupid backtracking).i don't know, for me at least it isn't, maybe bad luck? it always (more precisely 70% of the time) get stuck or lost in the middle of the riftmap, gold inactivity gets tripped and it restarts, i lose the riftfrags and get no souls, sooooooo yeah i don't consider this afkable, maybe it is just me? i doublechecked and i'm doing everything correctly, tho i'd say that the main problem is the random maps, when that gets resolved the rest is izi mode. That's why i wanted to know if the maps are truly randomly generated, or if they have been previously generated by the game's developers and the game just selects the maps randomly.
omg I think I've come up with the fastest bounty cache/rift key monster ever. I really can't wait to share it with you.
Can't wait to check this out!![]()
- Rift Bot Compilation v0.98 is out!
- Updated with Trinity 1.9.4
[*]Updated with Quest Tools 2.0.70
[*]Updated with RiftBot revision 258
[*]Rift guardians should be working for melee classes again
New bounties pushed. It is working so well that I can provide support to the bounty only profiles. Report bugs with log and screenshot and the versions of your DB/all plugins. I am using Trinity .9.4 QT .70 with latest DB beta.
edit: Bounties only for kills all the way. Zerg bounties for minimizing extra kills. Zerg is only designed for low difficulties and classes with movement spells. I myself will not use it in T4+.
@Dying, using Trinity .9.4 QT .70 with latest DB beta.
Bounty: Kill Izual
-Bot tries to teleport to the same bounty again after entering the portal (the great span)
View attachment 128716
Edit: Restarting the bot seemed to solve the problem
System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.ProfileOrderManager.(ProfileBehavior , Boolean )
at Zeta.Bot.ProfileOrderManager.(Boolean )
at Zeta.Bot.ProfileOrderManager.(Object , EventArgs )
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object , )
Experiencing this. Should I ignore?