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Rift Bot - Yet Another Rifting Profile!

System.Exception: Injection resulted in a process exception with error code 0xc0000005
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at €..(Executor , String )
at Zeta.Game.Internals.SNO.TagMap.GetTagMapEntryAsInteger(Int32 key)
at Zeta.Game.Internals.SNO.SNORecordActor.get_GizmoType()
at Zeta.Bot.Navigation.MainGridProvider.(DiaObject )
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at Zeta.Bot.Navigation.MainGridProvider.(BitArray )
at Zeta.Bot.Navigation.MainGridProvider.Update()
at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in c:\Users\DaWizzard\Desktop\demonbuddy\rifting\Demonbuddy 1.1.1923.363 (1)\Plugins\Trinity\Helpers\GameEvents.cs:line 114
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )


any fix?
 
System.Exception: Injection resulted in a process exception with error code 0xc0000005
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at €..(Executor , String )
at Zeta.Game.Internals.SNO.TagMap.GetTagMapEntryAsInteger(Int32 key)
at Zeta.Game.Internals.SNO.SNORecordActor.get_GizmoType()
at Zeta.Bot.Navigation.MainGridProvider.(DiaObject )
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at Zeta.Bot.Navigation.MainGridProvider.(BitArray )
at Zeta.Bot.Navigation.MainGridProvider.Update()
at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in c:\Users\DaWizzard\Desktop\demonbuddy\rifting\Demonbuddy 1.1.1923.363 (1)\Plugins\Trinity\Helpers\GameEvents.cs:line 114
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object , )


any fix?
Where Do you got this error. Your bot stops after getting this
 
my wizard is correctly pop archon when meet elites, but instaed of combat he start to run, don't care about mobs and then die. Always, always situation, in 3 games. db start spamming something like:
[MiniMapMarker] Adding MiniMapMarker 1177523100 at <611.6322, 830.7703, 9.025001>, IsPOI: True, IsExit: False, Distance: 19 to KnownMarkers
[MiniMapMarker] Moved to inspect nameHash 1177523100 at <611.6322, 830.7703, 9.025001>, IsPOI: True IsExit: False MoveResult: Moved
[MiniMapMarker] Setting MiniMapMarker 1177523100 as Visited, within PathPrecision 60
[MiniMapMarker] Moved to inspect nameHash 1177523100 at <611.6322, 830.7703, 9.025001>, IsPOI: True IsExit: False MoveResult: ReachedDestination
[MiniMapMarker] Setting MiniMapMarker 1177523100 as Visited, within PathPrecision 60
[MiniMapMarker] Moved to inspect nameHash 1177523100 at <611.6322, 830.7703, 9.025001>, IsPOI: True IsExit: False MoveResult: Moved
[MiniMapMarker] Setting MiniMapMarker 1177523100 as Visited, within PathPrecision 60
[MiniMapMarker] Adding MiniMapMarker 1177523100 at <612.8351, 829.049, 9.075324>, IsPOI: True, IsExit: False, Distance: 38 to KnownMarkers
[MiniMapMarker] Moved to inspect nameHash 1177523100 at <612.8351, 829.049, 9.075324>, IsPOI: True IsExit: False MoveResult: Moved
[MiniMapMarker] Adding MiniMapMarker 1177523100 at <610.498, 831.463, 9.025001>, IsPOI: True, IsExit: False, Distance: 34 to KnownMarkers
[MiniMapMarker] Moved to inspect nameHash 1177523100 at <612.8351, 829.049, 9.075324>, IsPOI: True IsExit: False MoveResult: Moved
[MiniMapMarker] Adding MiniMapMarker 1177523100 at <613.858, 831.463, 9.228906>, IsPOI: True, IsExit: False, Distance: 32 to KnownMarkers
[MiniMapMarker] Moved to inspect nameHash 1177523100 at <612.8351, 829.049, 9.075324>, IsPOI: True IsExit: False MoveResult: Moved
[BotEvents] Player died! Position=<590.6575, 830.0018, 0.1> QuestId=312429 StepId=2 WorldId=288687
Clicked revive at corpse button


offcourse fresh install, followed step my step instruction. Indeed everything work great except this. I must disable archon for now.

Waiting for help, thx.
 
I am sorry if this issue has been discussed in the past. There are 282 pages on this thread...

My characters when running bounties will what I call "Touch base" basically for example if the bounty says to kill diablo, it will run almost to diablo's waypoint and then run all the way back to the waypoint it came from and then run all the way back towards diablo's waypoint. Sometimes it will do this multiple times. Is there a fix around this? All my friends are having the same issue.
 
nm. fixed it, despite knowing it was wrong followed a set of wrong setup instructions that said to put trash combat range at 0(obvious typo) was what caused the no attack issues.
 
Last edited:
The bot is ignoring the Riftboss. Advice? I followed the instructions from the second post.
 
hi i am using a witch doctor pure pet build and i want it so it move around when the pet are fighting since i am using hexing pants 25% more damage when moving how do i do this? thanks you!
 
hi i am using a witch doctor pure pet build and i want it so it move around when the pet are fighting since i am using hexing pants 25% more damage when moving how do i do this? thanks you!
Ur are in the wrong thread... Look into trinity section
 
Last night was insane, i went to sleep and when i got back, i had near 60 legs on my stash!

Appreciate your work my friend!
 
Sorry if its been addressed but can anyone inform me how to get the bot to Run Rift , CLose rift and stay in game and open another i have lik 1500 rift keys in Stash and wasting time making a new game (2 secs + load screens etc add up)
 
Sorry if its been addressed but can anyone inform me how to get the bot to Run Rift , CLose rift and stay in game and open another i have lik 1500 rift keys in Stash and wasting time making a new game (2 secs + load screens etc add up)
Haha wasting time? You have to wait 30 sec for closing ...

Im Not at home atm will write it later
 
Last night was insane, i went to sleep and when i got back, i had near 60 legs on my stash!

Appreciate your work my friend!

I know that feel bro :p

e6wsgw.png
 
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