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Rift Bot - Yet Another Rifting Profile!

Suggest adding a step in your instructions to set the gem looting level before the next few pages are flooded.

Then again it probably won't help.

O_o Helped me. Just notoced it looked at a gem and said, "I dont need that!"

Thanks to the both of you!
 
Quote Originally Posted by zjones199 View Post
I keep getting this error when I try to run the rift bot. Was working perfectly before a few days ago. Bot just starts then immediately closes the game.
Code:
System.Exception: Element RiftQuestAndStep is not supported. Please check your XML and try again. (<RiftQuestAndStep questId="337492" stepId="1">
<If condition="CurrentWorldId == 288454">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876094" interactRange="15" destinationWorldId="288685" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876094" destinationWorldId="288685" />
</If>
<If condition="CurrentWorldId == 288685">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876095" interactRange="15" destinationWorldId="288687" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876095" destinationWorldId="288687" />
</If>
<If condition="CurrentWorldId == 288687">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876096" interactRange="15" destinationWorldId="288798" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876096" destinationWorldId="288798" />
</If>
<If condition="CurrentWorldId == 288798">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876097" interactRange="15" destinationWorldId="288800" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876097" destinationWorldId="288800" />
</If>
<If condition="CurrentWorldId == 288800">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876098" interactRange="15" destinationWorldId="288802" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876098" destinationWorldId="288802" />
</If>
<If condition="CurrentWorldId == 288802">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876099" interactRange="15" destinationWorldId="288804" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876099" destinationWorldId="288804" />
</If>
<If condition="CurrentWorldId == 288804">
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876100" interactRange="15" destinationWorldId="288810" />
<MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876100" destinationWorldId="288810" />
</If>
<WaitTimer questId="312429" stepId="2" waitTime="1000" />
<LoadProfile file="RiftExploreCommon.xml" />
</RiftQuestAndStep>) Line 55
at ƒ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ƒ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ƒ..(XElement , Type )
at ƒ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ƒ..(XElement , PropertyInfo )
at ƒ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
[LoadOnceTag] LoadOnce: Found 1 Total Profiles, 1 Used Profiles, 0 Unused Profiles
[LoadOnceTag] LoadOnce: All available profiles have been used!
Leaving game, reason:
Profile completed
Number of games completed: 122
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
Stopping the bot.
Session lasted for: 00:00:31.4085504
Also I just tried a fresh install with the newest demonbuddy and I still get the error
Same error for me ^^

Because the svn code got updated apparently, i didnt see a notice for this. I deleted my older version in ezupdater settings and put the new one in and now all works fine.
 
Trinity Loot - Souls

Is there a way to get trinity to pick up keys from Keywardens, legendary mats and especially Forgotten Souls from rift bosses? I have the options selected to pick up Crafted Materials but DB doesn't from observation.
 
It's pretty darn afkable right now, at least it seems to be on my setup. I leave it for hours unattended, only thing missing is Blood Shards buying from Trinity.

i don't know, for me at least it isn't, maybe bad luck? it always (more precisely 70% of the time) get stuck or lost in the middle of the riftmap, gold inactivity gets tripped and it restarts, i lose the riftfrags and get no souls, sooooooo yeah i don't consider this afkable, maybe it is just me? i doublechecked and i'm doing everything correctly, tho i'd say that the main problem is the random maps, when that gets resolved the rest is izi mode. That's why i wanted to know if the maps are truly randomly generated, or if they have been previously generated by the game's developers and the game just selects the maps randomly.
 
i don't know, for me at least it isn't, maybe bad luck? it always (more precisely 70% of the time) get stuck or lost in the middle of the riftmap, gold inactivity gets tripped and it restarts, i lose the riftfrags and get no souls, sooooooo yeah i don't consider this afkable, maybe it is just me? i doublechecked and i'm doing everything correctly, tho i'd say that the main problem is the random maps, when that gets resolved the rest is izi mode. That's why i wanted to know if the maps are truly randomly generated, or if they have been previously generated by the game's developers and the game just selects the maps randomly.
The bot/configurations change on different environments, what may work for others may not work for you. It's 100% afkable asides from the fact that if you're doing rifts you have to spend your shards. That said I've used this since last month testing each and every compilation released and the most recent one is working very very well (No more stupid backtracking).
 
I've just done a rewrite of A4 bounties using the movetoobject feature. Testing atm and seeing a bounty monster. I will release it once testing is finished. A zerg version will also be included as what the community version do. Credits to xzjv.
 
omg I think I've come up with the fastest bounty cache/rift key monster ever. I really can't wait to share it with you.
 
Can't wait to check this out! :)

It seems that MTO now uses straight line pathing and once stuck the tag is finished. But nvm TED is working extremely good in bounties.

edit: here is my working copy. It's almost there and I will test for another two or three bounty caches then push it to svn.
 

Attachments

New bounties pushed. It is working so well that I can provide support to the bounty only profiles. Report bugs with log and screenshot and the versions of your DB/all plugins. I am using Trinity .9.4 QT .70 with latest DB beta.

edit: Bounties only for kills all the way. Zerg bounties for minimizing extra kills. Zerg is only designed for low difficulties and classes with movement spells. I myself will not use it in T4+.
 
Last edited:
@Dying, using Trinity .9.4 QT .70 with latest DB beta.

Bounty: Kill Izual
-Bot tries to teleport to the same bounty again after entering the portal (the great span)

View attachment 9712 2014-05-13 14.34.txt

Edit: Restarting the bot seemed to solve the problem
 

Attachments

  • Untitled.webp
    Untitled.webp
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Last edited:
  • Rift Bot Compilation v0.98 is out!
  • Updated with Trinity 1.9.4
    [*]Updated with Quest Tools 2.0.70
    [*]Updated with RiftBot revision 258
    [*]Rift guardians should be working for melee classes again

TY so much dude, its working perfect here

New bounties pushed. It is working so well that I can provide support to the bounty only profiles. Report bugs with log and screenshot and the versions of your DB/all plugins. I am using Trinity .9.4 QT .70 with latest DB beta.

edit: Bounties only for kills all the way. Zerg bounties for minimizing extra kills. Zerg is only designed for low difficulties and classes with movement spells. I myself will not use it in T4+.

So awesome stuff is what i see :D, ty dude for the time you have spent on us ;)
 
Last edited:
@Dying, using Trinity .9.4 QT .70 with latest DB beta.

Bounty: Kill Izual
-Bot tries to teleport to the same bounty again after entering the portal (the great span)

View attachment 128716

Edit: Restarting the bot seemed to solve the problem

I've never met this situation. Yet a new commit is up and add an additional safecheck after taking the portal to Izual.
 
System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Bot.ProfileOrderManager.(ProfileBehavior , Boolean )
at Zeta.Bot.ProfileOrderManager.(Boolean )
at Zeta.Bot.ProfileOrderManager.(Object , EventArgs )
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )

Experiencing this. Should I ignore?
 
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