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Rift Bot - Yet Another Rifting Profile!

For this error
Exception during bot tick.System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000090, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(Int Ptr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.ACD.get_ActorSNO()
at Zeta.Game.Internals.Actors.ACD.get_ActorInfo()
at Trinity.Trinity.RefreshCacheMainLoop() in c:\Users\.\Documents\Demonbuddy\Plugins\Trinity\Ca che\RefreshObjects.cs:line 554
at Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate) in c:\Users\.\Documents\Demonbuddy\Plugins\Trinity\Ca che\RefreshObjects.cs:line 69
at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\.\Documents\Demonbuddy\Plugins\Trinity\Co mbat\TargetCheck.cs:line 123
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()


I launch demonbuddy in administrator and i dont have red error try it for me its good .now he can pick legs not before
 
System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000005C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
at Zeta.Game.Internals.Actors.ACDItem.get_Name()
at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000005C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
at Zeta.Game.Internals.Actors.ACDItem.get_Name()
at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )


not picking up anything after this error comes up.fresh installed many times . tried run as administrator,ezupdater.still not working . can someone help me?
 
Last edited:
i dont give a fuck what this bot does... but it doesnt fucking do normal rifts anymore for me for some reason, ive changed nothing... it starts rift and derps the fuck out... this has been my go to bot and i have over 1,000 hours with it.... more than most... but now its not working for some reason....
 
i dont give a fuck what this bot does... but it doesnt fucking do normal rifts anymore for me for some reason, ive changed nothing... it starts rift and derps the fuck out... this has been my go to bot and i have over 1,000 hours with it.... more than most... but now its not working for some reason....

Works fine for most, doesn't work for you, means you're doing it wrong, not the profile.
 
got this

Code:
[QuestTools][MoveToObjective] Found actor 219736 MalletDemon_A_Unique_01-7334 Monster of distance 25,07497 from point <642.2953, 709.8339, 12.25>
[MoveToObjective] MoveToObjective Error: marker=False actor=True/True completedInteracts=0 isPortal=False dist=34,52869 interactRange=20

in hellrift 2 with zerg bounty profile, but map is cleared <.<
 
Thank you for the great profile, I just started using the profile with my crusader.

I need some help here..

Do you guys know how I can configure to tell my crusader to use heaven's fury? (I have shotgun build),

It seems to use "Punish", my primary skill to generate Wrath all the time, but that is weak and takes forever to clear the game....

Any suggestions are greatly appreciated it :)
 
Thank you for the great profile, I just started using the profile with my crusader.

I need some help here..

Do you guys know how I can configure to tell my crusader to use heaven's fury? (I have shotgun build),

It seems to use "Punish", my primary skill to generate Wrath all the time, but that is weak and takes forever to clear the game....

Any suggestions are greatly appreciated it :)

read a couple of pages back.
Answer has been posted numerous time.
 
System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000005C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
at Zeta.Game.Internals.Actors.ACDItem.get_Name()
at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object , )
System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000005C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
at Zeta.Game.Internals.Actors.ACDItem.get_Name()
at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object , )


not picking up anything after this error comes up.fresh installed many times . tried run as administrator,ezupdater.still not working . can someone help me?


same problem since this few days...
 
Winchester you are useless, you always post comments like read it yourself or go look in profiles section etc... Why cant you just be helpful if you know the answer. Maybe he did scroll a few pages but did not feel like reading through 330 pages of comments?
 
Why do I keep getting this error while running rifts?

System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000005C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
at Zeta.Game.Internals.Actors.ACDItem.get_Name()
at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
 
Why do I keep getting this error while running rifts?

System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000005C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
at Zeta.Game.Internals.Actors.ACDItem.get_Name()
at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )

Getting this too:


System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000005C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
at Zeta.Game.Internals.Actors.ACDItem.get_Name()
at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )



It seems to happen when there's a legendary to pick up or the bot tries to talk to Orek to close the rift.
 
Last edited:
Getting this too:


System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000005C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
at Zeta.Game.Internals.Actors.ACDItem.get_Name()
at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object , )



It seems to happen when there's a legendary to pick up or the bot tries to talk to Orek to close the rift.


u guys using DH to rift too?
 
yes and with some legendaries my bot just sits on top of them and gets stuck nothing to do wont pick of riftkeys or souls
 
Same problems since fews days !

System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory etc etc etc....

DB is full of red message, when the guardian of the rift is dead, bot don't loot anything, sometime it's ok, don't know why, and he teleport but don't speak to Orek, sometime he stay in town after spending bloodshards, sometime don't loot a legendary on ground...

Don't know wtf is this error, but whe are a lot on here with, and no fix for the moment...

I don't think it's a profil issue, it's more with DB / QT / Trinity, cause with other profils I have issues since few days.... For example, Acte 1 Bounty was 100% afkable before for me, now the bot can't do 2 quests in a row....
 

Attachments

Winchester you are useless, you always post comments like read it yourself or go look in profiles section etc... Why cant you just be helpful if you know the answer. Maybe he did scroll a few pages but did not feel like reading through 330 pages of comments?

To answer your question:
1. Everything is in the profile section - if the profile is not yet available, then ill tell you there isn't one yet
2. We have a search function and you do not need to read 330 pages.
3. I do not spoon feed answers to questions that has been answered numerous times already - I'd rather you read, think, and understand
4. Will it kill you, to spend a few minutes reading a few pages back for something that would benefit *Wait for it* YOU?
Do you want people to drop everything and go back pages/search the forums for you?

Here's a quote for you:
"Give a man a fish and you feed him for a day; teach a man to fish and you feed him for a lifetime."

PS: I made my sig because people are too lazy, so unless you have helped someone here - do be quick to judge :p:p:p

sorry for the OT, he had a question just wanted to answer him.
 
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Bot stucks trying to talk to Orek and DB spams this error:

Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.Internals.Actors.DiaUnit.get_MarkerType()
at Zeta.Game.Internals.Actors.DiaUnit.get_IsQuestGiver()
at QuestTools.ProfileTags.Movement.MoveToActor.<SafeUpdateActor>b__c(DiaObject o)
at System.Linq.EnumerableSorter`2.ComputeKeys(TElement[] elements, Int32 count)
at System.Linq.EnumerableSorter`1.Sort(TElement[] elements, Int32 count)
at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__0.MoveNext()
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
at QuestTools.ProfileTags.Movement.MoveToActor.SafeUpdateActor()
at QuestTools.ProfileTags.Movement.MoveToActor.<MainCoroutine>d__1.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine....()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

A fresh install seems to fix all these errors for a while, but seemingly only temporarily and once the errors start, they're there to stay. It's a little frustrating to do a full fresh install every 60 minuttes.
 

Attachments

Last edited:
using ''rift bot full.xml'' bot always run rifts in act 2. why? I want to run in act 5..
 
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