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Rift Bot - Yet Another Rifting Profile!

forgot to say i was running rift full last night in t4, 2.3 games per hour, but i had 9 legs per hour for ~5 hrs running. RNG is RNG, any claims of one profile getting more legs then another while doing the same thing is beyond retarded. Any claims of guaranteed legs by the profile creator is nothing but marketing, even blizzard will not guarantee legs per hour because with RNG, chances are you might get jack squat for the next few hours.
 
thats from the original rift.xml. im sure there is a reason for it to be this way.


for kadala and salvage townruns act 1 is the fastest. they are two steps away from each other.

copy over the existing rift.xml


just stop posting. your logs or whatever lost their credibility with stupid posts like this one long ago. if you are really getting better results its because of other reasons.

first long if condition is for failsafe. repeat 4*1000 timers are preventing missing loot due to unintentionally engaged in battle after finishing bounties/rift.

now it starts from a3 just to accord with a4 bounties.

I have got access to the mysterious private rift profile, and I have to say IMHO it is just a mixture of this one and r-rift. IIIIMMMMOOO.
 
I would really like some feedback on this profile so I can keep improving it.
How is your experience with it etc.

Is it backtracking? If so, which maps. Logs and screenshots would also be helpful with this.
First run. Cleared bounties no problem.

Running around unable to find the entrance to next level on Spellbound Prison 3. Map: X1_LR_Level_03 (X1_LR_Tileset_Exterior_Oasis).

Exit is in upper left corner, it just returns back once right in front of entrance.
 
First run. Cleared bounties no problem.

Running around unable to find the entrance to next level on Spellbound Prison 3. Map: X1_LR_Level_03 (X1_LR_Tileset_Exterior_Oasis).

Exit is in upper left corner, it just returns back once right in front of entrance.

I'm working to perfect the Oasis and Forgotten Battleground rift levels. The rest seems fine. That's why feedback like this helpful for me to make it better. :)
 
I started getting alot of these errors last night. Bot was working well throughout the weekend. My tickcount is at 10. Computer is i4770K processor with 8 GB Ram. I am running the game on low resolution, but 1920x1080p resolution windowed mode.

worldId=288454
Code:
00:57:08.823 ERROR BotMain Exception during bot tick.
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
   at System.Collections.Generic.List`1.set_Capacity(Int32 value)
   at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
   at System.Collections.Generic.List`1.Add(T item)
   at Zeta.Bot.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
   at Zeta.Bot.Navigation.DefaultNavigationProvider.(Vector3 , Boolean )
   at Zeta.Bot.Navigation.DefaultNavigationProvider.GeneratePath(Vector3 destination, String destinationName, Boolean useRaycast)
   at Zeta.Bot.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
   at Zeta.Bot.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
   at QuestTools.ProfileTags.ExploreDungeonTag.MoveToNextNode()
   at QuestTools.ProfileTags.ExploreDungeonTag.<CreateBehavior>b__19(Object ret)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.DecoratorContinue..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.()
00:57:09.127 DEBUG DefaultNavigationProvider Navigator.Clear
00:57:09.129 DEBUG DefaultNavigationProvider Navigator.Clear
00:57:09.132 INFO  Logger [Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
00:57:09.133 DEBUG Logger [Trinity] (destination=<1318.58, 876.3832, 0.2352448>, which is 5.425259 distance away)
00:57:09.135 DEBUG DefaultNavigationProvider Navigator.Clear
00:57:09.137 DEBUG TrinityDebug [Trinity] Generated Unstuck position x="1369" y="878" z="0" distance=45.0 rayCast=11 navObsticle=0
00:57:09.137 DEBUG DefaultNavigationProvider Navigator.Clear
00:57:09.139 INFO  Logger [Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
00:57:09.139 DEBUG Logger [Trinity] (destination=<1368.899, 878.0634, 0.09999999>, which is 44.99994 distance away)
00:57:09.140 DEBUG DefaultNavigationProvider Navigator.Clear
00:57:10.682 DEBUG DefaultNavigationProvider Navigator.Clear
00:57:10.683 DEBUG DefaultNavigationProvider Navigator.Clear
00:57:10.683 INFO  Logger [Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
00:57:10.684 DEBUG Logger [Trinity] (destination=<1368.899, 878.0634, 0.09999999>, which is 31.5011 distance away)
00:57:10.684 DEBUG DefaultNavigationProvider Navigator.Clear
00:57:10.684 DEBUG TrinityDebug [Trinity] Generated Unstuck position x="1293" y="874" z="0" distance=45.0 rayCast=27 navObsticle=0
00:57:10.684 DEBUG DefaultNavigationProvider Navigator.Clear
00:57:10.685 INFO  Logger [Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
00:57:10.685 DEBUG Logger [Trinity] (destination=<1292.503, 874.0522, 0.1>, which is 45 distance away)
00:57:10.685 DEBUG DefaultNavigationProvider Navigator.Clear
00:57:12.186 ERROR PerformanceLogger [Trinity][Performance] Execution of Navigator.MoveTo took 1503.44ms.
00:57:12.186 INFO  Logger [Trinity] Navigator UnstuckAttempt dest=x="1292" y="891" z="0" (Name=a3dun_Keep_Barrel_B_Breakable Dist=46 IsElite=False LoS=True HP=-1.00 Dir=N) duration=1504 distance=47 
00:57:12.187 ERROR PerformanceLogger [Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1504.72ms.
00:57:12.188 ERROR PerformanceLogger [Trinity][Performance] Execution of HandleTarget took 1513.98ms.
00:57:12.203 INFO  Logger [ExploreDungeonTag] Marking nearby node <1286.25, 861.25, 0> as visited, distance 40/40, IsVisisted=False
00:57:12.229 DEBUG DefaultNavigationProvider Navigator.Clear
00:57:12.230 DEBUG DefaultNavigationProvider Navigator.Clear
00:57:12.230 INFO  Logger [Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
00:57:12.231 DEBUG Logger [Trinity] (destination=<1292.503, 874.0522, 0.1>, which is 30.60129 distance away)
00:57:12.231 DEBUG DefaultNavigationProvider Navigator.Clear
00:57:12.231 DEBUG TrinityDebug [Trinity] Generated Unstuck position x="1368" y="878" z="0" distance=45.0 rayCast=19 navObsticle=0
00:57:12.231 DEBUG DefaultNavigationProvider Navigator.Clear
00:57:12.232 INFO  Logger [Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
00:57:12.232 DEBUG Logger [Trinity] (destination=<1368.001, 878.0155, 0.09999999>, which is 44.99998 distance away)
00:57:12.232 DEBUG DefaultNavigationProvider Navigator.Clear
00:57:13.733 ERROR PerformanceLogger [Trinity][Performance] Execution of Navigator.MoveTo took 1503.32ms.

Kept doing this again and again. Not sure what is going on. Is this simply that I needed a restart of my computer or lower the settings of the game even more or something else causing this? Thanks.
 
I started getting alot of these errors last night. Bot was working well throughout the weekend. My tickcount is at 10. Computer is i4770K processor with 8 GB Ram. I am running the game on low resolution, but 1920x1080p resolution windowed mode.

worldId=288454
Code:
00:57:08.823 ERROR BotMain Exception during bot tick.
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
   at System.Collections.Generic.List`1.set_Capacity(Int32 value)
   at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
   at System.Collections.Generic.List`1.Add(T item)
   at Zeta.Bot.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
   at Zeta.Bot.Navigation.DefaultNavigationProvider.(Vector3 , Boolean )
   at Zeta.Bot.Navigation.DefaultNavigationProvider.GeneratePath(Vector3 destination, String destinationName, Boolean useRaycast)
   at Zeta.Bot.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
   at Zeta.Bot.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
   at QuestTools.ProfileTags.ExploreDungeonTag.MoveToNextNode()
   at QuestTools.ProfileTags.ExploreDungeonTag.<CreateBehavior>b__19(Object ret)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.DecoratorContinue..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.()
00:57:09.127 DEBUG DefaultNavigationProvider Navigator.Clear
00:57:09.129 DEBUG DefaultNavigationProvider Navigator.Clear
00:57:09.132 INFO  Logger [Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
00:57:09.133 DEBUG Logger [Trinity] (destination=<1318.58, 876.3832, 0.2352448>, which is 5.425259 distance away)
00:57:09.135 DEBUG DefaultNavigationProvider Navigator.Clear
00:57:09.137 DEBUG TrinityDebug [Trinity] Generated Unstuck position x="1369" y="878" z="0" distance=45.0 rayCast=11 navObsticle=0
00:57:09.137 DEBUG DefaultNavigationProvider Navigator.Clear
00:57:09.139 INFO  Logger [Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
00:57:09.139 DEBUG Logger [Trinity] (destination=<1368.899, 878.0634, 0.09999999>, which is 44.99994 distance away)
00:57:09.140 DEBUG DefaultNavigationProvider Navigator.Clear
00:57:10.682 DEBUG DefaultNavigationProvider Navigator.Clear
00:57:10.683 DEBUG DefaultNavigationProvider Navigator.Clear
00:57:10.683 INFO  Logger [Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
00:57:10.684 DEBUG Logger [Trinity] (destination=<1368.899, 878.0634, 0.09999999>, which is 31.5011 distance away)
00:57:10.684 DEBUG DefaultNavigationProvider Navigator.Clear
00:57:10.684 DEBUG TrinityDebug [Trinity] Generated Unstuck position x="1293" y="874" z="0" distance=45.0 rayCast=27 navObsticle=0
00:57:10.684 DEBUG DefaultNavigationProvider Navigator.Clear
00:57:10.685 INFO  Logger [Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
00:57:10.685 DEBUG Logger [Trinity] (destination=<1292.503, 874.0522, 0.1>, which is 45 distance away)
00:57:10.685 DEBUG DefaultNavigationProvider Navigator.Clear
00:57:12.186 ERROR PerformanceLogger [Trinity][Performance] Execution of Navigator.MoveTo took 1503.44ms.
00:57:12.186 INFO  Logger [Trinity] Navigator UnstuckAttempt dest=x="1292" y="891" z="0" (Name=a3dun_Keep_Barrel_B_Breakable Dist=46 IsElite=False LoS=True HP=-1.00 Dir=N) duration=1504 distance=47 
00:57:12.187 ERROR PerformanceLogger [Trinity][Performance] Execution of HandleTarget.HandleBasicMovement took 1504.72ms.
00:57:12.188 ERROR PerformanceLogger [Trinity][Performance] Execution of HandleTarget took 1513.98ms.
00:57:12.203 INFO  Logger [ExploreDungeonTag] Marking nearby node <1286.25, 861.25, 0> as visited, distance 40/40, IsVisisted=False
00:57:12.229 DEBUG DefaultNavigationProvider Navigator.Clear
00:57:12.230 DEBUG DefaultNavigationProvider Navigator.Clear
00:57:12.230 INFO  Logger [Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
00:57:12.231 DEBUG Logger [Trinity] (destination=<1292.503, 874.0522, 0.1>, which is 30.60129 distance away)
00:57:12.231 DEBUG DefaultNavigationProvider Navigator.Clear
00:57:12.231 DEBUG TrinityDebug [Trinity] Generated Unstuck position x="1368" y="878" z="0" distance=45.0 rayCast=19 navObsticle=0
00:57:12.231 DEBUG DefaultNavigationProvider Navigator.Clear
00:57:12.232 INFO  Logger [Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288454"
00:57:12.232 DEBUG Logger [Trinity] (destination=<1368.001, 878.0155, 0.09999999>, which is 44.99998 distance away)
00:57:12.232 DEBUG DefaultNavigationProvider Navigator.Clear
00:57:13.733 ERROR PerformanceLogger [Trinity][Performance] Execution of Navigator.MoveTo took 1503.32ms.

Kept doing this again and again. Not sure what is going on. Is this simply that I needed a restart of my computer or lower the settings of the game even more or something else causing this? Thanks.

If this is happening on Bastion Keep type of maps, It's a DemonBuddy issue. It's under "Known Issues" in my post.
 
I was wondering if any of the other crusaders were having this problem.

In the new Trinity I believe there is a button that enables crusaders to use Akarats Champion off cooldown, but for some reason when i follow Oksehode's direction and setup demonbuddy that button doesn't exist.

I've been using a modded combat profile to fix the problem but is it just me or is anybody else having the same problem?
 
Does Demonbuddy autoclick past the network disconnect screen? when I returned home yesterday Diablo was stuck on that screen and looking at the logs it had been there for 2 hrs. When I clicked on the screen...it returned me right to the character screen, so I had not been logged of Diablo, just kicked from game. Unfortunately forgot to take a screen shot or else I could have made a simple autoit scripts to check for that and click when needed. Anyone else have a way of dealing with this? Thanks.
 
I was wondering if any of the other crusaders were having this problem.

In the new Trinity I believe there is a button that enables crusaders to use Akarats Champion off cooldown, but for some reason when i follow Oksehode's direction and setup demonbuddy that button doesn't exist.

I've been using a modded combat profile to fix the problem but is it just me or is anybody else having the same problem?

I haven't changed anything in Trinity. Are you running Trinity 1.9.8?
 
Does Demonbuddy autoclick past the network disconnect screen? when I returned home yesterday Diablo was stuck on that screen and looking at the logs it had been there for 2 hrs. When I clicked on the screen...it returned me right to the character screen, so I had not been logged of Diablo, just kicked from game. Unfortunately forgot to take a screen shot or else I could have made a simple autoit scripts to check for that and click when needed. Anyone else have a way of dealing with this? Thanks.

I've never been disconnected while boting so I don't know sorry. :(
 
Could any1 post some Wd pet build i can use to bot torment 5-6? Jade didnt work out great and dont know how to fix it... If any WD can share a good pet for rifts/bountys on high torment it would be great
 
ybarudut.jpg


ytunyhut.jpg


i cant see anything?

:/ i See it

Maybe other Browser? Or tapatalk?
 
Last edited:
(the link said Invalid Attachment specified. If you followed a valid link, please notify the administrator) I dont know why :p

Thanks again man!
 
Your links dosent work for me, But i can see your items you posted right after that and your skills.. we are using same items i just had other build took on swamp legs and went poison like you and %phys on aughild cant reroll that :p
 
any min distance set for this build? my wd always died to molten (mostly) and aoe electric on t5

Well i increased the molten range, but sometimes bot walks into them if there are more molten core he tries to get the loot. And for electric i have an amu. Maybe use blooddogs for life reg or this jungle passive 15% less dmg
 
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