What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Rift Bot - Yet Another Rifting Profile!

rift bot common does not work

it just creates game and doesnt open rift

how has this been broken? updates are supposed to fix the bot not break it.

im using revision 200 for bot plugin and bot profile updated via svn

jiFfM.jpg
 
Loaded profile Rift Bot Common
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile Rift Bot Common
Game joined, Resetting profile caches.
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
Loaded profile Rift Bot Common
Loaded profile Rift Bot Common


then it says:

WaitTimerRunning. Time left:

??
 
I am suprised why people that dont know how an computer or the internet works are trying to bot...

You will just hit your head in the wall so many times.
 
Loaded profile Rift Bot Common
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile Rift Bot Common
Game joined, Resetting profile caches.
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
Loaded profile Rift Bot Common
Loaded profile Rift Bot Common


then it says:

WaitTimerRunning. Time left:

??

Having the same issue
 
Loaded profile Rift Bot Common
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile Rift Bot Common
Game joined, Resetting profile caches.
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
Loaded profile Rift Bot Common
Loaded profile Rift Bot Common


then it says:

WaitTimerRunning. Time left:

??
Me too
 
Well I'm not having that issue so you guys obviously did something wrong.

And for the love of all that is holy, don't just skim through post #1 and #2.
 
rift bot common does not work

it just creates game and doesnt open rift

how has this been broken? updates are supposed to fix the bot not break it.

im using revision 200 for bot plugin and bot profile updated via svn

Wtf guys?? If you took the time to look just a couple of pages back OR just read the FIRST post on the FIRST page once in a while you would see that the riftbot plugin is no longer required...
Don't expect everything from the developers, we are all grown-ups here (or are we not? :P)

I have been using this profile since it launched and version 08 and afterwards is running FLAWLESSLY for me, so if something goes wrong, YOU are doing something wrong.
 
bot keeps getting stuck here:

rev 200
1.9 trinity
2.0.1 questtools

iEW6HgA.png


[Rift Bot] Open Rift
[Rift Bot] Enter Rift
[Trinity] Clicking UI element Conversation Button (763699200)
Loaded profile Rift Bot Optimized Explore
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
Loaded profile Rift Bot Optimized Explore
[Rift Bot] Explore Unknown version of Pandemonium Fortress with ExploreDungeon.
[Rift Bot] Explore Pandemonium Fortress @ 9/12/0.4
[Logger] TrinityExploreDungeon Started
[Trinity] Unable to navigate to target! Blacklisting FleshPitFlyer_A SNO=4156 RAGuid=2101215332 dist=46 canFullyPath=False
[Trinity] Unable to navigate to target! Blacklisting FleshPitFlyer_A SNO=4156 RAGuid=2111897696 dist=16 canFullyPath=False
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Logger] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Logger] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
 
Last edited:
Loaded profile Rift Bot Explore
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile Rift Bot Explore
Game joined, Resetting profile caches.
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
Loaded profile Rift Bot Explore
Loaded profile Rift Bot Explore
[LoadOnceTag] LoadOnce: Found 1 Total Profiles, 0 Used Profiles, 1 Unused Profiles
[LoadOnceTag] LoadOnce: Loading next profile: Rift.xml
Loaded profile Rift Bot
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
Using Waypoint. Number:46
[TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[Logger] Skipping TrinityTownRun
[Rift Bot] Open Rift
[Rift Bot] Enter Rift
[Trinity] Clicking UI element Conversation Button (151642112)
Stopping the bot.
Session lasted for: 00:00:48.7924065
Chose Trinity as your combat routine
Bot Thread Ended. Was this requested?


Trinity & Questtools up to date, and rev 200. I read through the OP--don't see anything explaining why it would open a rift and then fail to begin clearing the rift. Help
 
How the fuck should we know if non of you ever post a god damn log? Since that is so hard do not expect us to help you this is not a job if it does not work your problem. We said it several times anything besides rifts is optional extra stuff and will not be supported! Yet we still take the time to do so for people who are not morons and manage to provide logs instead going hey shit is not working make it magically I'm sure you guys will know how and whats wrong since you're all omnipotent.

1º of all gotteshand take a shill pill m8 cos i did not disrespected anyone for u to come flame on me ...apart that i did not post a log for a reason ,and the reason is that nothing rong on the log to show ...nonetheless thank you for all your effort m8 and have a nice day
 
bot keeps getting stuck here:

rev 200
1.9 trinity
2.0.1 questtools

iEW6HgA.png


[Rift Bot] Open Rift
[Rift Bot] Enter Rift
[Trinity] Clicking UI element Conversation Button (763699200)
Loaded profile Rift Bot Optimized Explore
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
Loaded profile Rift Bot Optimized Explore
[Rift Bot] Explore Unknown version of Pandemonium Fortress with ExploreDungeon.
[Rift Bot] Explore Pandemonium Fortress @ 9/12/0.4
[Logger] TrinityExploreDungeon Started
[Trinity] Unable to navigate to target! Blacklisting FleshPitFlyer_A SNO=4156 RAGuid=2101215332 dist=46 canFullyPath=False
[Trinity] Unable to navigate to target! Blacklisting FleshPitFlyer_A SNO=4156 RAGuid=2111897696 dist=16 canFullyPath=False
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Logger] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Logger] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"

DB issue corrupted map cache nothing we can do but wait for them to fix that it happens from time to time just wait for the inactivity timer to kick in and new rift.
 
Got stuck on first run at the entrance to Arcane Ascension 2

Loaded profile Rift Bot Optimized Explore
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
[Rift Bot] Explore Random Map @ 20/20/0.05
[Logger] TrinityExploreDungeon Started
[Trinity] Goblin #1 in sight. Distance=42
[KeyRun] Profile changed, let's assume it's not a KeyRun profile ...
Loaded profile Rift Bot
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
[KeyRun] Profile changed, let's assume it's not a KeyRun profile ...
Loaded profile Rift Bot
Game joined, Resetting profile caches.
Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_Position()
at QuestTools.ProfileTags.Movement.MoveToMapMarker.<UseActorIfInRange>b__56(Object ret)
at Zeta.TreeSharp.Wait..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
Last edited:
Loaded profile Rift Bot Explore
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile Rift Bot Explore
Game joined, Resetting profile caches.
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
Loaded profile Rift Bot Explore
Loaded profile Rift Bot Explore
[LoadOnceTag] LoadOnce: Found 1 Total Profiles, 0 Used Profiles, 1 Unused Profiles
[LoadOnceTag] LoadOnce: Loading next profile: Rift.xml
Loaded profile Rift Bot
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
Using Waypoint. Number:46
[TownRunTag] TrinityTownRun, freeBagSlots=40 minDurabilityPercent=0
[Logger] Skipping TrinityTownRun
[Rift Bot] Open Rift
[Rift Bot] Enter Rift
[Trinity] Clicking UI element Conversation Button (151642112)
Stopping the bot.
Session lasted for: 00:00:48.7924065
Chose Trinity as your combat routine
Bot Thread Ended. Was this requested?


Trinity & Questtools up to date, and rev 200. I read through the OP--don't see anything explaining why it would open a rift and then fail to begin clearing the rift. Help

Delete profile folder and re-checkout. It seems a corrupted if/while condition invoked.
 
Got stuck on first run at the entrance to Arcane Ascension 2

Loaded profile Rift Bot Optimized Explore
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
[Rift Bot] Explore Random Map @ 20/20/0.05
[Logger] TrinityExploreDungeon Started
[Trinity] Goblin #1 in sight. Distance=42
[KeyRun] Profile changed, let's assume it's not a KeyRun profile ...
Loaded profile Rift Bot
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
[KeyRun] Profile changed, let's assume it's not a KeyRun profile ...
Loaded profile Rift Bot
Game joined, Resetting profile caches.
Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_Position()
at QuestTools.ProfileTags.Movement.MoveToMapMarker.<UseActorIfInRange>b__56(Object ret)
at Zeta.TreeSharp.Wait..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()



Man....remove ur char name from pic asap ,are u looking for a ban ??
 
bot keeps getting stuck here:

rev 200
1.9 trinity
2.0.1 questtools

iEW6HgA.png


[Rift Bot] Open Rift
[Rift Bot] Enter Rift
[Trinity] Clicking UI element Conversation Button (763699200)
Loaded profile Rift Bot Optimized Explore
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
Loaded profile Rift Bot Optimized Explore
[Rift Bot] Explore Unknown version of Pandemonium Fortress with ExploreDungeon.
[Rift Bot] Explore Pandemonium Fortress @ 9/12/0.4
[Logger] TrinityExploreDungeon Started
[Trinity] Unable to navigate to target! Blacklisting FleshPitFlyer_A SNO=4156 RAGuid=2101215332 dist=46 canFullyPath=False
[Trinity] Unable to navigate to target! Blacklisting FleshPitFlyer_A SNO=4156 RAGuid=2111897696 dist=16 canFullyPath=False
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Logger] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
[Logger] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"

Trinity cannot handle death gates.
 
Got stuck on first run at the entrance to Arcane Ascension 2

Loaded profile Rift Bot Optimized Explore
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
[Rift Bot] Explore Random Map @ 20/20/0.05
[Logger] TrinityExploreDungeon Started
[Trinity] Goblin #1 in sight. Distance=42
[KeyRun] Profile changed, let's assume it's not a KeyRun profile ...
Loaded profile Rift Bot
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
[KeyRun] Profile changed, let's assume it's not a KeyRun profile ...
Loaded profile Rift Bot
Game joined, Resetting profile caches.
Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_Position()
at QuestTools.ProfileTags.Movement.MoveToMapMarker.<UseActorIfInRange>b__56(Object ret)
at Zeta.TreeSharp.Wait..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

Have no idea why

edit: remove screenshots
 
Last edited:
Back
Top