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Rift Bot - Yet Another Rifting Profile!

i was wondering that myself. Im assuming it checks once to acknowledges a chest and considers it complete regardless of it being an event. so once the trash is cleared it considers it already completed. However I've also seen it on a number of occasions ignore a chest spawned from a shrine event that it hadn't attempted to open.

*edit - however neither of these things pertain to the Profile and are DB/Trin/Qt related If you're looking for an answer or a fix to bring to the dev's attention I would repost it over there.
 
I want to contribute a Dungeon path. Please help to check in if this doesn't hurt.

<!-- Pandemonium Fortress 3-->
<If condition="(MarkerExistsAt(1877684886, 1053.56, 567.8285, -18.27939, 10))
or (MarkerExistsAt(1938876093, 1053.56, 567.8285, -18.27939, 10))
or (MarkerExistsAt(1938876094, 1053.56, 567.8285, -18.27939, 10))
or (MarkerExistsAt(1938876095, 1053.56, 567.8285, -18.27939, 10))
or (MarkerExistsAt(1938876096, 1053.56, 567.8285, -18.27939, 10))
or (MarkerExistsAt(1938876097, 1053.56, 567.8285, -18.27939, 10))
or (MarkerExistsAt(1938876098, 1053.56, 567.8285, -18.27939, 10))
or (MarkerExistsAt(1938876099, 1053.56, 567.8285, -18.27939, 10))
or (MarkerExistsAt(1938876100, 1053.56, 567.8285, -18.27939, 10))">
<LogMessage quest="1" step="2" output="[Rift Bot] Explore Pandemonium Fortress 3 with SafeMoveTo. Bot will not stop when boss spawns/killed." />
<SafeMoveTo questId="312429" stepId="2" x="424" y="678" z="0" pathPrecision="5" />
<SafeMoveTo questId="312429" stepId="2" x="517" y="674" z="0" pathPrecision="5" />
<SafeMoveTo questId="312429" stepId="2" x="528" y="581" z="0" pathPrecision="5" />
<SafeMoveTo questId="312429" stepId="2" x="564" y="600" z="0" pathPrecision="5" />
<SafeMoveTo questId="312429" stepId="2" x="657" y="678" z="0" pathPrecision="5" />
<SafeMoveTo questId="312429" stepId="2" x="755" y="673" z="0" pathPrecision="5" />
<SafeMoveTo questId="312429" stepId="2" x="781" y="537" z="10" pathPrecision="5" />
<SafeMoveTo questId="312429" stepId="2" x="833" y="545" z="-10" pathPrecision="5" />
<SafeMoveTo questId="312429" stepId="2" x="867" y="676" z="-10" pathPrecision="5" />
<SafeMoveTo questId="312429" stepId="2" x="1056" y="594" z="-6" pathPrecision="5" />
<LoadProfile file="Rift.xml" />
</If>
 
I want to contribute a Dungeon path. Please help to check in if this doesn't hurt.

<!-- Pandemonium Fortress 3-->
<If condition="(MarkerExistsAt(1877684886, 1053.56, 567.8285, -18.27939, 10))
or (MarkerExistsAt(1938876093, 1053.56, 567.8285, -18.27939, 10))
or (MarkerExistsAt(1938876094, 1053.56, 567.8285, -18.27939, 10))
or (MarkerExistsAt(1938876095, 1053.56, 567.8285, -18.27939, 10))
or (MarkerExistsAt(1938876096, 1053.56, 567.8285, -18.27939, 10))
or (MarkerExistsAt(1938876097, 1053.56, 567.8285, -18.27939, 10))
or (MarkerExistsAt(1938876098, 1053.56, 567.8285, -18.27939, 10))
or (MarkerExistsAt(1938876099, 1053.56, 567.8285, -18.27939, 10))
or (MarkerExistsAt(1938876100, 1053.56, 567.8285, -18.27939, 10))">
<LogMessage quest="1" step="2" output="[Rift Bot] Explore Pandemonium Fortress 3 with SafeMoveTo. Bot will not stop when boss spawns/killed." />
<SafeMoveTo questId="312429" stepId="2" x="424" y="678" z="0" pathPrecision="5" />
<SafeMoveTo questId="312429" stepId="2" x="517" y="674" z="0" pathPrecision="5" />
<SafeMoveTo questId="312429" stepId="2" x="528" y="581" z="0" pathPrecision="5" />
<SafeMoveTo questId="312429" stepId="2" x="564" y="600" z="0" pathPrecision="5" />
<SafeMoveTo questId="312429" stepId="2" x="657" y="678" z="0" pathPrecision="5" />
<SafeMoveTo questId="312429" stepId="2" x="755" y="673" z="0" pathPrecision="5" />
<SafeMoveTo questId="312429" stepId="2" x="781" y="537" z="10" pathPrecision="5" />
<SafeMoveTo questId="312429" stepId="2" x="833" y="545" z="-10" pathPrecision="5" />
<SafeMoveTo questId="312429" stepId="2" x="867" y="676" z="-10" pathPrecision="5" />
<SafeMoveTo questId="312429" stepId="2" x="1056" y="594" z="-6" pathPrecision="5" />
<LoadProfile file="Rift.xml" />
</If>

Did you test it yourself?

I will add it to the profile to test it. If it checks out I will upload it to the SVN.

Appreciate your contribution. :)
 
Last edited:
I want to contribute a Dungeon path. Please help to check in if this doesn't hurt.

<!-- Pandemonium Fortress 3-->
<If condition="(MarkerExistsAt(1877684886, 1053.56, 567.8285, -18.27939, 10))
or (MarkerExistsAt(1938876093, 1053.56, 567.8285, -18.27939, 10))
or (MarkerExistsAt(1938876094, 1053.56, 567.8285, -18.27939, 10))
or (MarkerExistsAt(1938876095, 1053.56, 567.8285, -18.27939, 10))
or (MarkerExistsAt(1938876096, 1053.56, 567.8285, -18.27939, 10))
or (MarkerExistsAt(1938876097, 1053.56, 567.8285, -18.27939, 10))
or (MarkerExistsAt(1938876098, 1053.56, 567.8285, -18.27939, 10))
or (MarkerExistsAt(1938876099, 1053.56, 567.8285, -18.27939, 10))
or (MarkerExistsAt(1938876100, 1053.56, 567.8285, -18.27939, 10))">
<LogMessage quest="1" step="2" output="[Rift Bot] Explore Pandemonium Fortress 3 with SafeMoveTo. Bot will not stop when boss spawns/killed." />
<SafeMoveTo questId="312429" stepId="2" x="424" y="678" z="0" pathPrecision="5" />
<SafeMoveTo questId="312429" stepId="2" x="517" y="674" z="0" pathPrecision="5" />
<SafeMoveTo questId="312429" stepId="2" x="528" y="581" z="0" pathPrecision="5" />
<SafeMoveTo questId="312429" stepId="2" x="564" y="600" z="0" pathPrecision="5" />
<SafeMoveTo questId="312429" stepId="2" x="657" y="678" z="0" pathPrecision="5" />
<SafeMoveTo questId="312429" stepId="2" x="755" y="673" z="0" pathPrecision="5" />
<SafeMoveTo questId="312429" stepId="2" x="781" y="537" z="10" pathPrecision="5" />
<SafeMoveTo questId="312429" stepId="2" x="833" y="545" z="-10" pathPrecision="5" />
<SafeMoveTo questId="312429" stepId="2" x="867" y="676" z="-10" pathPrecision="5" />
<SafeMoveTo questId="312429" stepId="2" x="1056" y="594" z="-6" pathPrecision="5" />
<LoadProfile file="Rift.xml" />
</If>

Thanks.

@Oksehode
 
Is it possible to set this up so it runs only ACT1 bounties? If so, how? Thanks!
 
i used for 6 hour riftfull+bounties with new beta. the main problem was the bot goes always to the next rift level without finishing/exploring the first level and if the rift have only 2 level he never get the boss cuz he is not getting 100% :(. can you do something ?
 
full version shall full explore the last level and first level to guarantee the guardian. If it does not do so, attach your log.
 
[Logger] TrinityMoveTo is depreciated. Use MoveTo or SafeMoveTo instead.

what can i do?^^
 
Last edited:
Db 404. trinity 1.9 questtools 2.0

Trinity] Initialized v1.9.0
[Plugin] v2.0.0 Enabled
[Trinity] OnEnable start


always
[Logger] TrinityMoveTo is depreciated. Use MoveTo or SafeMoveTo instead
 
map name?X1-LR-level-03?X1-LR-Tileset-Fortress?.webp stuck
 
?????.webp stuck
MiniMapMarker] Moving to inspect nameHash 1938876095 at <660.2192, 335.6021, 27.61337> distance 453 mr: Moved
[MiniMapMarker] Moving to inspect nameHash 1938876095 at <660.2192, 335.6021, 27.61337> distance 453 mr: Moved
[MiniMapMarker] Moving to inspect nameHash 1938876095 at <660.2192, 335.6021, 27.61337> distance 454 mr: Moved
 
Why does my bot just load the profile and nothing more? Just stops right after load. Did a fresh install of everthing :/
 
Why does many people just tells a story and nothing more? Just stops without any log. Did not read the first post :/
 
Why does many people just tells a story and nothing more? Just stops without any log. Did not read the first post :/

Very sorry, posted a log earlier, had to do fresh install of Trinity and Questtools and disable ez updater. Kept downgrading trinity version.\\

Very good profile!

Now just need a gambler ;]
 
omg they updated to detect map markers and blood shards?!? Such an amazing time for the Rift profile!! You guys rock. Thank you.
 
I downloaded the compilation v092 and I'm getting this error:

Compiler Error: Compiler Error: c:\Users\roflgoaway\Documents\Rift Bot Compilation v092\Routines\Trinity\TrinityRoutine.cs(14,18) : error CS0101: Der Namespace 'TrinityRoutine' enthält bereits eine Definition für 'TrinityRoutine'.

Also I'm wondering why there is no Riftbot plugin in the Plugins folder?
 
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